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Chapter 3

What class are you?

Rogue

You open your sheet and read over it for the umpteenth time...

/============================================================\
Name: Pack Leader Z2#3
Race: Ghoul
Class: Footpad Rogue
Level: 3

VITAL STATISTICS

STR: 70
DEX: 80
CON: 50 (Race Locked)
APP: 22
CHA: 55
WIS: 65
INT: 80

DERIVED STATISTICS

HP: 52.5
MP: 60
MV: 23
SS: 17.2
LR: 16.7
AG: 29
PC: 20

RACE ABILITIES

Undead: Harmed by Positive Energy, Healed by Negative
Energy. CON is 'race locked' and cannot be increased with
stat points earned from leveling.
Ghoul's Touch: Spend 10 Mana when making an attack
with claws or teeth on a living target: causes PARALYSIS
100% of the time minus target's CON score.
Ghoul Hunger: Must consume fresh raw meat to reduce
HUNGER: however does not die if HUNGER reaches 100%.
Holy Vulnerability: you take X3 damage from HOLY
attacks and weapons.

CLASS ABILITIES

Backstab: Increase damage dealt from attacks against a
target's AFT quadrant by 10% times Level.
Pickpocket: (10MP) Steal an item from the Target's pack 10%
of the time Times Level Minus Target's Agility.

SPECIAL ABILITIES

Trapsense: You notice any trap with a concealment rating
less than your Perception from a range of 10 Times Level feet.
Boobie Traps: (20MP) you produce a trap that lasts 10
Minutes per level, dealing (Level to Level times 5) damage
against a single target. It's concealment rating is equal to your
Level Times 5.
Dungeon Aegis: In the dungeon of >Cassowary's Crypt<, on

Level 2< and up, you may take command of any
un-commanded >Ghouls< and make them part of your retinue.
You may command no more than >5< total >Ghouls< in this way
none of whom may have class levels or be NAMED CHARACTERS.

\============================================================/

You gave a brief sigh of frustration as you read, for the thousandth time and more, your base sheet.

Most of the abilities on it are next to useless...

Trapsense? You know this dungeon inside and out, you have been over every inch of the first three levels twelve times or more, and can evade every trap in it without trying.

Pickpocket? The heroes that come through here these days you have a 0% chance against, and it costs MP that would be better spent elsewhere.

Bobbietraps? That damage would barely phase someone of YOUR level, let alone the people who command the parties that come in here, and no one is foolish enough to do so without another Rogue with Trapsense: so then they just have the tank trip it and heal him back up.

And as for what you get from your race: while the "Ghoul's Touch" is a mainstay of your tactics you honestly would rather be Human: fewer drawbacks, more advantages.

You close the screen in disgust, and start thinking about how to use the five ghouls that spawned with you to best advantage, you are feeling frisky today and are in a mood to sell their un-lives dearly against the first group of adventurers who comes calling.

What stratagem leaps to mind?

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