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  1. [ENF/EUF] Muslim Girl's Wardrobe Disaster

    Amira is quite different from the vast majority of her peers in her American high school. Despite having a near perfect body (Standing around 5’6, no extra fat, thick thighs and a perfect ass, all along with an ample set of breasts and a face that never needed makeup), Amira's religious nature made her a very conservative dresser, never showing any skin (deliberately) besides her face (which also included a hijab while in public). This style choice was not out of contempt for her other, more promiscuous classmates, but this was not always seen this way by them. Amira is the secret talk of the town for the boys of the school, and occasionally her clumsiness allowed them to see more of the "forbidden fruit" then Amira would ever be comfortable showing.

  2. Male Escort

    Rich man starts escort service because he missed out on fun during University and also in his early twenties when he was starting up his own business.

  3. Heroine Training System: Squeeze Me with Those Thighs

    If you haven't started reading yet, here's what you're missing! In this version, Izuku is much more daring and confident than his anime counterpart. His motivation to become a hero is set in stone after he witnesses Mt. Lady's debut fight against a giant villain. Let's just say he has a sudden—and slightly inappropriate—moment of "enlightenment" that changes his path forever. Unlike the canon story, Izuku doesn't receive One For All. Instead, he has his own unique Quirk. At first, he thought it was useless, but now he's discovering its true potential by interacting with different girls and their Quirks. What to expect: A "Manual" System: Izuku can see evolution paths for the girls' Quirks and guide them through specialized training. Genres: System, Ecchi, Harem, R18, Comedy

  4. The New Life

    Fabian un nouveau professeur dans une université va s'installer dans une nouvelle ville avec sa femme. Avec une fille et une nouelle belle-fille, comment la situation va évoluer ? / Fabian, a new teacher in a university, is going to settle into a new town with his wife. With a daughter and a new daughter-in-law, how will the situation evolve ?

  5. Absolute Control: The Bald Telepath

    Three things I learned after reincarnating into My Hero Academia: Charles Xavier passed his telepathic powers down to me. Great. He also passed down his baldness. Not so great. X-ray vision is a terrible power in the wrong hands. I am the wrong hands. Welcome to my second life: where the UA exams are the least of my worries, and the real challenge is not thinking with my junk when I have unlimited mental powers. Content Warning: Subtle hypnosis and mental influence. Disclaimer: This is a fan-made work. I don't own the original series or its characters. Only the protagonist belongs to me. All credit goes to the original author

  6. Sexual Scenarios

    I come up with scenarios involving any Anime, Cartoons, TV Show, Video Games, Movies, whatever, with all sorts of fetishes and go you can go wild on these! Remember, all characters are the very least 18 years old.

  7. My New Life

    When I was suddenly given god-like powers, why wouldn't I them?

  8. Jumpchain: Journey Through a Curated Multiverse

    To put it simply: "Jumpchain might be described as a “singleplayer, GM-less roleplaying game”. It’s not a CYOA in the traditional sense, where you have a pre-written story and you make choices to go down certain paths. All Jumpchain content is fan-made. You make a character, choose abilities and powers and whatnot, decide on problems and situations for them to face, and then the actual story is made up by you. The basic premise is that the Jumper (who can either be a self-insert of yourself or a separate character) is Jumping from world to world, from one fictional setting to another, making one big Chain of Jumps. Jumps generally last for 10 years, after which you head to another Jump. You are able to purchase things like Perks, Items, and Companions in each Jump, using a points budget. Perks can be things like enhanced skill, powers like flight or magic, or bonuses like enhanced luck. Items are special items, such as an enchanted sword, a spaceship, piles of gold, etc.. Companions are characters that follow you to new Jumps, they can be canon characters who you convince and recruit to join you or original characters that you create. You keep whatever purchases you make as you go through different Jumps, accumulating them over time. If you run out of points and want more, you can take Drawbacks, problems to face, such as being framed and becoming a wanted criminal or losing access to your powers. Drawbacks do not carry over between Jumps. Once the Jump is over, they go away and you are free from them. The documents that detail Perks, Items, Drawbacks, Companions, and so on are generally called Jumpdocs. They are how you play Jumpchain. After making purchases and creating the build for a Jump, the story of what actually happens in the Jump is for you to decide. Jumpchain by itself does not have rules or mechanics dictating what can and cannot happen. It’s totally up to you. You can imagine what you would do in the situations you face and find ways to solve them, make it like a story with plot, add your own rules and mechanics to play it like an normal RPG, or just do a power fantasy or daydream where you use your knowledge of canon and your purchases from Jumps to do whatever you want. The very first Jump ever made was the Pokémon Trainer Jump by someone named Quicksilver. It may be a good introduction and starting-off point if you want to play Jumpchain. It’s linked in the “Main Drive” in the pinned post I mentioned before, under “Quicksilver’s Jumps”. Other important Jumps for starting off are the Body Mod Supplement, which allows you to create a new body for yourself and acts as your base level, and the Cosmic Warehouse Supplement, which gives you a place to store anything you want over the course of your Jumps. Many Jumps will have stuff connecting to your Body Mod and Cosmic Warehouse." - Reddit user Qjvnwocmwkcow Source: https://old.reddit.com/r/JumpChain/comments/kizx1j/what_is_jump_chain/ggudezl/

  9. The Contact

    For three years, Jenna has expertly fended off the crude advances of her company's top salesman. But when her husband's texts suddenly push her to fulfill a dark, voyeuristic fantasy with the man she despises most, she finds herself crossing lines she swore she never would. The only problem? Her husband isn't the one sending the messages.

  10. Silly Sexy Tomboy Futa

    You are Ronya, a student in her early twenties who kind of struggles with her bisexuality. Like any human being with eyes, you find women fantastic but man, can a good dick be nice... Now, in comes Zoey - a buff, smug futa you meet at a club and oh boy, is she the absolute best of both worlds.

  11. Truth of the Matter

    A man or woman gains the power to speak things into reality: What they say, goes. Will they be responsible with this power? Will they use it to make the world a better place? Or will they change the world around them for their own pleasure?

  12. Inara The Ifrit

    Everyone's pretty familiar with genies or jinn - you rub the lamp, you get three wishes. Ifrits are a little different. They both live in lamps and grant wishes but Ifrit specifically take delight in causing harm - either by twisting the owner's wishes around Monkey's Paw style or by forcing someone good and pure to make wishes that are purely sinful in nature. If someone summons an Ifrit, they're stuck with them until they've made 7 evil wishes, one for every deadly sin. They know everything that their owner knows, including all their secrets and hidden desires. What's worse, is that if some kind soul refuses to make a wish, the Ifrit can inflict penalties on the user once every evening until they do so - usually in the form of making a secret, sinful desire that person has kept hidden come true or just whatever the Ifrit thinks would be funny. Inara in particular is a Ifrit of lust, sex and vice - these are the things she enjoys the most and is very good at but she's not particular. While she won't deliberately kill someone - there's no fun in ending someone's suffering! - she'll do whatever her owner wishes for, so long as it hurts or corrupts someone. If some poor soul who is pure of heart summons her by accident, they're in for a dark, lusty ride, as she'll inflict her urge for sexual corruption on her owner until they're warped beyond recognition or give in and make those 7 wishes. And, unlike the number of evil wishes she can grant, the number of penalties she can inflict are unlimited until her "owner" is fully corrupted or finally gives in and makes the wishes. Of course, if their new owner is already sinful, they'll happily just alter reality to fit their evil whims. Which is why it is terribly troubling and unfortunate that Inara's lamp is found and activated by . . .