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Chapter 4 by v9 v9

Can a skeletal staff change the world?

Appendix of Abilities/spells in this thread. Includes Spoilers.

Abilities/Skills

Control blood flow: Skeletor can control his blood flow enabling his cock to be hard for as long as he wants.

Corruptor of the Innocent - any being living or undead within a 10 foot radius will be just a little less Innocent. One time bonus +5 to MP added to stats, already added. Level 2 of this ability gives greater duration, range and influence.

Darkvision - Skeletor can see in the dark at will

Memories: Skeletor has access to the skills and knowledge of the people who made up the Monster.

The Power: Skeletor has the ability to tap into the Power enabling him to intimidate and command others. Level 2 of this ability gives greater duration, range and influence.

Healing touch: tapping into the life **** of the beings that made up the Monster Skeletor can heal himself or others.

Spectral axe: Skeletor can summon a double handed axe that he had been holding when he fell into the vat with the Monster. Wounds caused by the axe will not heal unless he wills them to.

Spells

Befuddle - the targets mind begins to lose focus and struggles to concentrate causing a minor reduction in attack and defense but a large penalty to MP.

Bestow Curse - the target is cursed inflicting large penalties to their attack, defense and MP

Bone Ward - the casters bones thicken and harden to increase their defense

Cloak of Darkness - when cast while you are in shadows you can create a cloak of shadows to help hide yourself. Spell is automatically cancelled in direct sunlight.

Command Undead - control is granted over the enemy undead
Control vermin: when cast you can command vermin. The number that you can control at any one time is up to twice your level.

Fear - an area of affect sleep, targets within the area feel a crippling sense of fear. The effectiveness of the spell is dependent on the targets resistance and their level relative to the casters.

Ghoul Touch: during the spells duration this spell imbues your hand with negative energy allowing you to paralyze any single living humanoid yet leave them conscious of events around them.

Muffle - the targets lips are magical sewn shut leaving them unable to speak

Shield: when cast your body is surrounded by a shimmering translucent barrier which can absorb up to 50 points of damage. Level 2 increases the absorbation to 100.

Summon Undead - calling upon the darkest winds of magic you create an undead servant out of a corpse.

Swarm of flies - the caster summons a swarm of flies into the area of affect which causes the targets a small penalty to their defense and attack due to the distraction from the cloud.

Thunderclap - the sound of thunder comes from overhead creating an ominous foreboding.

Touch of decay: when the spell is cast whatever Skeletor touches will decay

Special Items -

Amulet and Armour of the Guardian - a set of cursed heavy armour inscribed with elaborate runes which offers great protection but compels whoever wears it to serve the holder of a magically linked golden amulet.

Bracelet of Thorns: This bracelet was given to Skeletor on his first meeting with Spriggan and is a symbol of their kinship

What's next?

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