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  1. Body Control/Possession Collar!

    NeuroCo is one of the most successful companies in the history of mankind. They had made millions if not billions of contraptions which both allowed people to tap into their inner nervous system. This allowed people to control their anxieties and bodily functions remotely, allowed paralyzed people to walk again, and basically advanced the world medically by nearly a decade, if not more! However some more malicious elements at the company had recently invented a new device - this is a collar. When it is worn, it sends a small needle into the neck and links up with the Central Nervous System, giving whoever has the "receiver" helmet full control over their motor functions, much to the chagrin of the controlled one, usually...

  2. Miss Della's Farm

    Annie signed up to join Della's farm girls. A petplay farm-themed BDSM studio on the outskirts of town. They train pet girls and rent them out or make videos of them. She is taken in to be a farmhand to help run and train the girls or an animal to be trained by one of Della's head farmhands or herself. (Feel free to add)

  3. Battle Of The Sexes

    Battle of the sexes Forged long ago by the forces of chaos their exists 2 twinned curse books. Every so often these artifacts emerge, given to two individuals or groups that want to prove that their sex is superior to the others. The power of these books is immense. Affecting whole towns and cities when used to their full abilities. Each curse twisting and changing reality with it. How the books work: 1. Each evening the person must choose a curse to affect the opposite sex. Curse names can be obvious or cryptic in nature. 2. These affects are cumulative, and will stack on top of each other. 3. The books can affect individuals to large populations. Depending on the story. 4. The books cannot be destroyed or damaged by any means. 5. There are thousands of curses within each book to pick. 6. If no curse is selected then a random one will be applied. And an additional curse will be applied to the party at fault. 7. The books stop only when someone surrenders. 8. The winning party must select up to half the curses placed on the losing party. These curses will become a permanent fixture. 9. The book does not affect anyone under the age of 18.

  4. Extracurricular Adventures

    A girl recalls the events that changed her life after high school. Raised in the rural Midwest as a timid, conservative young woman, her first weeks at college flipped her world upside down. While facing the possibility of losing her scholarship or disgracing her family, her forays into exhibitionism and masturbation ultimately lead to a complete psychosexual metamorphosis.