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Chapter 6 by StabilizerEmerald StabilizerEmerald

Variations

Forest Nymph

NAME: Forest Nymph | APPEARANCE: a beautiful woman or futa with green or brown skin with a bark-like texture. They look like they are one with the woods.

INVENTORY: 5 days of rations (berries and nuts), knife for harvesting herbs

ARMOR: +6

XP GIVEN: 450

FERTILITY: 75 | LIBIDO: 10

HEALTH: 10/10 | STAMINA: 5/5 | WILL: 5/5| MANA: 4/4

STRENGTH: 2 | QUICKNESS: 4 | PRECISION: 7 | KNOWLEDGE: 3 | CAUTION: 0 | SOCIABILITY: 5

ABILITIES:

  • Amphibious: the nymph can breathe air and water
  • Innate spellcasting (see below)
  • Magic resistance
  • Speak with beasts and plants.
  • Camouflage: Forest nymphs become nearly invisible when traveling through the forest. They are treated as invisible to anyone more than 30 feet away from them, unless they choose to be seen. This applies even in combat, but only while in their native terrain.
  • Blinding Beauty: If a humanoid starts its turn within 30 feet and can see the nymph, she can **** the creature to make a DC 15 Caution check. On a failed save, the creature is magically blinded. A humanoid that’s surprised can’t avert their eyes.
  • Thorn Slam: +PRC to hit, 2d8 slashing damage (as a bonus action, the nymph can thorn slam a grappled creature)
  • Vine Grapple: DC 13 Quickness check to avoid. The nymph can grapple up to 4 targets at once.

SPELLS:

  • 0 mana: detect magic, druidcraft, guidance, light
  • 1 mana: cure wounds, goodberry, lesser restoration
  • 2 mana: grasping vine
  • 3 mana: tree stride
  • 4 mana: sylvan allies (conjure animals or conjure woodland beings)

What's next?

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