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Chapter 3 by SkyDreamer SkyDreamer

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Repository of Encounters

Making a full list of encounters for this game would be pretty much impossible. In most cases, anyone acting as a GM will just have to wing it and make up what the player encounters.

The following table is an option to roll on to at least get an idea of the kind of encounter to generate, if you need inspiration. It's not perfect, so feel free to go by another method if you wish.

The numbers beside each entry represent a roll on a D20.

1: Powerful enemy

2: Horde of enemies

3: Hostile location (dungeon/enemy base)

4 - 6: Regular enemy

7: Shady NPC

8 - 9: Animal

10 - 12: Common item (food, tools, equipment etc)

13: Nothing

14: Natural anomaly (time warps, weather changes, etc)

15: Empty location (cabin/cave/camp etc)

16: Cache of items

17: Neutral NPC/location

18: Treasure/magic item (Common/Uncommon)

19: Treasure/magic item (Rare/Very rare/Legendary)

20: Helpful NPC/location

The various kinds of encounters one might... encounter

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