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Chapter 8 by Sentinel_011 Sentinel_011

What's next?

Dragon King

For a brief moment, your pointer hovers over the "Ancient Dragon" option. Picking up where your mother left off was a tantalizing notion, and you knew exactly how powerful she was.

"For all the good it did her," you think.

With that singular thought, you decide to do things differently. Without any further hesitation, you press the option for "Dragon King."

Almost instantly, your form expanded. You go from about a foot tall and standing on four legs to about 10 feet tall on two. Muscles form and fill your chest as your wings expand to compensate for your new size. The fledgling horns atop your skull grow and curl upwards, and a small ring of spines appears between them, the sight reminiscent of a crown. You feel the change complete, and a message pops up.

Dragon King: Ability Gained!

Commanding Aura: (Passive, suppressible) All creatures that share at least one type with you (i.e. other dragons) and are at least twenty levels below you will obey you (with a chance of resistance based on their magic defense). This ability only affects creatures within 50ft of you.

Infused Weapons: (Passive) You can now equip weapons. all weapons you equip are imbued with some of your power and do additional Electricity Damage equal to 10% of their weapon damage.

Draconic Guardsmen: (Cost: MP 60% Sustained) By activating this skill, you summon anywhere from 7-10 Draconic Guardsmen. These Guardsmen are creatures with a level exactly 20 below yours but are unable to gain XP. Should they kill a creature, any XP gained is simply lost. Should one of your Guardsmen's HP fall to 0, it will respawn in 60sec. If all of your Guardsmen's HP fall to 0, this ability will deactivate, stopping any further respawns, and triggering a 6hr cooldown.

SPECIAL

Territory: (Cost: 100% MP) This ability can only be used once. Upon activation, whatever zone you are currently in becomes your territory. All creatures inhabiting your territory will be subject to your Commanding Aura, provided they meet the Level restriction. While in your Zone, your HP regenerates 30% faster than normal, your Physical and Magical Defense increase by 25%, and you have a 40% chance to resist all status effects.

  • Note: In the event, this ability is used to claim a zone larger than ten square miles, it will instead claim a ten square mile area of the specified zone. Additionally, this ability cannot be used to claim a zone that is already the territory of another creature (i.e. Boss Zones.)

You look over everything. There were certainly more than a few intriguing developments. But before you can take them all in, you feel it. Time is beginning to resume.

Newly empowered and at full strength, you ready yourself for battle.

How does the fight turn out?

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