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Chapter 6 by Succuboi Succuboi

A Bite-Sized Dragon

Kobold Sorcerer

NAME: Kobold Sorcerer

APPEARANCE:

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INVENTORY: Ragged clothing. Basic melee weapon. Rope. Blowgun. Pouch of components or arcane focus.

ARMOR: 1

XP GIVEN: 300


FERTILITY: 8

LIBIDO: 6


STATS

HEALTH: 6

STAMINA: 3

WILL: 4

MANA: 3


TRAITS

STRENGTH: 2

QUICKNESS: 4

PRECISION: 3

KNOWLEDGE: 4

CAUTION: 2

SOCIABILITY: 0


ABILITIES:

Capture

If an enemy has 0 HEALTH or STAMINA, the kobold can make a PRECISION roll contested against their QUICKNESS to capture them with rope or a sack. If an enemy has 0 WILL, this can succeed without a roll.

Dragon's Little Minions

Kobolds lay eggs (About the size of cantaloupe). When impregnating a non-egg laying species, flip a coin: if tails, the mother is impregnated with eggs as well. As the smallest and most fragile of the draconics, kobolds also reproduce in large numbers. Egg clutches are always double the number of children rolled.

Heat Dart

The kobold uses a PRECISION roll contested by the target's QUICKNESS to fire an alchemically treated dart from their blowgun. If it hits, the target's FERTILITY and HORNINESS both increase by 5 for 1d4 days.

Sorcery

Sorcerers are adept at manipulating MANA to alter and enhance their spellcraft. The kobold sorcerer can spend additional MANA when casting a spell to alter the spell in the following ways:
Heightened Spell: When it casts a spell that forces a creature to a saving throw to resist the spell's effects, the kobold can spend 2 MANA to give one target of the spell disadvantage on its first saving throw against the spell.
Subtle Spell: When the kobold casts a spell, it can spend 1 MANA to cast the spell without any somatic or verbal components.


SPELLS:

Poison Spray
Level 0
Casting Time: 1 action
Range: 10ft
Components: V,S
Duration: Instantaneous

You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a CAUTION roll or take 1d12 poison damage.

Charm Person
Level 1
Casting Time: 1 action
Range: 30 feet
Components: V, S
Duration: 1 hour

You attempt to charm a humanoid you can see within range. It must make a WILL saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.
At Higher Levels: When you cast this spell using 2 MANA or higher, you can target one additional creature for each MANA above 1. The creatures must be within 30 feet of each other when you target them.

What's next?

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