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Chapter 6 by Nemo of Utopia Nemo of Utopia

[What is the Dryad's decision?]

["Just A Kiss?"]

"Just a kiss?" The dryad asks, her tones stressing that she is not wanting something like this to become a regular thing; even as her tongue, as soon as she stops speaking to stare intently at you, puts the subtle lie to it by lasciviously licking her lips in anticipation of what you both internally know is about to happen.

"Unless you decide to ask for seconds." You whisper huskily, as you fly over to her.

The kiss begins tentatively, both a little bit scared of what this power you have will do and, at first, it is pulling out HP & MP from her! She tries to pull away, but you grab the back of her head and hold her in place, desperately WILLING the flows to reverse!

*Ding!*

Reverse it does, as you feel the subtle rush of power from another level-up, you must have been close to the cusp of the tenth level already. And though you feel yourself in brutal pain as her wounds rush over onto your body, you fight it down by taking one hand away from holding her head and using it to masturbate to climax even as your veins seem to be drenched in icy water from the far north seas.

At last, the kiss breaks with you drained of over 30% of your HP and 54% of your MP. You realize that the Dryad is jilling-off too, but there is no time to think about it because the fanfare that heralds the approach of adventurers has just sounded, and you have to decide your next move; quick!


Though you could do nearly anything, four ideas immediately present themselves: Fight, Flight, Freeze, or Fawn.

"Fight" would be finding a good vantage to attack the adventurers.

"Flight" would be to just retreat and avoid them.

"Freeze" you would fly up into the branches of the Dryad's tree to attempt to observe the new group from concealment.

"Fawn" would be a 'high-risk/high-reward concept; you approach the group boldly, and hopefully their lust gets them to spare you, and you can enthrall them and either join their party, or sway one or more of the adventurers to the "dark-side" of playing as an "outlaw"...

What do you do next?

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