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Chapter 4 by GenericEditor168 GenericEditor168

Now then, we know what level you are, but what class are you?

You are a Shaman, a master of spiritual magic.

You are Slvark, the tribe's Shaman and advisor to the chief. You open your menus and look at your stats.

Lizard Man Shaman

Level: 8

Melee Attack: 24

Ranged Attack: 45 (Manabolt spell)

Weakness: Frost

Resistance: Fire

Special Abilities

Ancestoral Memories: Lizard Man Shamans may attempt to draw on their ancestor's power and memories. This requires 10 secs. time spent focusing, during which they may not do anything, and any damage taken will break the focus. Once activated, gives bonuses to mana pool, spell casting time and spell levels.

Cold-Blooded: Lizard Men do not suffer any penalties for fighting during the day in desert enviroments, but move 25% slower when fighting at night without a source of warmth.

Equipment

Simple Staff: +4 Melee attack (accounted for in stats), magical focus.

Coarse Robes of Novice Magery: Ultra-Light armour, magical focus.

Spells

Manabolt: A simple direct-damage magic missile.

Sand Blast: An AoE spell that blinds enemies.

Healing Waters: A spell that heals the target and removes the Dehydrated effect. Requires at least a cup's worth of water.

Damn the developers! They didn't even give you a name, you had to make that up yourself. Your powers are nearly useless. Your equipment is a joke. There's no mention of your forays into other magical fields. Your magic doesn't do anywhere near enough damage to be of use.

Well, you're near powerless, but surely there's got to be something you can do?

Well, what can you do?

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