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Chapter 44
by
Zingiber
What's your next Move?
ENCOUNTER Miss Caldwell to research DREAM SENDING. On a 7-9, choose one.
On a 7-9, you have to convince them:
Expend a FAVOR. They'll go along, taking +1 Forward on your next roll.
Sitting across from you behind her desk is Miss Caldwell the librarian, a hawk-nosed, bespectacled blonde woman in her thirties in a meticulously pristine and pressed set of jet black robes. You've left Sapienta behind in her basket, since you're not used to carrying her yet and you aren't sure that she would make a good impression.
"I understand you are entering House Leontes under the Housemaster's sponsorship," she says. "You have a rather unusual request for a first-year student in her first term, to research spells in an advanced area of study." She clears her throat. "I must warn you that much of the Library's collection is actively dangerous to the careless, the foolhardy, or the merely ignorant. But since Miss Wormwood has spoken well of your diligence, and Housemaster Firetail has endorsed your request, I will open the collection to you for research."
"Librarian," you say, addressing her as she bade you, "I know Boarbristle's Library is one of its greatest treasures, and I will treat it with care and respect. The Housemaster suggested that I should gain more background in the history of magic to go along with my education of the practice of magic."
Miss Caldwell nods and clears her throat. "I shall assign you a study carrel and we shall arrange appropriate hours. We shall avoid overtaxing you. Though willingness to put in long hours ins sometimes accounted a virtue, you should be well rested and of clear mind to engage with our books. I recommend bringing your familiar in future, to help you know when your concentration may be slipping."
"Oh!" you say.
"Yes, I've had rather a long conversation with Miss Wormwood concerning you," Miss Caldwell says.
You feel the hairs on the back of your neck prickle. You search her face for a hint of where she's going with this.
"Nothing that Miss Wormwood said would debar you from Library privileges," she says. "You must be sure that you are clear of purpose and free of distractions. You may bring your familiar into your carrel to assist your studies, but no one else. Here, let me show you your carrel, and how to banish and ward it."
Miss Caldwell rises and leads you to a side hall of the library where there is a row of doors, some of which open to empty little cells containing a chair, a desk, a bookcase, others of which are closed, and upon which you feel the tingle of a magical ward. She indicates an empty cell at one end.
She says, "This study carrel will be yours as long as you have library privileges, unless a senior student requires a carrel and there are none others available."
Miss Caldwell walks you through the approved banishing and warding protocols, and advises you about which spells are not allowed for use in the library.
You take out a hastily scribbled page from your Conjurations instructor Mrs. Travers and ask Miss Caldwell for the first book on the list.
Use your FAVOR from Fergus Firetail to get Miss Caldwell's consent for library privileges.
Spend 5 XP and gain the Advanced Spell DREAM SENDING. You now have 0 XP.
Dorothy the Porter, Marina Madeline, Housemaster Fergus Firetail, and Miss Wormwood are your FRIENDS and each except the Housemaster will freely grant one FAVOR. Your familiar Sapienta also counts as a FRIEND with a FAVOR.
Rebecca Honeybee is your HANGER-ON (-1 to rolls against her) and owes you a FAVOR.
You have 0 XP, -1 AMBITION, +3 BRAVERY, +1 CUNNING, and +0 DILIGENCE.
You have a GOAL from Mrs. Travers for your Conjurations class: Perform the Conjuration of the Binding Vines on Rebecca Honeybee. This is a +CUNNING at -2 task to perform.
With all the studying you've been doing to learn DREAM SENDING, you haven't had any time for special practice toward your GOAL.
Next: Roll +CUNNING at -2 (-1) (+1 Cunning, -2 Moderate Task) to perform the Conjuration of the Binding Vines on Rebecca Honeybee as your assignment for your Conjurations class. Resolve the result using Rules for ACHIEVING A GOAL.
Roll +CUNNING (-1) to try and ACHIEVE YOUR GOAL in Conjurations
Lusty Magical Academy
Student wizards, psychics, mutants or monsters care about sex more than study
Choose or design an academy for young folks with paranormal powers to gain in strength, reputation, and sexual experience, and follow the adventures of a budding wielder of inhuman forces! Whether they're witches and wizards, mutant superheroes, young psychic talents, or even monsters, the only thing they care about more than studies is sex! Oh, and rivalries within the academy. As you gain experience, you gain strength but also enemies. Better have some friends and favors on your side. Or maybe you're a troublemaker with a grudge against the school. Will the rival academic houses compete for the betterment of all, or will petty disputes spoil the school's harmony? Are the professors to be trusted, or will their vanity, pique, and forbidden drives lead to downfall? What dangers threaten the students, or the academy itself? What happens when you graduate? An RPG inspired by SwampThing's Slut World
Updated on Jan 31, 2026
by Zingiber
Created on Jan 10, 2016
by Zingiber
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