Want to support CHYOA?
Disable your Ad Blocker! Thanks :)

Chapter 11

What do you choose?

West

Smart, not fast, is how you'll win this. You need to be careful and avoid doing the first thing that comes to mind, because that's pretty much what the players will do. You soldier on, continuing your path as it winds and several minutes later you realize now you're in a trap corridor, and silently praise your own sound judgement.

These pressure-plate traps, if memory serves you again, are designed to activate spike and arrow traps. If you can pin adventurers down in this tunnel, you can destroy them before they get a chance to attack you. What's better, your own Hover ability renders them useless on you.

Now to see if there's a safe lair at the end of this...

You hover forward and around the corner, reaching the end of this tunnel and it winds into a large room. The door on the opposite wall is bolted and latched heavily, obviously a lockpick test to exit the room, but there are some small items of interest here. In the far left corner is a healing fountain, shaped like a Goddess of some beauty cupping a large bowl in her hands as she looks into it and it constantly flows with rejuvenating blue water. Those things restore Health and Mana completely. There is also an alcove in the wall next to it, a small chest, while the rest of the room is covered in various debris. Shelves, cabinets, all made of stone and heavy enough to serve some defensive purpose. You'll need to make ample use of them.

This will make a good base of operations for now, you think, until you can find a way past this door and into the deeper areas of the Vaults.

Time to take a break?

Want to support CHYOA?
Disable your Ad Blocker! Thanks :)