The Many Perils and (Miss)Fortunes in Thrall’Dom

The Many Perils and (Miss)Fortunes in Thrall’Dom

In a faraway realm of sex, bondage, domination, submission and adventure there are many erotic stories to be told.

Chapter 1 by MegaMarshmallow MegaMarshmallow

Introduction to Thrall'Dom

There are many tales from the realmscape. Many mortal realms that encompasses our existence. One such realm, known as Thrall'Dom, is far off from the rest. Created to be distant from the other realms, away from the influence of neighbouring powers, Thrall'Dom is a world of perverted adventures and erotic tales. Some of them are the stuff of legends, others just the simple tales of everyday people living in this world, but most are filled with debauchery and sex, stories about women and futanari into or voluntarily submitting to one another.

Waring Barbarian conquering their foes and delivering humiliation to them under their heels. Ambitious Wizards falling prey to their own machinations and letting a spell overtake them, transforming them into sex crazed sluts. Sneaky Rogues slipping in unnoticed to the bedroom of a powerful queen only to show her what a secret whore she is all bound up in rope and gagged. Clever Artificers making devious inventions and devices that will sexually torment their uses. Devoted Clerics bound to the service of others, used both sexually and physically to heal wounds, to do more than just pray on their knees.

Wise Druids using the forces of nature to get their upon those that would use and it, showing them just what it is like to be used and abused in return with all manner of natural spells. Saucy Sorceress’ looking to show off their natural 'charisma' and snag a hot date or at least a good fuck. Hardy Fighters fighting tooth and nail in a no holds bar pit fight where the winner taking the loser after a match is just round two of entertainment for the horny crowd. Savvy Rangers venturing out to the far edges of the world and for all their skill still falling victim to traps that leave them bound, helpless and moaning in pleasure.

Devious Warlocks making pacts with higher perverted powers in exchange for power but at what cost to their souls, minds, and bodies? Contemplative Monks, naked, bound and gagged enduring the elements as they make their way through the world helpless and reliant on other as per their monastic vows. Brave Paladins facing down seductive fiends and deviant undead to them back to the light one or to be overcome themselves and dragged down into darkness to become a mere plaything. Talented Bards paying their way from tavern to tavern with offerings of their musical prowess, grand storytelling abilities, graceful dancing, or other more erotic services.

Some of these fantastical, erotic tales take place within the same time but many other take place throughout the history of Thrall'Dom, during the many Ages, when the world was vastly different in each and every one. Almost as varied as the people within that age.


The Ages (Lore: Skip to Choices to Stare the Story)

Age of Creation: Year 0-499. In the beginning there was nothing... until the birth of Thrall'Dom. This is the very beginning and the first years of life upon the realm. The world is untouched, pristine and every new life that steps foot upon it was placed there by one of two creator Goddess', Yuna Goddess of Creation or Bretrix, Goddess of Trickery. They are the only higher powers at the beginning of this age and the world is their joint construction, the mortals their combined worshipers and it is for them to influence the very early stages of mortal kind on Thrall'Dom.

Tools and weapons used by mortals amount to sticks and stones while most are part of nomadic tribal groups moving with the seasons hunting and gathering from the land. Warfare is often the first point of call between tribes with the victor absorbing the losing tribe into them. Magic is as wild and untamed as the land around it, arcane magic very rare and hardly practiced by mortals while divine magic is provided from either of the Creator Goddesses or the natural world. There are many dangerous beasts and other monstrosities that roam the land. Encounters between them and mortals tend to end badly for the mortals.

Age of the Sword: Year 500-999. The first mortals have walked the realm, but it is still incredibly early in their history. At this point some have made tentative alliances with each other as small permanent settlements start to form, and they discover the secrets behind basic smeltery leading to finer steel tools, weapons, and armour. They have also started to learn basic agricultural methods and how to live off the land through all seasons. Yuna and Bretrix remain the only Deities of the realm, providing divine magic to their followers, who have started to have conflict with each other, but there are others rising to divinity, mortals and other creatures start to reach demi-god status able to provide themselves with their own divine magic.

Arcane magic has been discovered by some and is practiced in secret as the early religions call it witchcraft and punish those caught using it. Monsters and beasts continue to roam the realm but conflict between them and mortals is slightly more even. Enough people banded together or a talented enough combatant is able to drive them off… for the moment. Still many early settlements are snuffed out of existence by bands of these monsters or roaming tribal marauders that tend to favour the nomadic traditions.

Age of Civilisation: Year 1000-3999. First few bigger civilisations come into power creating cities and reinforcing towns. They form alliances both with and against each other. Warfare is common between these city states as they continue to grow towards becoming the first great nations. Yuna and Bretrix remain the most powerful deities but the rising conflict between them has given rise to a handful of lesser Deities that were Demi-Gods in the previous age. The Divine Pantheon has expanded and many of these lesser Deities are to pick sides between the two Creator Goddess’.

Divine magic comes in great quantities from both Creator Goddess’ as they try to reinforce their own sides in the fight against each other, but other Deities now provide magic to their own meagre followers. Arcane magic has become more accepted by the religions and is no longer persecuted outside of very isolated and rural superstitious communities. It is practiced by many great arcanists who are well valued by the leaders of the city states as they provide protection, wealth and chances for prosperity. Monsters and beasts still remain a threat for people outside of the cities but only in very large numbers and usually under the leadership of a legendary creature/mortal can they hope to combat towns. In this age mortals become the most dangerous creatures.

Age of Arcane Enlightenment: Year 4000-4999. Mortal kind has built the first great nations and the greatest of all are a series of artificially made flying islands where the greatest practitioners of the arcane study and practice their craft trying to become greater than even the Gods. Many of their experiments to accomplish this go wrong and unleash horrors onto the world below. Some, however, work and mortals create artificial soldiers to fight the gods, these soldiers are called God Killers. The Divine conflict has ceased in a treaty between both great religions. The pantheon is now threatened by an even greater threat then each other, the arcanists. A new war begins between the arcane magic uses and the divine magic users. During this conflict, the lesser Deities rise in power to become intermediate deities as more lesser Deities rise from Demi-Gods.

Mortals on either side of the conflict suffer and are to take up arms or abandon civilisation. Some do and leave for the still unexplored wilds. They face unknown dangers outside the grand cities and many meet their fates out there but some find small corners of the world to make their own away from the conflict. This conflict comes to a head towards the end of the age when the Deities smite down the great arcane nation sending it crashing down upon the other nations of the world.

Age of Damnation: Year 5000-7499. As punishment for the previous Age’s great destruction the Deities are stripped of their higher divine powers and to walk the realm as Demi-Gods while many of the angels, servants to the former Higher Deities, fall and become the first Devils. The arcane created God Killers become Demons and continue to fight against Demi-Gods, Devils and Mortals alike. This is a dark era for mortal kind, there are no Higher Deities to answer prayers, the great civilisations have fallen to ruin, demons and devils war over the mortal lands and other monsters prey upon mortals as other more dark forces start to rise to try and take the place of the fallen Deities. But there are lights in the darkness.

Demi-Gods travel the lands inspiring hope in people and protecting them. Mortals alike take up arms and able to survive out there. There are bastions of light against the darkness, places out in the wilds that were separate from the great civilisations during the end of the last Age, they stand as refuges and sanctuaries. But other mortals give into the darkness and become a part of it. Tieflings are born from this as well as other more fiendish races. Divine magic from Deities is rare but those gifted it become strong capable warriors and the divine magic from nature remains just as powerful as always. Arcane magic is far less powerful but accessible to many who pick through the ruins of the fallen nation or other civilisations that studied it. Some people find shortcuts to this, forging pacts with the newly created fiends and other higher powers or even the Demi-Gods themselves. By the end of the Age, after a tentative alliance with the Devils, the Demi-Gods are able to banish the Demons to their own plane with the realm and the Devils are gifted one in return. This marks the creation of the planner verse within the realm.

Age of Repentance: Year 7500-9999. Bretrix as per her deal with the Devils goes to become their queen, ruling over them in the newly created plane of Hell. Herself and the other former Higher Deities are restored to power but now there are more of them then ever and neither her nor Yuna can claim to be the strongest among them. The power has been rebalanced and the pantheon expanded once more to include both Deities of the older Ages and new darker Deities who were Demi-Gods during the Age just gone. Divine magic flows plentiful to many mortals and arcane magic is also available but there is a level of apprehension around it considering what happened last time to the mortal arcane users.

People venture out from their bastions and sanctuaries, exploring the world at large and forging new civilisations. The old ones remain as ruins full of all kinds of dangers and fortunes for the worthy or foolish adventurer to plunder or taste defeat in. Monsters, horrors of the previous age and beasts roam the lands once more, in greater numbers then before the recent conflict, many of them take up residence within the ruins of the fallen civilisations. Mortal kind must fight back against them to make any ground to reclaim their lands. Demons and Devils intrude upon the mortal plane along with other entities from the other planes of existence as they begin to form. Damnation is gone but the world is still a dark place.

Age of Illumination: Year 10,000-? Once more the world has been restored to balance. Mortals have great cities again and even fledging nations with powerful arcane users, divine magic infused warriors and vast armies. There are towns of people and other settlements between the cities with smaller farming hamlets and other mortals living in the wilds. Nomadic marauders wonder still out in the dangerous borderlands while monsters and beasts occupy much of these lands too. Occasionally a town disappears of the map to these or other threats but there are many great adventurers to go out and right the wrongs of the world… or fall to them. This is the Age where true adventurers are born.

The pantheon is large, encompassing many Deities good, evil and of neither alignment. While many religions claim to be thousands of years old others are mere centuries or less. Demi-Gods still rise to power and entities from other planes continue to intrude upon the mortals. Some mortals are powerful enough to even visit those other planes. Right now, the world is on the cusp of a Golden Age but a threat could rise from anywhere to tear it down at any stage. There is both great peril and great fortune to be found within the realm of Thrall’Dom.

Who Does Our Tale Begin With and In What Age?

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