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  1. Peeping and some

    When 24-year-old Jenn moved into the one-bedroom house next door, she immediately caught the attention of her 38-year-old neighbor, Hubert. Plain-looking and socially awkward, Hubert quickly became infatuated with the attractive Asian-American woman. What began as innocent curiosity soon developed into an unsettling obsession. This story contains BOTH his and her perspective. Jenn's (her) POV is written in 1st Person. Hubert (his) POV is written in 2nd Person.

  2. The Gamer, Chyoa edition.

    When he turned 18, John Newman received a gift from Gaia the world spirit. Starting now his whole life would become a video game. Follow him as he discovers his new powers and use them for his own purposes. Unlike what happens in the original The Gamer has some other priorities and will develop his powers to have a lot of fun with the ladies around him.

  3. Sexual Scenarios

    I come up with scenarios involving any Anime, Cartoons, TV Show, Video Games, Movies, whatever, with all sorts of fetishes and go you can go wild on these! Remember, all characters are the very least 18 years old.

  4. The College Professor

    You are a new professor for a college. You teach a new class called 'Modern Sexuality'. On the first day you hypnotize the whole class, having fun afterwards. Feel free to write different story lines.

  5. MILF Master

    Eighteen year old Davey had had fantasies about older women ever since hitting puberty, and now he will get a gift to help his wildest, perverted fantasies come true

  6. Absolute Control: The Bald Telepath

    Three things I learned after reincarnating into My Hero Academia: Charles Xavier passed his telepathic powers down to me. Great. He also passed down his baldness. Not so great. X-ray vision is a terrible power in the wrong hands. I am the wrong hands. Welcome to my second life: where the UA exams are the least of my worries, and the real challenge is not thinking with my junk when I have unlimited mental powers. Content Warning: Subtle hypnosis and mental influence. Disclaimer: This is a fan-made work. I don't own the original series or its characters. Only the protagonist belongs to me. All credit goes to the original author

  7. Slaves to humanity

    Humanity has developed beyond the stars, becoming the most powerful civilazation in the entire universe, this has caused them to grow extremely arrogant, enough to believe they think they have the right to conquer and enslave all other civilazations in the universe.

  8. Characters For Sale

    A mysterious company has begun offering living breathing fictional characters for sale, lacking any human rights, they are free to be used and abused to your every whim.

  9. Jumpchain: Journey Through a Curated Multiverse

    To put it simply: "Jumpchain might be described as a “singleplayer, GM-less roleplaying game”. It’s not a CYOA in the traditional sense, where you have a pre-written story and you make choices to go down certain paths. All Jumpchain content is fan-made. You make a character, choose abilities and powers and whatnot, decide on problems and situations for them to face, and then the actual story is made up by you. The basic premise is that the Jumper (who can either be a self-insert of yourself or a separate character) is Jumping from world to world, from one fictional setting to another, making one big Chain of Jumps. Jumps generally last for 10 years, after which you head to another Jump. You are able to purchase things like Perks, Items, and Companions in each Jump, using a points budget. Perks can be things like enhanced skill, powers like flight or magic, or bonuses like enhanced luck. Items are special items, such as an enchanted sword, a spaceship, piles of gold, etc.. Companions are characters that follow you to new Jumps, they can be canon characters who you convince and recruit to join you or original characters that you create. You keep whatever purchases you make as you go through different Jumps, accumulating them over time. If you run out of points and want more, you can take Drawbacks, problems to face, such as being framed and becoming a wanted criminal or losing access to your powers. Drawbacks do not carry over between Jumps. Once the Jump is over, they go away and you are free from them. The documents that detail Perks, Items, Drawbacks, Companions, and so on are generally called Jumpdocs. They are how you play Jumpchain. After making purchases and creating the build for a Jump, the story of what actually happens in the Jump is for you to decide. Jumpchain by itself does not have rules or mechanics dictating what can and cannot happen. It’s totally up to you. You can imagine what you would do in the situations you face and find ways to solve them, make it like a story with plot, add your own rules and mechanics to play it like an normal RPG, or just do a power fantasy or daydream where you use your knowledge of canon and your purchases from Jumps to do whatever you want. The very first Jump ever made was the Pokémon Trainer Jump by someone named Quicksilver. It may be a good introduction and starting-off point if you want to play Jumpchain. It’s linked in the “Main Drive” in the pinned post I mentioned before, under “Quicksilver’s Jumps”. Other important Jumps for starting off are the Body Mod Supplement, which allows you to create a new body for yourself and acts as your base level, and the Cosmic Warehouse Supplement, which gives you a place to store anything you want over the course of your Jumps. Many Jumps will have stuff connecting to your Body Mod and Cosmic Warehouse." - Reddit user Qjvnwocmwkcow Source: https://old.reddit.com/r/JumpChain/comments/kizx1j/what_is_jump_chain/ggudezl/

  10. Lauren

    It started as a joke about posture. Lauren Reyes has never understood people who have a thing for legs. So when Dean, her best friend and study partner, offers to be her “discipline master” for Wellness Month (thirty days of rules for her legs, and she can quit any time), she says yes just to win the argument. Then comes the anklet with the bells. The glass table in the library. A rule about colour, a hairbrush, a cane, a paddle with holes in it, and a storm that locks them in her dorm room for two nights. Every day she could say the month is over. Every day she doesn’t.