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Chapter 4
by Bubu2799
What's next?
Rebirth
Now that you know my previous life it's time to start my new one. Waking up in a cavern should have been disorienting from the darkness, but when you can sense everything it isn't that bad. DING, That would be my first quest.
QUEST GAINED, BUILD YOUR DUNGEON
MAIN OBJECTIVE: CRAFT 5 FLOORS FOR YOUR DUNGEON
TIME LIMIT: 6 DAYS 23HOURS 58 MINUTES
MAIN REWARD: 500 EXP, ?
ACCEPT
Yep, first quest, and I can't reject it. Well I'm not surprised that... DING, huh?
QUEST GAINED, BUILD YOUR FORCES
LEVEL UP, AND GAIN MORE COMBAT UNITS
MAIN OBJECTIVES: REACH LEVEL 7
TIME LIMIT 30 DAYS 23 HOURS 57 MINUTES
MAIN REWARD: BASIC EQUIPMENT FOR YOUR DUNGEON MONSTERS
ACCEPT
Well that was a little unexpected, I thought quests only came one by one, but I'm not gonna complain it just means I grow faster. Turning my attention to the first quest I shift into my worm form so I can trvel, afterwards I focus on building the different floors, the good news is I found with minimal trial I can choose an element to be the focus of a floor, however only if I have the the infusion for it, with this in mind I decide to make the first floor a simple earth focus. Using my knowledge of mountain lore I craft a cavernous maze, with a few dead-end paths, and spiked pitfalls, when I finish the first floor kobolds begin spawning almost immediately, they take about 2 minutes to fully spawn, but when I scan them with gods eye what I find surprises me.
[Earthen kobold level 2-4
Class barbarian
Hp 500-750
Mp n/a
Str 20-30
Dex 13-18
Int 10-12
Wis 10-12
Con 20-30
Luck 10
Resistance and immunity: water resistant, earth immune
These earthen kobolds love a good brawl, and detest most smithed weaponry preferring to fight with just their own body. Physically powerful and hard to kill these worriors are dangerous alone, and terrifying in large groups.
Skills: power strike 3/3 tier 1 skill
The ability to hit harder tan normal. Gives 200% extra damage, 500% extra if it's a critical hit.]
This was impressive so I thought I'd try a lightning based floor next, forming it with a single room, a giant maze, and seemingly random copper veins showing on walls and floors. The second floor looked simple, but was actually MUCH more dangerous than one would think, because of one deadly thing, the constant lightning storm raging above the maze, that wasn't to say the monsters were useless, no they just didn't need to strike as often. Knowing how powerful the earth kobolds were I had already decided to scan every element of kobold born, and I wasn't disappointed in this group either.
[STORM KOBOLD LEVEL 3-5
CLASS assassin
Str 12-16
Dex 25-35
Int 12-14
Wis 18-25
Con 13-17
Luck 10
Resistance and immunity: earth resistance, lightning immune
Exceptionally quick and light on their feet, storm kobolds are very hard to find and just as tough to strike, preferring long range and sneak attacks they don't hit hard normally, but their wisdom is nothing to scoff at as they can use their environment to their utmost advantage.
Skills: stealth 4/5 tier 1 skill
Staying unnoticed is a great skill in battle. 160% increased chance to avoid detection.]
The next floor I formed, was an arctic blizzard maze with spikes jutting out from every wall, rises, falls, sharp turns, thin ice pitfalls, and ice wall mirrors. Putting it simply, its an indestructible ice mirror labyrinth of ****. Deciding to forgo scanning the new kobolds for now I began making the fourth floor, this one would be much more special for a couple reasons, one there were copper veins leading from the second floor, two there were pin prick vent holes riddled along the ceiling and floor, and three the element of this floor was wind. Forming the walls with spikes, the floor with only narrow paths, and rubble all over the place, this floor would be a disaster zone. Finally I begin forming the fifth floor, the fifth floor would be a fire floor filled with magma, narrow paths lead to small islands of stone, and each island had its own pitfalls leading straight into the molten rock. I also set up geysers along the paths to make it even more dangerous, at the end of this floor I was required to make a boss room, even if I had no boss monsters yet, so for now I made a simple open room. After all this was done I scanned my three unchecked kobold groups.
[Blizzard kobold level 4-6
Class: ranger
Hp 450-625
Mp 450-600
Str 20-28
Dex 18-25
Con 18-25
Int 30-40
Wis 15-20
Luc 10
Resistance and immunity: water resistant, ice immunity
Due to living in arctic climate and having to craft equipment for use in it, these kobold are stronger than most of their warm climate counterparts, they also have grown to enhance their arctic crafts with magic making them stronger.
Skills: magic crafting 3/5 tier 2 skill
The art of infusing magic into creations as they are made. 150% increase to all abilities and durability.]
[Air walker kobold level 5-7
Class: sorcerer
Hp 400-500
Mp 650-850
Str 12-16
Con 16-20
Dex 15-18
Int 35-45
Wis 30-40
Luc 10
Resistance and immunity: lightning resistant, wind immune
Immune to even mountain rending winds, these kobolds had to find another way to fight without risking their allies, magic was the only choice that had merit wielding spells that can't be affected by wind, or weather these spell casters are deadly.
Skills: weather beater 1/1 tier 5 skill
Weather has no negative effects on your spells.]
[Magma kobold level 6-8
Class: barbarian
Hp 500-650
Mp n/a
Str 30-35
Dex 25-30
Con 20-26
Int 20-26
Wis 20-26
Luc 10
Resistance and immunity: wind resistance, fire immune
Stronger, smarter, and faster than basic kobolds, these lava dwelling variants are able to strike from magma, and majorly burn their targets each hit without putting themselves in real danger. NEVER FIGHT AROUND LAVA OR MAGMA.
Ability protective aura 1/1 tier 5
Grants any equipment worn the same protection as the wielder.]
Seeing the stats and levels for my dungeon monsters I start thinking about my own, but first I feel I should turn in the BUILD YOUR DUNGEON quest, "quests," I call out, and my two quests show up, looking over the I see turn in under BUILD YOUR DUNGEON tapping it causes a great surprise because of the rewards.
QUEST TURNED IN BUILD YOUR DUNGEON
MAIN OBJECTIVE: CRAFT FIVE FLOORS FOR YOUR DUNGEON: COMPLETE
SECRET OBJECTIVE 1: CREATE AN ELEMENTAL FLOOR 5/1
SECRET OBJECTIVE 2: CREATE A FLOOR WITH A DANGER RATING OF 5 OR HIGHER 4/1
SECRET OBJECTIVE 3: CREATE A FLOOR WITH A DANGER RATING OF 7 OR HIGHER 2/1
SECRET OBJECTIVE 4: CREATE A FLOOR WITH A DANGER RATING OF 9 OR HIGHER 1/1
MAIN REWARDS: 500 EXP, 20 STAT POINTS
SECRET REWARD 1: 10 LOTTERY COINS, 4000 EXP
SECRET REWARD 2: 12 LEVEL 1 SKILL BOOST POSTER, 6000 EXP
SECRET REWARD 3: 4 SKILL BOOKS (GOLEM CREATION, SMITHING, ILLUSION MAGIC, AND SEDUCTION)
SECRET REWARD 4: 1 SS RANK LOTTERY COIN
I decided to put all 10500 experience into my race raising the amount by 80% to 18900, and raising my dragon race to level 19 exactly. The next thing did was check my stats.
Race level 19
Class: assassin level 1, priest level 1, ranger level 1
Hp 725
Mp 380
Str 28
Dex 19
Con 29
Int 19
Wis 19
Luc 10
Seeing my luck still at its base I figured it didn't increase without points being put into it, except in special situations, the moment I had that thought my wisdom rose to 20, and I realized "I can train to increase my stats," and just like my wisdom, my intelligence rose a point, after that I put all 20 points into luck so I now had 30, then checked my inventory for whatever coins I gained. Sitting in my inventory were the rewards from my quest, so I pulled out one of the lottery coins and scanned it with gods eye wondering what it was, what I learned changed everything.
LOTTERY COIN
THIS COIN CAN GRANT YOU ANYTHING AT RANDOM, FROM JUST GETTING A ROCK, TO GAINING AN ADDITIONAL CHEAT SKILL ANYTHING IS POSSIBLE JUST FLIP THE COIN.
Seeing this I flip the coin like a coin toss and watch it dissolve into specks of dust, watching the dust converges in on itself and a book forms and drops into my waiting arms, and so I scan the book.
LORE OF PLAINS KNOWLEDGE BOOK
USE TO GAIN LORE OF PLAINS
As I read the info I open the book and it once again dissolves but this time it flows into me, and as it does so I feel the knowledge appear in my brain, even that which I was certain I didn't know a minute prior. With what just happened I decide to check the ss ranked coin.
What did it say
Monster Isekai
Lead the Dark, or turn to the Light
Reborn into a fantasy world... with a twist
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Updated on Jun 14, 2025
by fenharel
Created on Oct 31, 2021
by Crazyjacky
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