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  1. D&D Dynastic Delving

    You are an adventurer, with longstanding obligations to the Adventurer's Guild of the Queensland of Lore. You are being asked to enter the Labyrinth of Ambuscade, a deadly dungeon from which few return, but those who do come back rich beyond the dreams of kings. Your family has been given exclusive rights to this treasure trove, but it is perilous beyond reckoning, so exploiting it will be the work of generations. Sire or bear children during the downtime segments between 'adventures' to continue the story when your current character dies and invest the gold and gems you bring back in expanding your family's castle built atop the entrance to the Labyrinth to give those children training which gives them the best chances to succeed where 'you' failed. You start out by picking a character from the top list to begin the game as, each time your character 'dies': or at least doesn't come back for about 20 years, there ARE conditions in the story where the current heir can run into and rescue their distant/not-so-distant ancestor(s): their son or daughter starts a new delve into the Labyrinth of Ambuscade, perhaps ending up dead as well or perhaps at last reaching the fabled Glade of the Gloaming where grows the Tree of Immortality whose magical fruit grants eternal life to those who eat it. Not all characters are created equal, in some respects: Female characters, due to the difficulty and risks of having children in those cases and the shier deadliness of the dungeon, start with three daughters to carry on after them, males by contrast do not start with any heirs, they have to create them the old fashioned way. (Inspired by other stories on this site, the Pathfinder Role Playing Game System and the video-game Rogue Legacy.)

  2. The Alchemists Guild

    The Alchemist's Guild is a (fictional!!) centuries-old secret society with vast wealth. It is dedicated to furthering lifestyles that others find deviant or depraved. It has parallel systems of finance, communication, and transportation available to its members. The society eschews and : its resources are so great that it simply pays for the silence of anyone who might be tempted to expose it. Joining the guild is by invitation only from an existing member. Although the paths vary, the most common way to be noticed by a member is by dressing in a particularly risqué manner, exhibitionistic behavior, or by the public display of a kink or fetish.

  3. Slavery As Punishment

    After several decades of economic catastrophe, the world was thankfully rescued by the World Order, a powerful organisation of wealthy individuals who determined that the problem with the old economic system was that it had silly notions about freedom and personal autonomy. Under new laws, it was determined that anyone who committed a crime, however minor, would be stripped of their liberty and entered into the new slavery system. The policy is incredibly popular, resulting in a booming economy and happy (free) citizenry. Companies buy up slaves to work in their factories, farms, shops , restaurants, resorts, sports teams buy athletic slaves for their teams, offices buy slaves as cleaners or assistants, studios buy slaves as attractive presenters or even actors and musicians, and of course people buy slaves for their own personal use.

  4. RWBY: Pleasure Semblance

    This is the story of a female student at Beacon with a special semblance. She can make any woman she touches feel pleasure. The longer she touch them for the more pleasure she can make them feel. Good luck, one wrong move and the badass women of remnant will beat her to a pulp and not in a fun way.

  5. Das Mutter Projekt

    Meine Mutter hat ein paar spezielle Ideen

  6. SCP Foundation: Futaverse

    This story contains futanari versions of SCPs and foundation staff.

  7. The Hammer Falls

    I had finally opened the long-awaited Elder Scrolls Six. A game that promises to bring you a whole new immersive experience "unlike any other". It even comes with its own VR headset. At least, I think that's what it is. The Player Character starts in suspended animation within a translucent chamber of crystal and bronze, which has lain inert within an ancient Dwemer ruin for over an Age. I must have spent so long designing my character that I fell asleep on the couch. At least, that's what I think happened. Only, when I awoke, I immediately sensed that something wasn't right. Was there a flood? I'm completely drenched! And on my hands and knees. A rough hand falls upon my bare arm and I blinked, wiping away wet goop from my eyes. "Wake up." Says a whispery voice, "Are you alright? You've been asleep for centuries." I look up and gasp, seeing a strange-looking man with very pale skin, a long face and pointed ears. I am plainly not in my living room any longer...

  8. Melody

    Eine High-School-Lovestory ?

  9. Ashley's new life

    A new present will lead to a new lifestyle

  10. Fearstival

    Choose your protagonist between a teasing, bratty male cosplayer or the busty, depressed-unhinged female artist to take on "Big Brother", a man reporting almost every public event especially anime conventions happening in several cities with a questionably predatory fetish secret... but not before other troubles.

  11. First week of the Month

    For the first week of every month in Wetslutten a random man over the age of 18 is given an object that can change reality to their whims. After a week the world returns to normal, however most memories of the experience remain. Women cannot hold grudges about this time nor can they ever think of stopping it from happening. It is just a time of the month they know will bring some male dominated desires.