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Chapter 106 by 4og8zzjkc 4og8zzjkc

Day 14 Complete. How Many More Dream Sequences to Start Day 15?

Behind the Scenes: Day 14 Rolls

The Show-runner

So, as I mentioned in a progress report, I had two rolls in this day that changed some things drastically. One of the joys of letting the dice decide is dealing with unexpected consequences. So, let's get to the data:

Team Tina and her Sexy Sidekicks Delve:

Level 5: 5 Living Latex, all in a single fight. Each latex drops a sex toy to inhibit the party on Level 6 to turn down the lair action effects.

Prep Phase:

Daphne: Cast Mage Armor. Cast Summon Elemental (Bubbles). SP left: 35

Tina: Cast Mage Armor. SP left: 30. Ink Coat Effect: Strength +1 damage on instantaneous spells [5 SP used on Skye for Extended Greater Invisibility prank(?)]

Harper: SP left: 19 [1 SP used for cantrip activation w/ Medea before the meeting. Cantrip time up by the time they enter the dungeon]

Round 1:

Josie (bloodlust, triple slash on LL A): Bl left: 3, attack rolls 10, 9, and 13. LL A HP left: 37, splits to F and G, each with 18 hp left, G takes hit 2, down to 15 HP, splits to H and I, each with 7 HP left. F takes hit 3, yadda, yadda, J and K also have 6 HP left.

Harper (free action, cast haste stored in ring, bonus action bladesong, action 2 swipes with longsword on LL B): 11, and 7 on attacks, LL B HP left: 38, splits to L and M, each with 19 HP, L takes hit two, down to 17 HP, splits to N and O, each with 8 HP left. M pseudopods at Harper, 9 to hit, breast bindered, Harper HP left: 11

Daphne (Tidal Wave at swarm): SP left: 32, 10 to position, all those split LLs dead. LLs C-E left.

Bubbles (double slam at LL E): 10 and 12 to hit, LL E HP left: 24, 9 to pseudopod, Bubbles HP left: 14, ankle chain to floor.

Tina (Fire Bolt at LL E): SP left: 29, 10 to hit, LL E HP left: 19, moves towards Tina, Bubbles attack of opportunity 7 to hit, LL E HP left: 15, 10 to pseudopod Tina, mouth gag, Tina HP left: 11, libido check 9, resist but disadvantage on next round.

LL C and LL D move to attack Harper: C misses (rolled a 6), D hits (rolled a 10, 8 to dodge). Pussy dildoed, Harper HP left: 10, libido check 8, resist but disadvantage on next round

Round 2:

Josie (triple slash on LL C): 14, 9, 11 to hit. Same giant list of nonsense as last round. End result: big blob down to 4 small blobs, each with 7 HP left

Harper (double slash on LL D, bonus action: misty step out of line of fire): 9 and 4 to hit, End result: big blob down to 2 medium sized blobs, each with 19 hp, SP left: 17, 10 to misty step in time to avoid further attacks, Harper HP left: 10, 4 on libido check, Harper takes 2 damage next round

Daphne (Tidal Wave at swarm): SP left: 29, 8 to position, swarm dead, 11 on Josie to dodge. Harper’s dildo melts, so no further damage to her

Bubbles (double slam at LL E): 8 and 9 to hit, LL E HP left: 7, pseudopod rolls 7, Bubbles HP left: 13, left arm chained to ceiling. Bubbles stretched weirdly

Tina (action disengage, run away!): happens, Tina HP left: 10, libido check 3, damage goes up next round

Round 3:

Josie (reckless triple slash on LL E): 13, 12, then 11 to hit. Last ooze dead

Next, a monster stat block:

Goo Girl (Level 6 Monster)

Immunities: Blinded, Charmed, Deafened, Exhaustion, Prone

Amorphous: Living Latex can move through a space as narrow as 1 inch without squeezing.

Aversion to Fire: If the Goo Girl takes fire damage, it has disadvantage on attack rolls and ability checks until the end of it’s next turn.

Innate Spellcasting: The Goo Girl can cast the following spells, up to 3 times a day each, requiring no components: Charm Person (upcast to 5th level), Color Spray, Detect Thoughts, and Hold Person (upcast to 3rd level).

Gooey Impersonation: As a bonus action, the Goo Girl can reform itself to assume the appearance of one Medium or smaller creature whose memories it has stolen.

HP: 100

Multiattack: When the Goo Girl attacks, it can do so thrice (cannot repeat the same attack in one multiattack)

Pseudopod Attack: A tentacle of latex attempts to attach to an orifice on the target.

  • Full success: Latex attaches to an orifice and forms itself into an appropriate sex toy. Deals 1 erotic damage, ignoring armor. Target will need to make a libido check. On a fail, the damage permanently increases by 1
  • Mixed success: Latex attaches, but not to an orifice, forming itself into an appropriate piece of bondage gear. Deals 1 erotic damage, ignoring armor
  • Fail: Miss.

Eat Memories: A tentacle of latex attempts to attach to the head of the target, draining memories upon success.

  • Full Success: Latex attaches to the mind, and drains memories. Deals 1 erotic damage, ignoring armor, for every full success this attack has been done on the target. Target will need to make an Intelligence check. On a fail, the target gains disadvantage on all actions (or an additional disadvantage) until the end of the target’s next long rest.
  • Mixed success: Latex attaches, but drain doesn’t work. Deals 1 erotic damage, ignoring armor, plus 1 erotic damage, ignoring armor, for every full success this attack has been done on the target.
  • Fail: Miss.

Use Memories: The Goo Girl uses 1 attack action from the creature it is impersonating, ignoring all requirements for the attack.

Level 6: Goo Girl boss fight. Starts with Goo Girl and 2 LL, Lair Action: add (n sex toys not worn) LLs to the fight every (5-n) rounds.

Short Rest / Prep Phase:

Josie: Enjoy a nice round of grinding on Tina’s face (Josie took no damage last fight.)

Harper: Caste Haste into Ring of 2 Minds, SP left: 15, Gain 2 HP from rest, HP back to max

Daphne: Drop concentration on summoning Bubbles after fight, Held action: Slow, SP left: 26

Tina: Enjoy a nice round of Josie grinding her snatch in her face (Tina can’t regain HP during a short rest right now, due to +0 End mod)

N for lair action equals 2. So 2 LLs every 3 rounds

Held Actions:

Daphne (release held cast of Slow, targeting Goo Girl): 7 on target, hit one of the LLs instead

Round 1:

Josie (bloodlust, claws out, triple swipe on non-slowed LL): 12, 7, 11, Same giant list of nonsense as last fight. End result: big blob down to 4 small blobs, each with 7 HP left, Goo Girl casts Charm Person, targeting delving party, Daphne reaction Counterspell, SP left: 23, 7 on roll to do so in time, 9 on success attempt, countered for all 4 targets.

Harper (free action Haste, bonus action: bladesong, Mind Whip (upcast to 3rd level), targeting slowed LL and Goo Girl, move to slowed LL and take the dodge action): SP left: 12, 7 on hit, only deal damage, LL (slowed) HP left: 37, Goo Girl HP left: 97, Goo Girl pseudopod Josie, 2 to hit, Goo Girl eat memories on Harper, 9 to hit, Harper HP left: 11

Daphne (Tidal Wave swarm by Josie): 10 to hit, swarm dead, 14 to maintain concentration.

Tina (Heightened Dust Devil to yank Goo Girl back): SP left: 23, damage but no tug, Goo Girl HP left: 95

Round 2:

Josie (triple swipe at Goo Girl): 10, 10, 14, spend both collar charges on crit, Goo Girl HP left: 79, Goo Girl casts Hold Person, targeting Harper and Daphne, Daphne reaction Counterspell, SP left: 20, 13 to do so in time, 12 on success, countered.

Harper (bonus action: Zephyr Strike, actions: Booming Blade, then regular attack on Goo Girl): SP left: 9, 13 on Booming Blade hit, Goo Girl HP left: 67, 8 on regular hit, Goo Girl HP left: 66, Goo Girl physcial attacks have disadvantage this round, pseudopod Josie, 2 to hit, Goo Girl eat memories on Harper, 4 to hit, both attacks miss.

Daphne (Tidal Wave slowed LL): SP left: 17, 12 to position, slowed LL HP left: 8

Tina (let Dust Devil pull again, Card Blast upcast to 4th level, 4 cards at slowed LL, 2 at Goo Girl): 11 for positioning of Dust Devil, Goo Girl HP left: 64, pulled back, Booming Blade triggers, Goo Girl HP left: 60, SP left: 19, card blast just happens, with Josie tat boost, each blast deals 2 damage, slowed LL dead, Goo Girl HP left: 56.

Round 3:

Josie (move around Dust Devil, reckless triple swipe at Goo Girl): 14, 15, 10 on attacks, Goo Girl HP left: 41, Goo Girl casts Hold Person, targeting Harper and Daphne, Daphne reaction Counterspell, SP left: 14, 9, then 11 on attempt to stop, stopped.

Harper (move around Dust Devil, actions: Booming Blade, then regular attack on Goo Girl) 13, then 7 on attack hits, Goo Goo HP left: 32, Goo Girl physcial attacks have disadvantage this round, pseudopod Josie, 4 to hit, Goo Girl eat memories on Harper, 2 to hit, both attacks miss

Daphne (synaptic static, positioning to avoid hitting melee delvers): SP left: 9, 8 on positioning, all 3 are in range, 10 for Harper to resist, Harper knocked out (24 damage will do that to you), 7 for Josie to resist, Josie knocked out (again 24 damage will do that), Goo Girl HP left: 8

Tina (Dust Devil moved to pull Goo Girl, Card Blast): 11 to position, Goo Girl HP left: 6, Booming Blade triggers, Goo Girl HP left: 2, SP left: 18, Goo Girl dead.

That Daphne positioning roll was the first roll that led to something unexpected (yeah, I may need to redo the HP system for Week 3...)

Skye and Harper Marriage Spar:

Round 1:

Harper (double swipe): 5, then 10 on attacks, Skye HP left: 11

Skye (stab): 8 on attack, 10 for Harper to dodge

Round 2:

Harper (double swipe): 9, then 5 on attacks, 9 for Skye to dodge, half damage, Skye HP left: 10

Skye (stab): 8 on attack, 5 to dodge, Harper HP left: 9

Round 3:

Harper (double swipe): 6, then 7, 4 to dodge, Skye HP left: 8

Skye (stab): 7 to attack, 12 to dodge

Round 4:

Harper (double swipe): 10, then 5 on attacks, Skye HP left: 6

Skye (stab): 7 to attack, 9 to dodge, half damage, Harper HP left: 6

Round 5

Harper (double swipe): 10, then 7 on attack, 4 for Skye to dodge, Skye HP left: 2

Skye (stab): 9 to attack, 6 to dodge, Harper downed.

Scarlet in Indigo Dream Sequence:

Scarlet Performance Check (Cry about cookies): 2

The failed performance check led to a bunch of nonsense, mildly breaking the rules of the Dream spell, but I ran with it.

“Puppy” and Scarlet fight: 3 on “Puppy” to attack, 7, then 7 again for Scarlet’s attacks. “Puppy” dead.

“Bunny Bun-bun” and “Elf ****” fight Scarlet: 2 7 attack rolls, Scarlet HP left: 10, 10, then 8 on attacks, “Elf ****” dead, “Bunny Bun-bun” HP left: 2, 11 on BBB attack, Scarlet HP left: 9, 11 on Scarlet counterattack, BBB dead.

Indigo and Scarlet fight: Indigo cast Sleep, auto-fail (‘cause Indigo is currently asleep and Scarlet’s body is not in range), 2 kick attacks rolls 10, then 8. Indigo HP left: 2,

Scarlet appeal to logic persuasion, advantage due to glaive to the throat: 12

Scarlet dumb lie: 9, success, but loses the advantage

Demand: 7

Indigo Attempts to Parlay Counter: 12 to resist, advantage back

Demand: 7

Scarlet and “Cinnamon” fight: Scarlet dodge out of the way, 9 to dodge, “Cinnamon” attack 8, Indigo HP left: 1, 11 to attack Cinnamon, Cinnamon dead.

Demand, one more time: 11

What's next?

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