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  1. Lonely is the Mage without Love

    When magic is mistrusted, and those who use it are rightly feared, most mages resign themselves to a lonely existence. But what happens when one mage chooses a different path? When a mage defies this solitary fate and recruits a party of potential romantic partners? Will this lead to love or is it an endeavor doomed to fail?

  2. Dream Prom Date

    Follow a hapless 18 year old as they try to find the perfect date to the prom. Be it normal or supernatural this will be a prom they will not forget. Ranging hypnotizing an unwilling cheerleader to using an ancient artifact to transform a friend into the perfect date.

  3. Evil Breeding Cult

    You are vested with dark, magical power by Grevakhnu, your fiendish patron. As the mother of the Abyss, Grevakhnu demands her disciples spread evil through vile rituals and monstrous crossbreeding. It is the eve of the unholy ceremony that will henceforth mark you as more than just another peon amidst the throngs of Grevakhnu's cult. After tonight, you are tasked with setting out into the world to establish a new cell of the cult. Your mission begins in the rural farming community west of Dalvathen, the capitol city of the region. Though you begin with limited resources, you have the basic tools to begin growing your cult. The choices you make will help raise or lower your favor in the demon queen's eyes. Spread your minions far and wide, and bring glory to Grevakhnu!

  4. Wintermoor Academy

    Welcome students! Here at Wintermoor academy we make you a singular promise, by the time you leave you WILL be a bender of arcana in your own right! How far in the world of magic you will get is entirely in your own hands, and the memories you make here will last a lifetime! Several if you’re talented! And if a few mishaps arise along the way? Well, the necromancy students always need more practice! (A/N: So this is a game I’m making in which you learn spells and get loot and stuff, seeing as there’s only so much I can keep track of the managing of loot and spells is on you, you can write down what you know and what you have wherever you like and pick the choices that are applicable to your situation.)

  5. Idius Halfhwit and the Aegis of Probability

    Idius Halfhwit is one of the smartest students in school, just behind Hermione and Luna. In fact he is brilliant. Now in his fourth year of Hogwarts School of Witchcraft and Wizardry. Idius finds himself at his peak potential, a five star man, finally able to combine his intelligence, courage, ambition, and... what was that final one.. the ability to get bullied? But being around in the age of the Golden Trio makes it tough to be recognized. This year though, may be different, probability may be on his side.

  6. IMPREGNATAR | ANARCHY

    An anarchy variant of IMPREGNATAR. While the original had a set handful of GMs, a canon timeline and balanced encounters, this version does away with balance by allowing anyone to GM any posts, including their own. This is an interactive survival story that's like a combination of D&D, Dark Souls, and Zelda. Your character awakens spawned into the middle of an unfamiliar forest. They have little memory of who they are or how they got there, and all but the faintest of survival assets. Post by post they will explore their surroundings hoping to gain skills, level up, and survive by avoiding any Bad End scenarios with a horrific (and probably kinky) fate. Or, in this case, probably experience as many Bad Ends as possible as they traverse multiple timelines.

  7. My Familiar Demon

    How far will a mage go to scratch an itch she can't scratch? A magical accident caused a female mage to have an out of control sex drive. Now she resorts to all sorts of measures to satisfy her sexual needs including using her Demonic Hellhound of a familiar as a sexual outlet.

  8. Lair of the Cryptmother

    WARNING: This story contains vivid descriptions of rotting flesh, disease, parasites, and similarly unsettling imagery, readers beware. A team of adventurers delve into an abandoned tomb, each their for their own reasons, only to soon discover it is the home of an insidious cult. The party must avoid capture lest they become the next sacrifices in the cult's dark rituals. On their journeys they will encounter all manner of wicked cultists, horrific abominations, and devious traps. Many opportunities for branching pathways, and plenty of bad ends to be expected along the way.

  9. Pathways

    Join in on a story in which the main character is a man with amnesia who wakes up in a fantasy world that he clearly has no knowledge about. Control the main character as he wakens and direct him on his journey through various danger and mysterious encounters until he reaches a point where he can finally be truly safe at last. Be sure to leave comments in the side bar after each chapter to direct and choose what it is that you want the main character, you, to do.

  10. It Ain't Easy Bein' the Bad Guy

    Where there are heroes, there are villains and you are one of those villains. In a world where heroes of both super and not so super varieties run around, you're a villain trying to make an honest criminal living.