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Chapter 6 by SkyDreamer SkyDreamer

So what civs are in this game, and can we win a culture victory?

Bandit camps

Bandit camps might well be the most numerous of civilisations types one could find in the forest. When a group of people unite together in a lawless environment to undertake a quest of **** survival, it usually isn't long before they show their true colours, and those colours are far too often a bright shade of "fuck everyone that isn't us."

At their roots, bandits are packs of humanoids that live wherever they can defend and take whatever they can from anyone who crosses their path. This classification can cover an eclectic range of individuals, so one might encounter some that have specialised into subclassifications, such as miners that gather metals to make better weapons, or slavers who prioritise capturing people over just taking their stuff.

Bandits might move into any existing abandoned structures that they find, but failing that, a bandit camp built from the ground up will usually have a tall perimeter wall of logs, with archer outposts along its length, and an assortment of houses, huts and tents within the walls made of whatever materials they could get their hands on.

Pray that you'll never find a more wretched hive of scum and villainy

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