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Chapter 7
by
Wulfblade
What's next?
Rogue: Chime of opening (but it’s cursed)
ROGUE: ”No need to let the whole bar see you blush - this way, it’s just our little secret.” And I pull out the Chime of opening.
BARD, snorting: Nothing says ‘master of stealth and subterfuge’ like waving a magic noisemaker around.
ROGUE: Hey, the way I see it, clothes are objects- wait, hang on, let me read you the item card: You can strike the chime as an action, pointing it at an object within 120 feet of you that can be opened, such as a door, lid, or lock. The chime issues a clear tone, and one lock or latch on the object opens unless the sound can't reach the object. If no locks or latches remain, the object itself opens. So I want to use a couple charges to ‘unlatch’ her clothes and get a look at those vaunted undies.
SORCERER: I knew it was worth the trouble to loot that lich’s lair!
DM: > Grins <
ROGUE, concerned: Why is he grinning? It’s never good when he’s grinning.
BARD: The last time he grinned like that I only managed to escape by sucking off half the-
DM, interrupting: Let’s just say that lich had an amusing sense of humor, and I’ve been waiting all year for you to use it. You see, this chime turns out to be cursed! As you strike it at the barmaid it begins to glow with an ominous, sickly darkness, and you hear a chuckle echoing in the back of your mind, before the magic reverberates, targeting your own clothing instead of the barmaid's!
ROGUE, wide-eyed: W-wait what?!
BARD: On the bright side you probably don’t have to suck anyone off!
DM: Rogue, could you please roll a D8 for me?
What does the rogue roll?
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Boudoirs and Beholders
Revealing quests in a tantalizing D&D campaign
Follow along as a group of adventurers embark on a unique and risqué Dungeons and Dragons campaign that pushes the boundaries of both their imaginations and their characters. In this tale, the players find themselves delving into a world where mischievous pranks and tantalizing encounters take center stage. As the players delve into a vibrant fantasy realm, they discover that their characters possess a mischievous streak. They use their wits, spells, and clever tactics to engage in playful seductions, cheeky banter, and provocative encounters with non-player characters, using the options available to them to strip the characters they encounter. The narrative mimics a genuine Dungeons and Dragons campaign, with detailed descriptions of magical items, spells, and scenarios that enable the characters to push the boundaries of the game.
Updated on Dec 3, 2025
by Wulfblade
Created on May 24, 2023
by Wulfblade
With every decision at the end of a chapter your game state can change. Here are your current variables.
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