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Chapter 6
by Zingiber
What are some variant and optional rules?
Having a GOAL, Owing a FAVOR
OWING FAVORS and ACHIEVING GOALS
You may choose to OWE A FAVOR, generally, in situations where you would have to EXPEND A FAVOR.
When you owe a FAVOR to someone else, it becomes a GOAL for you.
A GOAL is carried on your character sheet until it is accomplished, abandoned, passed along, or made impossible by circumstances.
You can ask for a GOAL as part of a successful ENCOUNTER with your House Tutor, Head of House, or a Professor. They may assign you a GOAL as part of your story ("Your homework is to mix this potion.").
Successful completion of a GOAL is generally worth XP, and may have a greater payoff if it's a difficult GOAL (learning a spell, for example).
Rules for ACHIEVING A GOAL or PAYING BACK A FAVOR
When you try to ACHIEVE A GOAL, roll 2d6 (against an appropriate attribute, probably at a -1, -2, or -3)
On a 10+, you ACHIEVE YOUR GOAL. Cross it off. Gain +1 XP. If the GOAL was a FAVOR owed to someone, you may take +1 to ENCOUNTER them or MAKE AMENDS.
On a 7-9, you may ACHIEVE YOUR GOAL. Cross it off and choose one:
- You do a rushed, mediocre, or sloppy job. Describe the plot consequences.
- You give up your goal to help someone else. Gain a FAVOR from them and roll to GET OUT OF TROUBLE.
- Through your action, someone else doesn't get what they want. Treat as a 10+, but gain an ENEMY.
- Your success is shared by someone who feels proprietary about their contribution. Treat as a 10+, but gain a HANGER-ON.
- You needed help. Treat as a 10+, but expend a FAVOR or owe your helper a FAVOR (a new GOAL).
- You overextended yourself, got hurt, or got embarrassed. Treat as a 10+, but take a CONSEQUENCE.
On a miss, choose one:
- You weasel out of it or miss the opportunity. Cross off the GOAL. Roll to GET OUT OF TROUBLE.
- You pass it along to someone else. Cross off the GOAL. Expend a FAVOR or owe your helper a favor (a new GOAL).
- You can't quite get it accomplished. Keep the GOAL. If this is an assigned task or a FAVOR owed to someone, roll to ENCOUNTER them at -1.
Kinds of Favors by Trait
Some of these would work as non-Favor tasks for a GOAL.
vs. AMBITION: People stuff. Make excuses for me. Make an introduction for me. Talk someone into helping me or giving me something. Talk someone out of being mad at me. Help my social event go well. Convince others to take a particular action on an important matter.
vs. BRAVERY: Physical stuff. Be my bodyguard when I do something dangerous. Help me do a difficult task. Go get something that is physically challenging to get to. Wrangle a fierce beast. Be my second at a secret duel. Help me practice or stand in for me in an athletic contest. Help me fight a monster.
vs. CUNNING: Philosophical stuff. Help me practice a new spell. Help me do a potion, charm, or divination. Help me break a code. Help me find out a secret. Help me figure out a mystery. Help me figure out who did something. Help me figure out why something happened.
vs. DILIGENCE: Perfectionist stuff. Help me put the House Chambers in order for an important visitor. Help me complete my class project or report. Help me research a magical spell, historical event, or other topic in the library. Help me find my lost item. Take care of my (something) while I'm gone/busy/in infirmary/in detention. Do my detention task for me.
Professors will generally give you CUNNING or DILIGENCE goals, though BRAVERY might factor in self-defense, Dark Arts, or Magical Creatures.
House-assigned goals will most likely be vs. DILIGENCE or AMBITION.
Alternate ways to resolve GOALS or FAVORS
Rather than a single roll to resolve a GOAL, offset by a penalty for difficulty, a GOAL can be resolved by a sequence of rolls. For example, Morgan Woodbine accepting the challenge of winning three magic duels after transferring from House Minerval to House Leontes. The duels were resolved one at a time as separate scenes, with the option of having encounters or seeking favors between the duels. In this case a failure in any duel was a failure of the GOAL.
A possible GOAL suggested for Golondrina Redmoor at the end of term was to assist the Housemaster of Leontes in picking a new Warden to replace the disgraced Barbara Torch. Upon gaining a successful ENCOUNTER from each of the three other Houses' Wardens, the GOAL would be complete.
Anything else about GOALs or owing FAVORs?
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Student wizards, psychics, mutants or monsters care about sex more than study
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Updated on Mar 14, 2025
by Zingiber
Created on Jan 10, 2016
by Zingiber
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