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Chapter 6 by SkyDreamer SkyDreamer

Some such shrines below

Gate of Home / Gate of False Home

The Gate of Home is a tall stone gateway sat atop a stone dais. A stone lectern stands in front of the gate.

If a creature that is originally from another plane of existence touches the face of the lectern, the lectern will attempt to drain 10 MANA from them. If the creature has enough MANA to fulfil this, a magical portal will appear in the gateway that will transport them back to their home. This gateway will remain open for ten minutes. The gate will then become inactive for 24 hours while it recharges.

The Gate of False Home resembles the Gate of Home. A KNOWLEDGE check DC 25 is required to identify the function of and distinguish between either of them.

The Gate of False Home can be activated in the same manner as the Gate of Home, though it doesn't require MANA. However, the portal that is created will not lead to the creature's true home. Instead, it will lead to a pocket dimension that has been created to resemble the creature's home. Other creatures encountered within this dimension may resemble people that the homeward creature could recognise, but they are in fact fabrications of the gate's dark energy. They will likely seek to use their familiarity to trick the homeward creature.

This pocket dimension is subject to the same dark forces as the rest of the world of IMPREGNATAR, so circumstances will continue to conspire to put the creature in danger even here. The dangers may be chosen to better suit the new world, or the usual creatures of the forest may be dropped into the world to cause havoc.

Neither of the gateways provide any way of returning from their respective destinations once the portals have closed.

Home sweet home?

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