Sorcery: The Gropening

The worlds sluttiest card game

Chapter 1 by Valentine Valentine

In the year 2020 a new card game appeared on the market. No one had ever heard of it before but it quickly swept the nation. Many were surprised at this change since it required any store that hosted games to create special rooms for playing it but the proprietors were all strangely willing to go along with this. The game was Sorcery: The Gropening, often abbreviated as StG or just Sorcery, it was the most popular collectible card game to ever exist despite being 18+ only. Within five years it had outstripped Yu-Gi-Oh, Pokemon, and Magic the Gathering and many Local Gaming stores now sold it exclusively going fully 18+ for the entire store. Of course as with any game you could buy packs online or convince your mom to buy you some at Walmart and many children did just that. They were all disappointed to learn that all the cards they had purchased were depressingly blank pieces of Card stock with a fancy design on the back. This had all been planned by the games creators a small company known as "The Pit". The only way one could actually play the game was if they were in possession of a Love Crystal.

When someone 18 or older bought their first pack or deck the seller would give them an item known as a Love Crystal. They were what appeared to by semi-precious stones wrought into intricate shapes connected to long chains. No true StG player would be caught dead without theirs on although none of them could truly explain why they liked them so much or even why they liked the game so much. The answer was, of course, magic. The Pit was not a mortal institution it was a company staffed entirely by demons specifically the succubi and incubi of the underworld. They had created StG to satisfy their carnal desires and of course, have fun messing with mortal players. Every love crystal contained some of the power of a succubus or incubus and when bonded with a human soul allowed them to play StG. In StG players would summon an avatar to fight for them then equip them with enchantments, clothing, and attacks with the ultimate goal of making their opponent cum. The lust and desire of the players and the spectators would feed the demons through the crystal. The rules to the game are the following:

1.) At the beginning of the game players pick futa, male, or female. They must then choose a champion corresponding to the chosen sex.

2.) Avatars have four stats. Intelligence (INT) which determines maximum hand size, Sexiness (SEX) which determines how powerful attacks were, Stamina (STA) which determines how long you could avoid cumming, and Speed (SPD) which determines how often you could attack.

3.) A deck consists of between 40 and 80 cards. Players are allowed a sideboard (cards which can be swapped in or out depending on your opponent) of up to 40 cards. Sideboard swapping is done after both players have chosen their champion.

4.) Players draw a full hand based on their champions INT. There are three different card types. Enchantments, these are magics that change the appearance of one of the champions either granting you an advantage or conferring a disadvantage on your opponent. Equipment, Similar to Enchantments these are items that grant your champion an advantage or the opposing champion a disadvantage. However all champions have a set number of slots and new equipment can only be attached to a slot if the old equipment's detach cost is paid. The final type of cards are attacks which pit your champion directly against the opponent's, the number of attacks possible in a turn is equal to your speed.

5.) In order to play cards players must spend energy. Players add one energy to their pools maximum every turn and the pool entirely refills at the beginning of every turn. Players may also spend one energy for a generic attack, simply pitting your sexiness against your opponent's stamina however this is weaker than using attack cards and has no bonus effects. Some attack cards may be played in response to an opponent but only if enough energy remains.

6.) When your avatar cums you have lost the game, your opponent may then pick up to five cards they played in the game. These cards are sacrificed to their crystal, destroying them but for every card they destroyed the effect is applied to the loser. Enchantments simply apply the enchantment to the loser, Equipment creates a mental compulsion and occasionally a physical need to wear the specified clothing, Attacks create a fetish. If the same card is sacrificed twice for instance if two blowjob cards are sacrificed then they can't get horny without giving a blowjob, with three it becomes a major focus of their thoughts, with four it would be a topic they brought up in every conversation, with five they would only ever talk about blowjobs, five is the maximum amount that can be sacrificed of a single card. Should both players consent up to five matches in a row can be declared non binding. In these cases changes will still occur but wins and loses will not count towards a players record. However this cannot break a winning or losing streak and once a player starts playing binding matches again they must play at least as many as they have played non binding before they can play another non binding match

7.) If someone loses three games in a row then their soul becomes property of the demon who gave their love crystal its power. The chain tightens into a collar and while they are still in general allowed to exist in society they must follow all orders given by their new demonic master. These loses must happen in a row so if you lose two and win one you are safe.

8.) Conversely if a player wins ten games in a row they are granted any one wish of their choosing, from a harem of beautiful women, to vast wealth, to a foot long penis anything is possible.

And finally 9.) If a player is wearing a Love Crystal they must accept a challenge from a fellow player (although the time and date the actual game happens are somewhat flexible) if they refuse then it counts as a loss and their opponent may use any five cards from their collection as sacrifices.

The game also had a back story included with every deck: On the mystical world of Keria conflict is common. For millennia ruled this plain saddening the goddess. One day after witnessing the of her high priestess she decided to change things. Now all conflict must be resolved through sex . This brought a new age of peace and prosperity to the world, however mortal hearts still harbor greed and so the sex wars began. Within these conflicts champions and heroes arise as do ruffians and villains. Take on the role of a mighty warrior and claim Keria for yourself.

The game also had various notable card types such as Bondage, Gross, Bimbo, and Jock. Champions generally had an affinity for a certain card type and would synergize well with them while having poor affinity with others.

Of course the demonic creators didn't just cross their fingers and hope everything worked out. The cards contained subtle hypnotic magic, handling one for more than a minute of so would cause someone to be highly tempted to begin playing. The owners of Local Gaming Stores that carried the game were rewarded handsomely first with money but eventually simply with cards. The more your shop became exclusively for StG the better your rewards were, although many shop owners ended up as slaves in any case which meant no rewards were even necessary. Taking off the Love crystal for more than twelve hours or so was also nearly impossible and then it would need to be worn prominently for at least a week before it could be taken off for even a minute. Of course non-StG players couldn't see any of the magical battles or even the Love Crystals, until one was offered to them.

Into this game enters our protagonist. Who are they? What sort of deck do they play? What will happen to them?

Who do we follow?

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