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Chapter 5 by thestarwarrior thestarwarrior

Behold, the menagerie!

Goblins

NAME: Goblin

APPEARANCE:

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INVENTORY: Loincloth. Basic melee or ranged weapon. Rope. Green flasks.

ARMOR: 0

XP GIVEN: 100


FERTILITY: 6

LIBIDO: 6


STATS

HEALTH: 4

STAMINA: 4

WILL: 2

MANA: 0


TRAITS

STRENGTH: 2

QUICKNESS: 4

PRECISION: 3

KNOWLEDGE: 0

CAUTION: 2

SOCIABILITY: 0


ABILITIES:

Capture

If an enemy has 0 HEALTH or STAMINA, the goblin can make a PRECISION roll contested against their QUICKNESS to capture them with rope or a sack. If an enemy has 0 WILL, this can succeed without a roll.

Green Flask

The goblin uses PRECISION roll contested against their QUICKNESS to throw a green bottle of goblin pheromones at a target. If it hits, the target gains +10 HORNINESS. This can only be used once.


SPELLS:

Other goblin classes.

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