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Chapter 6
by
Wulfblade
What's next?
Persuasion: 14
ROGUE, shaking a d20 in her hand: Come on baby, momma needs a new pair of peopleskills >Dice clinking< 15! So with my negative modifier that’s a 14.
BARD: That’s not bad at all by your standards!
DM: The barmaid still regards you with a skeptical eye, but she’s inquisitive enough about what it is you want to go along with it. She beckons with a tilt of her head towards the door behind the counter, and you follow her there. On the other side you find a moderately sized dimly lit space. The air carries the faint scent of aged wood and hidden secrets. The barmaid closes the door behind you, immediately dampening the sound of the revelry in the tavern. Inside the backroom, you find a cluttered assortment of barrels, crates, and stacked supplies. The flickering candlelight of a lantern casts dancing shadows upon the worn walls, lending an air of secrecy to the surroundings. The barmaid turns to face you: ”Okay, so you said you had the answer? Is that what the secrecy’s for?”
What's next?
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Boudoirs and Beholders
Revealing quests in a tantalizing D&D campaign
Follow along as a group of adventurers embark on a unique and risqué Dungeons and Dragons campaign that pushes the boundaries of both their imaginations and their characters. In this tale, the players find themselves delving into a world where mischievous pranks and tantalizing encounters take center stage. As the players delve into a vibrant fantasy realm, they discover that their characters possess a mischievous streak. They use their wits, spells, and clever tactics to engage in playful seductions, cheeky banter, and provocative encounters with non-player characters, using the options available to them to strip the characters they encounter. The narrative mimics a genuine Dungeons and Dragons campaign, with detailed descriptions of magical items, spells, and scenarios that enable the characters to push the boundaries of the game.
Updated on Dec 3, 2025
by Wulfblade
Created on May 24, 2023
by Wulfblade
With every decision at the end of a chapter your game state can change. Here are your current variables.
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