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Chapter 40 by duskdawn duskdawn

Get more powerful immediately or go for a specific build?

Night 3 Character Sheet

Dusk

Race: Nephilim

Child of the Blazing Heaven: +50% Physical Attack, +50% Physical Defense, +200% Magical Defense, +600% Light Power

Child of the Black Night: +50% Physical Attack, +50% Physical Defense, +200% Spell Power, +600% Dark Power

Child of Two Worlds: When healed by an effect that doesn't originate from a Nephilim or a potential target of Nephilim's Oversight, suffer psychic damage equal to the amount healed. Conversely, you are able to heal any kind of creature with your healing abilities and spells without causing them pain

Classes: Magic Swordsman 1 (Tier III upgrade from Knight)

Fighter's Legacy: You know how to wield most blades, maces, polearms, and shields with moderate skill

Knight's Legacy: You can shout to your allies or enemies within 100ft of you, either buffing or debuffing all their stats by 100% (additively, and enemies cannot have their stats reduced below 50% of their base stats through this feature). When you do so, double your Defense, to a maximum multiplier of 6. These effects last for 1 minute. Cooldown: 15 seconds. Enemies are 75% more likely to attack you rather than your allies. Furthermore, you gain a 100% bonus to your Physical Defense, and a 50% bonus to your Speed and Knockback Resistance

Elemental Weapons: You can conjure melee weapons made of the elements under your command at the cost of mana. These weapons deal additional damage equal to 5% of your Elemental Attack of that element, but only deal half of your Physical Attack in damage

Mystic 1 (Tier III upgrade from Sorcerer)

Magic Apprentice's Legacy: You know the effects of common herbs when consumed, as well as the basics of arcane manipulation

Sorcerer's Legacy: You gain a 100% bonus to your Magic Attack and Mana Regeneration, and a 50% bonus to your Maximum Mana. Potions you brew are 50% more effective. Basic elemental spells you cast cost 25% less to cast

Exotic Elemental Student: You learn spells belonging to the exotic elements 10% faster

Perks

Angelic Protection: Immunity to status effects, mind control, unwilling transformations, and instant-**** effects, +200% Physical Defense, +200% Magical Defense

Aphroditism: When defeating an opponent in a kind of contest where luck is not the determining factor in victory, automatically increase their love for you by 5%, and an additional 5% if it's an overwhelming victory, with halved gains outside of combat, +20% Physical Defense [[This one is going to cause the most 'willy-nilly'-ness, so bear with me. There's no way to include non-combat without making the description include things I don't intend to count for this.]]

Breeding: Can and usually will impregnate anything that can be impregnated, usually with two offspring, 20% chance to impregnate even a barren womb (cannot be altered by stat-boosting effects), all pregnancies you cause will gestate 9x faster, to a minimum of 24 hours

Final Form: When pressed, you temporarily evolve, providing +700% bonus to all stats until the combat ends. Cooldown: 24 hours

God's Eye: Can view the name, stats, significant history, and attitude toward you when looking at the target

Mind Breaking Aphrodisiac Pheromones: When you are aroused, the target of your arousal (if they are able to smell you) will be more likely to have sex with you, and if they do, they won't be able to think for the duration of the intercourse, and are guaranteed to be in such a state for at least 20 minutes after orgasm

Nephilim's Oversight: Once per day, you can possess Camilla for up to 1 hour. While you do so, your own body is ****, and Camilla's stats become 50% of your own, unless they were higher. This ability cannot be removed or suppressed so long as Camilla possesses your Nephilic Blessing

Old Shoes: +100% Class Experience

Philanthrope: +50% all stats when defending humanity, double healing effectiveness when targeting humans

Pure Land: While within 1 mile of Riverbend, gain 10 experience to each class and race per day and gain a 700% bonus to all stats

Templar: +50% all stats when defending a consecrated region or followers of a god

Warmth: When non-violently dealing with humanoids in your true form, cut the detriment of being a monster into a quarter of what it would be. Over time of dealing with the same individual, this detriment will eventually reach zero for that individual. Furthermore, your fertility can be toggled on and off

Spells

Elemental Bolts: Deal Magical Attack in damage on a hit. Can be Fire, Water, Earth, Air, Light (Angelic Heritage) or Dark (Infernal Heritage)

Heal (Angelic Heritage): Over the course of 1 minute, heal a moderate wound on the target

Humanoid Polymorph: Appear as a humanoid of your choosing, but lose access to all other spells and abilities. Buffs and debuffs provided by external sources apply as normal

Recompense (Infernal Heritage): When hit by a melee attack, release a burst of Dark magic that auto-hits, dealing Magical Attack in Damage

Submit: Over the course of 10 minutes, apply a Mark of Submission on a target you can touch. The mark is permanent, unless you perform the ritual again to remove it, and the target must follow your orders. The target does not have to follow an order that would clearly harm themselves or others

Total Unconditional Bonuses

Physical Attack: 100%

Physical Defense: 420%

Magical Attack: 300%

Magical Defense: 400%

Elemental Attack:

Air: 0% Dark: 600% ****: 0% Earth: 0% Fire: 0% Ice: 0% Life: 0% Light: 600% Lightning: 0% Water: 0%

Elemental Defense:

Air: 0% Dark: 600% ****: 0% Earth: 0% Fire: 0% Ice: 0% Life: 0% Light: 600% Lightning: 0% Water: 0%

Quests:

Defeat the Saintesses: (0/5) Defeat every Saintess. Reward: Immortality, the ability to move between the planes, and the god Melanoche as your personal ****

Progression:

Barbarian Class: 2465/10000

What's next?

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