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  1. MILF Mothers [MM]

    A scholarship student is broken by the entire elite class that ruled his school—the sons and daughters of politicians, industrialists, media owners, and bureaucrats. The bullying ends with him permanently damaged and in a coma. His parents fight for justice until the system grinds them down; they take their own lives. His sister is violated and left discarded on the road. No one is punished. At eighteen he inherits a single rundown building and a rooftop apartment as a compensation of this trauma. Tenants laugh at him, refuse to pay, and treat the place as theirs. One night the confrontation turns violent. Something inside him snaps. He survives the beating and makes a single vow: every person who destroyed his family will lose everything—careers, reputations, power, and peace. He rebuilds himself from nothing: body, money, influence, and the cold patience required to hunt the powerful. And when he reaches them, he does not stop at ruin. He takes their mothers. Beautiful, experienced, high-status women—wives and widows of the men who protected the old bullies. He fucks them with full consent, turns desire into another form of leverage, and leaves the sons watching their worlds collapse while their mothers choose the forgotten scholarship boy over everything they once had. This is a long, explicit erotica. The power climb is slow and vicious. The sex is frequent, detailed, and centered on the MILFs—confident, older women who become both pleasure and weapon. Other partners appear, but the heart of the fantasy is the mothers. He starts with one broken building and a knife on the floor. He ends by owning the lives of the people who thought he would stay broken forever.

  2. From Loser to Dominator [LTD]

    Mike was the ultimate loser. Twenty-three tournaments. Twenty-three first-round losses. A childhood sweetheart who secretly slept with his best friend for over a year. When he finally caught them, they didn’t even pretend to feel guilty — they laughed at him and called him weak. That night should have broken him. Instead, it became the last day he lived as a loser. For the past year, Mike had been hiding a secret. A System. While everyone still saw him as the same pathetic failure, he had been training in silence, rewriting his body, his skills, and his mindset. The prestigious S-University didn’t accept him out of pity — he earned his place by knocking out every opponent who stood in his way. Now the real story begins. With the System guiding him, Mike starts taking everything he was denied. Women who once wouldn’t glance at him. Rivals who looked down on him. Status, strength, and desire. Eve. Mia. And many more. This time, he won’t ask for respect. He’ll take it.

  3. Maidenhead

    Mark and his wife have been playing a game… a game where he has been dressing up as her maid, Lacy, and allowing himself to fall more and more into a feminine persona. His wife, Trish, had taken to the game easily and grown more and more dominant as time went on. Little did Mark know just how dominant she had become. By Lissa Daniels. I am the original author of this story.

  4. The Gamer, Chyoa edition.

    When he turned 18, John Newman received a gift from Gaia the world spirit. Starting now his whole life would become a video game. Follow him as he discovers his new powers and use them for his own purposes. Unlike what happens in the original The Gamer has some other priorities and will develop his powers to have a lot of fun with the ladies around him.

  5. Swapped

    A father divorced and estranged from his son, who wants nothing to do with him since he was abusive to his mom and his own son. 7 years later. The father and the son meet again and Kyle is going on a vacation with his girlfriend. With the opportunity, the father swaps their bodies where the father wakes up in his son’s body and is excited to be young again. He even more excited when the son’s girlfriend comes in to him without realizing it's not the same boyfriend she knows.

  6. Perverting St Perpetua's

    Having lost your girlfriend, your parents and your job in the matter of months, you head back to your hometown to start a job teaching history at St Perpetua’s, a private all-girls sixth form college. With you is a box of magical items that you know work because one is already transforming you into a sex god. What trouble do you want to get up to?

  7. Just This Once?

    Images included! What happens when you ask your shy, pole dancing enthusiast girlfriend to perform during your friends bachelor party?

  8. Sperm Count

    If you haven't visited my profile, let me just tell you that I'm a nurse. This story is based on actual events that occurred in my clinic when a certain guy from my past showed up with a problem. Okay, I might have embellished just a little. These things are a little embarrassing. But hey - he's no longer shooting blanks.

  9. Jumpchain: Journey Through a Curated Multiverse

    To put it simply: "Jumpchain might be described as a “singleplayer, GM-less roleplaying game”. It’s not a CYOA in the traditional sense, where you have a pre-written story and you make choices to go down certain paths. All Jumpchain content is fan-made. You make a character, choose abilities and powers and whatnot, decide on problems and situations for them to face, and then the actual story is made up by you. The basic premise is that the Jumper (who can either be a self-insert of yourself or a separate character) is Jumping from world to world, from one fictional setting to another, making one big Chain of Jumps. Jumps generally last for 10 years, after which you head to another Jump. You are able to purchase things like Perks, Items, and Companions in each Jump, using a points budget. Perks can be things like enhanced skill, powers like flight or magic, or bonuses like enhanced luck. Items are special items, such as an enchanted sword, a spaceship, piles of gold, etc.. Companions are characters that follow you to new Jumps, they can be canon characters who you convince and recruit to join you or original characters that you create. You keep whatever purchases you make as you go through different Jumps, accumulating them over time. If you run out of points and want more, you can take Drawbacks, problems to face, such as being framed and becoming a wanted criminal or losing access to your powers. Drawbacks do not carry over between Jumps. Once the Jump is over, they go away and you are free from them. The documents that detail Perks, Items, Drawbacks, Companions, and so on are generally called Jumpdocs. They are how you play Jumpchain. After making purchases and creating the build for a Jump, the story of what actually happens in the Jump is for you to decide. Jumpchain by itself does not have rules or mechanics dictating what can and cannot happen. It’s totally up to you. You can imagine what you would do in the situations you face and find ways to solve them, make it like a story with plot, add your own rules and mechanics to play it like an normal RPG, or just do a power fantasy or daydream where you use your knowledge of canon and your purchases from Jumps to do whatever you want. The very first Jump ever made was the Pokémon Trainer Jump by someone named Quicksilver. It may be a good introduction and starting-off point if you want to play Jumpchain. It’s linked in the “Main Drive” in the pinned post I mentioned before, under “Quicksilver’s Jumps”. Other important Jumps for starting off are the Body Mod Supplement, which allows you to create a new body for yourself and acts as your base level, and the Cosmic Warehouse Supplement, which gives you a place to store anything you want over the course of your Jumps. Many Jumps will have stuff connecting to your Body Mod and Cosmic Warehouse." - Reddit user Qjvnwocmwkcow Source: https://old.reddit.com/r/JumpChain/comments/kizx1j/what_is_jump_chain/ggudezl/