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Chapter 45
by
Zingiber
Roll +CUNNING (-1) to try and ACHIEVE YOUR GOAL in Conjurations
When you try to ACHIEVE YOUR GOAL, on a Miss choose one
⚂⚃ - 1 = 6
When you try to ACHIEVE YOUR GOAL, on a Miss choose one from Having a GOAL:
- You can't quite get it accomplished. Keep the GOAL. If this is an assigned task or a FAVOR owed to someone, roll to ENCOUNTER them at -1.
Rebecca's conjuration of the Shimmering Cloak goes well. She's clearly been practicing. When the final strand is woven in, and the glowing result ripples and waves before the audience, there's an audible sigh of appreciation. She bows, dismisses her conjuration, and nods to you. She raises her eyebrows in challenge. Let's see you top that.
After your third attempt at conjuring the Binding Vines, the class is laughing, Rebecca Honeybee is fuming, standing with her robes disarranged, and Mrs. Travers is looking at you with disappointment. She waves one of her silver mechanical hands.
"Please banish, Redmoor, and see me at the end of your course day."
Roll +BRAVERY(+2) (+3 Bravery, -1 CONSEQUENCE) to ENCOUNTER Mrs. Travers.
⚁⚀ + 2 = 5.
On a MISS, Mrs. Travers refuses further help.
Mrs. Travers spends thirty minutes offering a detailed critique of your failures, asks rhetorically what you've been thinking, and assigns you a new demonstration time next week.
"Do better, Redmoor," she says, dismissing you.
Outside Mrs. Travers' door is Rebecca, waiting with her hands on her hips. She tilts her head forward and rolls her eyes up to look at you under lowered brows. "We need to talk," Rebecca says. "I'll expect you'll be waiting for me when we're done."
DEAL WITH YOUR HANGER-ON. Choose APPEASE (wait for her), PUT OFF (not now!), or DISCOURAGE (stop it, Rebecca!) and roll +AMBITION-1(-2) to resolve.
Choose APPEASE, PUT OFF, or DISCOURAGE. Roll AMBITION(-2) to DEAL WITH YOUR HANGER-ON.
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Lusty Magical Academy
Student wizards, psychics, mutants or monsters care about sex more than study
Choose or design an academy for young folks with paranormal powers to gain in strength, reputation, and sexual experience, and follow the adventures of a budding wielder of inhuman forces! Whether they're witches and wizards, mutant superheroes, young psychic talents, or even monsters, the only thing they care about more than studies is sex! Oh, and rivalries within the academy. As you gain experience, you gain strength but also enemies. Better have some friends and favors on your side. Or maybe you're a troublemaker with a grudge against the school. Will the rival academic houses compete for the betterment of all, or will petty disputes spoil the school's harmony? Are the professors to be trusted, or will their vanity, pique, and forbidden drives lead to downfall? What dangers threaten the students, or the academy itself? What happens when you graduate? An RPG inspired by SwampThing's Slut World
Updated on Jan 31, 2026
by Zingiber
Created on Jan 10, 2016
by Zingiber
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