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  1. My Law

    You're about to wield powers that could make you a demigod, capable of shaping reality itself. But remember, with great power comes great… drawbacks. Each ability has a unique limitation, preventing you from becoming an all-out, unchecked . Here's a breakdown of your extraordinary capabilities: * The Ring: This isn't just jewelry; it's your direct link to manipulating the world around you. However, every alteration comes with an unforeseen drawback. The bigger the change, the more significant the consequence. * The Earrings: A pair of contrasting powers. One earring ensures that whatever you do automatically becomes "normal" – blending into reality without a ripple. The other requires you to consciously declare "it's normal" for your actions to be accepted as such. * The Notebook: Your personal grimoire. To alter reality, you must physically write your desired changes into this notebook. What's written becomes real. * The Mark of Ownership: Want to claim something? You must write directly on the person, place, or thing to establish your ownership. * The Spoken Word: Simply say it, and it becomes true. But beware: your words hold immense power, and once spoken, they cannot be unsaid. Careless wishes can lead to unexpected and potentially chaotic outcomes. * The App: This isn't your average social media. It's an app that allows you to create detailed character profiles of people you know, potentially influencing aspects of their lives within the app's framework. * The Necklace: Adorned with three mystical gems, this necklace grants you the power to control various aspects of your environment. Each gem might offer a different type of control, waiting to be discovered. * The Right Hand's Command: To manifest your desires, you must speak what you want into existence while simultaneously waving your right hand. It's a precise gesture for precise results. * The Bracelet of Reality: This isn't just an accessory; it's a direct conduit to reality itself. Simply wearing this bracelet shifts and changes the fabric of existence around you. * The Tattoo: The ultimate source of your powers. The specific design of your tattoo, chosen by the writer, is what grants you these incredible abilities. These powers will allow you to do almost anything, making you akin to a demigod. But remember, the drawbacks are always present, ensuring that your journey will be one of constant challenge and careful consideration. What kind of adventures do you envision with these powers?

  2. Life

    You have the powers to control the world, have fun.

  3. Mental Take Over

    Wither its gods, aliens, or just a man (or woman) with powers. You are in a world under the complete and total control of some being (or beings) and regardless of if you are the one in control, or the one being controlled, your going to have a lot of sex. So enjoy.

  4. The Fallout Shelter

    The world is in ruin. It's the apocalypse. Good thing you have been preparing for this. You came into a fortune and built your own post-apocalyptic survival shelter. You control who goes in and out. You control how they behave.

  5. Of Ravens and Rabbits

    The Humans of Attis, the Demons of Reverie, and the Wildings who roam between. The two worlds are a dangerous place where only the strong will succeed. Become an inhabitant of either world and control your own destiny. Riches, slavery, , love; your choices determine your fate, and that of the people around you.

  6. Your new life as a slimeball!

    This will be a story line about a Protagonist who is reincarnated in another world as a slime. This new world will ultimately fall to their control, the path of reaching that victory however is up to the reader's choice on how they control the fate of the protagonist.

  7. The inventor

    John Doe is a rather skilled inventor. He has created numerous experimental technologies that are able to control a human being in some way, either by controlling their minds or freezing their bodies. He decides to try these inventions on celebrities

  8. Alliance Hospital

    Follow Lisa Mendez as she starts working at a new hospital as a nurse. Take control of her romantic life and the ensuing drama.

  9. Breaking in a daddy

    A vigorous, older man is captured and turned into a bitch-wife by a powerful Chinese businessman in a remote, mountain setting. Mr. Lee's mountain hide-away is a luxurious Chateu on a beautiful high-mountain lake. A stables is attached to the house and contains all the usual accoutrements, but no horses... Supplies are brought in by private float plane or helicopter. Mr. Lee himself is a billionaire Chinese businessman who keeps dark desires suppressed below an unfathomable, cool demeanor. In his early 40's he is fit, and always in control of himself. The victim is Lars, a vigorous white man in his late 40's or early 50's. Dark salt and pepper hair and a stylish beard, also streaked with grey grace his handsome face. Full lips, and piercing blue eyes give him the compelling look of a man who is used to being in control. A CEO, or a mature male model.... He catches Mr. Lee's eye hiking through the mountains, where Mr. Lee watches him through binoculars, admiring the athletic frame: thick neck, barrel chest and strong arms. Upper body wrapped in a T-shirt as he labors up the trail with a heavy pack. Thick, lightly haired legs, the tight, brown shorts not hiding powerful thighs or calves, feet covered by wool socks and hiking boots. Mr. Lee nods to his bodyguards and takes out his phone. The taking will happen near morning, with the prey asleep soundly in his tent on the high meadows. This fine specimen has been selected to be Mr. Lee's new wife.

  10. Jessica the Fem-dom Mad Scientist

    Jessica is an rogue scientist who has secretly developed a series of pills, that when surreptitiously given to men create an array of effects that alloy her to tease, torment, and ultimately control them. Themes of fem-dom, CFNM, and orgasm control

  11. Dispatch part 2

    A month after the events of Dispatch, DSN is still struggling to stabilize. Crime rates are rising, public confidence is fading, and internal structure is beginning to crumble. With several agents missing, injured, or-like Blonde Blazer-permanently changed, the organization launches Project Reboot, an emergency initiative aimed at rebuilding DSN from the ground up. After giving her powers to Track Star during the final battle, Blonde Blazer is into medical retirement. The sudden power vacuum sends shockwaves through HQ. DSN's CEO immediately summons Mandy to a private meeting, warning her that Project Reboot is taking a "different direction" if she can't get her chaotic Z-Team under control. DSN's leadership is fracturing fast, and faith in the remaining heroes is growing thin. While all eyes are on internal failures, a darker threat rises unnoticed. A mastermind known only as The Curator. The Curator orchestrates a network of criminals who use stolen hero identities-impersonating DSN agents, sabotaging missions, and framing heroes for destruction they didn't cause. With public trust collapsing, DSN needs someone who can track the imposters... someone who can see through false faces. Someone like ShapeCape. But Amy Calder is a risk. After nearly ripping Toxic's head off in a moment of blind rage, she was almost barred from hero work permanently. Her file was closed, her badge revoked, and her future erased. Project Reboot is her last lifeline. Her only chance to prove she's not a threat- but a hero. With her unique shapeshifting abilities, Amy becomes DSN's most valuable asset... and their most dangerous gamble. Every mission pushes her closer to the truth about The Curator, but also deeper into the fear that she could lose control again. DISPATCH: PART 2 follows Amy as she fights imposters, exposes a conspiracy, rebuilds DSN's integrity, and battles the darkness inside herself. This is her redemption arc- or her downfall.

  12. The game of cuntbusting

    You're a video game player, and you just got yourself 10/10 hit game that everyone has been talking about. Cuntbuster, a video game where you take control over women and place them in a way of getting cuntbusted. You skeptical on whether or not this is a good game, but you willing to give it a shot.

  13. Simple Suggestions

    Control... what is it? What if you could control the very thoughts of people all around you, with mere suggestions. An influence, a power, to fulfill a deeper desire. Let the reverie begin...

  14. Warehouse 13 - Misadventures

    Warehouse 13 was a mysterious government facility that housed an array of strange and unusual artifacts. It was said to be located in the middle of nowhere, and few people knew of its existence. The people who did know about it were sworn to secrecy, as the contents of the warehouse were considered too dangerous for the general public. The agents of Warehouse 13 were tasked with finding and securing these artifacts, as well as researching their properties and capabilities. They traveled all over the world, tracking down leads and investigating reports of unusual occurrences. One of the most famous agents of Warehouse 13 was Pete Lattimer, a charming and adventurous man who had a knack for finding and neutralizing artifacts. He was often paired with his partner, Myka Bering, a no-nonsense agent who was skilled at analysis and strategy. Together, they made a formidable team. However, not all of the artifacts in Warehouse 13 were harmful some were sensual, some were more devious. Some were simply interesting or unusual, and the agents of the warehouse took great care to preserve, study and secure them. The agents of Warehouse 13 were fascinated all artifacts, and spent many hours trying to understand their powers and how to control, use and store them from the public. Despite their best efforts, the agents of Warehouse 13 knew that one day they might be under control of the very artifacts that they were entrusted with acquiring and securing from the public. In the end they securing artifacts or destroying them was necessary for the safety of the world. Warehouse 13 was a place of mystery and intrigue. This is the story of how Warehouse 13 was corrupted. and making the unimaginable possible. Its agents were brave and dedicated, however unknown dangers and daily interactions unfortunately doomed them to a life of risky, sexy and downright corruption.

  15. King App

    The King App confers the ability for its users to control those around them and grow in power. With this power almost anyone and anything they desire is theirs for the taking, but power must be cultivated, protected and eventually, claimed, for in a game of Kings, there can be only one winner. Since the previous version of this story seems to be dead, I am resurrecting it. The broad plot of the first few chapters may be familiar to anyone who has read the previous story, but the content has been completely rewritten and many details changed to support the new narrative. Contributions and new directions and variations are welcome.