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Chapter 13 by CrusaderofTruth CrusaderofTruth

What is the aftermath of such a massive explosion?

The camp is leveled.

Although the explosion only lasts an instant, and the destruction is immediate, time stretches almost to a standstill, feeling like months.

Eventually, the shockwave reaches your carapace, causing a tremor of pain to ripple throughout your body. The sheer **** of the blast lifts you up off the ground, propelling your body along, slamming you into a nearby rock, and you feel several somethings crack and snap. Your vision flashes white for a moment, and the world begins to spin, lose definition, and blur. You hear a variety of slurred and broken sounds, numbers whizz by your many eyes, and you blink through the confusion, desperately trying to remember who and what you are, and why everything hurts.

A couple of minutes pass, and eventually you recover your senses. The wake of the explosion is truly a sight to behold, as the smoldering wreckage of the goblin camp continues to burn. Tents and shacks burn and crumble, and the pit in the center of the camp seems to have grown even larger, as if it had collapsed in on itself, partially.

You spot the already fading body of the elvish hero, killed by the blast. The makeshift explosion must have caused some truly horrific damage indeed, to have killed her in one shot. It's quite lucky that you had scrambled out of the main damage zone into the damage falloff area so quickly.

No, not luck, skill. This had all gone according to plan. Drawing yourself to your full height, ignoring the creaks of your damaged joints, you proudly observe the destruction wrought before you. With a hint of dismay, you see that the blast killed the tarantulas as well. A pity, but they were probably a lost cause anyway. But does that really justify slaughtering them? As if they were nothing more than cattle? Fodder to fuel your leveling? Does that make you no better than one of those Heroes?

Shaking your head, you abandon that line of thinking. Madness lies that way. Self doubt will only lead to ****. Surety of action is the only way to be safe. Self preservation is paramount.

You decide to distract yourself by seeing how much experience you gained through the ordeal.

Trapper Spider
Level 22
220/220 HP
Melee skills:
Claw- slash for 17 damage.
Bite- bite for 20 damage, with a 75% to poison enemy at 7 damage per second for 6 seconds. 12 second cooldown.
Ranged skills:
Web sling- 80% to immobilize enemy for 15 seconds. 25 second cooldown.
Web lasso- 25% to disarm enemy. 45 second cooldown.
Traits:
Master Weaver- able to spin webs into traps and complex creations at a rapid pace.
Enhanced Sense; Touch- able to detect and pinpoint any motion that comes into contact with the ground in a 100 foot radius, or with the spiders webs.


Owned Talents:

Trapper_Spider_Intelligence_Check: Intended for Mines of Ariadne DLC, requires rework.

Talent points: 3.
Talent options:
Trapper_Spider_Cunning_Check: Intended for Mines of Ariadne DLC, requires rework.
Trapper_Spider_Mana_Regen: Intended for Mines of Ariadne DLC, requires rework.
Trapper_Spider_Observer_Talent: Intended for Mines of Ariadne DLC, requires rework.

Class upgrade: available.
Current class: Trapper Spider.
Class options:

Trapper_Spider_Class_Smith: Intended for Mines of Ariadne DLC, focusing on physical traits. Requires rework.
Trapper_Spider_Class_Arcanist: Intended for Mines of Ariadne DLC, focusing on magical traits. Requires rework.
Trapper_Spider_Class_Manipulator: Intended for Mines of Ariadne DLC, focusing on leadership traits. Requires rework.

Your head spins with potential and ideas. That camp was worth more than you gave it credit for! Or maybe the hero was worth more? Your mandibles click with excitement. In any case, you figure you can have a mental breakdown over the ramifications of random **** and the justification of self-defense later. You have a class to choose for your level up!

Now, which class do you choose?

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