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Chapter 4 by SkyDreamer SkyDreamer

Guides on the following:

Actions

For simplicity, I've done away with the Actions stat from base IMPREGNATAR, so actions work the same way for every character.

When no enemies or other characters are around, you can take any number of actions. However, if you take an action that requires GM input, whether it be to determine success or failure or just describe a new area, then the chapter will end on that action. This limits your other actions to simple tasks like eating & drinking, picking up or putting down items, equipping gear, etc.

(Resting, while a simple action, will still end the chapter so that the GM can determine if your rest is disturbed.)

When with friendly or neutral NPCs, the same rules mostly apply. However, your turn will also end if you take an action that requires an NPC to provide input or make a decision, such as asking them a question. Additionally, if you take an action which an NPC would probably object to, when said NPC can see you and has the capacity to take actions against it, this will also end your turn.

When in combat, you can take 3 actions per turn. Since monster stats are publicly viewable, you can make contested roll actions against an enemy without needing to cut to GM. However, you can only make one attack per turn, unless your character has abilities that say otherwise. Also, making an attempt to run away will end your turn.

In sex, you can take 2 actions per post, to facilitate a quicker back-and-forth.

End of guide

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