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  1. New Town, New Life

    While house-sitting for your aunt, an Autocloset malfunction leads Riley to discover things about himself.

  2. Eroberung

    Eine Polizistin aus der Großstadt will am Land ihre Macht zeigen und verliert dabei ihre Uniform, ihren Stolz und ihre Freiheit!

  3. Sexual Privilege

    These branching stories are going to have 3 very simple premises: 1) You exist in a world where your character AND ONLY your character gets to have sex with whatever group or groups of people you choose wherever and whenever he or she desires. 2) The circumstances under which he or she can have sex with that group can be specified generally or specifically. 3) The response of the people you have sex with and/or the general public can be chosen.

  4. Day 17

    If you like squick this is the place for you! The story picks up 17 days after an event that quickly became known as the "Springfield Lights". When strange lights and flashes lit up the skies over Springfield, a medium sized city that could be anywhere. Although there were as many theories as there were witnesses no one suspected the real truth behind them.

  5. Die Klassenschönheit

    Theo bekommt ,im letzten Schuljahr, eine neue Mitschülerin. Sie ist eine absolute Traumfrau, doch Theo ist schrecklich unerfahren. Jetzt heißt es Erfahrung sammeln, egal ob mit der besten Freundin, der Schulmatratze, oder einen geilen Milf. Wie viele Sexabenteuer wird er erleben, bis er für seine Traumfrau bereit ist?

  6. Flea Market Treasure

    College student Wendell Watt finds a strange and mystical device at a flea market: a raygun that can turn anyone into a wearable costume. He can look like and sound like anyone he can lay his eyes on. How will he use this power? Get on his bullies? Take over campus? Bang the hottest cheerleader? BE the hottest cheerleader?

  7. Bureaucracy of Sex

    The Bureau of Sexual Services is here to bring you your perfect sexual fantasy--assuming you've submitted the proper documentation in triplicate, of course. An absurdist journey--dare I say Kafkaesque? More humorous than horrifying, though.

  8. A journey through the corrupting world

    Lustful monsters have appeared in the world and have been corrupting it in their favor for decades. You are an investigator. You hope that the recordings of your encounters with those malicious entities could be of help to those who come after. But could they? Your choices matter!

  9. Jumpchain: Journey Through a Curated Multiverse

    To put it simply: "Jumpchain might be described as a “singleplayer, GM-less roleplaying game”. It’s not a CYOA in the traditional sense, where you have a pre-written story and you make choices to go down certain paths. All Jumpchain content is fan-made. You make a character, choose abilities and powers and whatnot, decide on problems and situations for them to face, and then the actual story is made up by you. The basic premise is that the Jumper (who can either be a self-insert of yourself or a separate character) is Jumping from world to world, from one fictional setting to another, making one big Chain of Jumps. Jumps generally last for 10 years, after which you head to another Jump. You are able to purchase things like Perks, Items, and Companions in each Jump, using a points budget. Perks can be things like enhanced skill, powers like flight or magic, or bonuses like enhanced luck. Items are special items, such as an enchanted sword, a spaceship, piles of gold, etc.. Companions are characters that follow you to new Jumps, they can be canon characters who you convince and recruit to join you or original characters that you create. You keep whatever purchases you make as you go through different Jumps, accumulating them over time. If you run out of points and want more, you can take Drawbacks, problems to face, such as being framed and becoming a wanted criminal or losing access to your powers. Drawbacks do not carry over between Jumps. Once the Jump is over, they go away and you are free from them. The documents that detail Perks, Items, Drawbacks, Companions, and so on are generally called Jumpdocs. They are how you play Jumpchain. After making purchases and creating the build for a Jump, the story of what actually happens in the Jump is for you to decide. Jumpchain by itself does not have rules or mechanics dictating what can and cannot happen. It’s totally up to you. You can imagine what you would do in the situations you face and find ways to solve them, make it like a story with plot, add your own rules and mechanics to play it like an normal RPG, or just do a power fantasy or daydream where you use your knowledge of canon and your purchases from Jumps to do whatever you want. The very first Jump ever made was the Pokémon Trainer Jump by someone named Quicksilver. It may be a good introduction and starting-off point if you want to play Jumpchain. It’s linked in the “Main Drive” in the pinned post I mentioned before, under “Quicksilver’s Jumps”. Other important Jumps for starting off are the Body Mod Supplement, which allows you to create a new body for yourself and acts as your base level, and the Cosmic Warehouse Supplement, which gives you a place to store anything you want over the course of your Jumps. Many Jumps will have stuff connecting to your Body Mod and Cosmic Warehouse." - Reddit user Qjvnwocmwkcow Source: https://old.reddit.com/r/JumpChain/comments/kizx1j/what_is_jump_chain/ggudezl/

  10. Create A Wrestler Ultimate Edition

    Create a wrestler to fight and fuck or use of the many pre made wrestlers that are already created. Get into feuds, win belts, fuck beautiful men and women from all around the world as you become one of the greatest sex wrestlers of all time.

  11. School of Fangs

    This is not a sequel nor prequel, but a reboot of my story School of Fangs. And its fully public, so feel free to add to it as please.