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  1. Swapped

    A father divorced and estranged from his son, who wants nothing to do with him since he was abusive to his mom and his own son. 7 years later. The father and the son meet again and Kyle is going on a vacation with his girlfriend. With the opportunity, the father swaps their bodies where the father wakes up in his son’s body and is excited to be young again. He even more excited when the son’s girlfriend comes in to him without realizing it's not the same boyfriend she knows.

  2. Perverting St Perpetua's

    Having lost your girlfriend, your parents and your job in the matter of months, you head back to your hometown to start a job teaching history at St Perpetua’s, a private all-girls sixth form college. With you is a box of magical items that you know work because one is already transforming you into a sex god. What trouble do you want to get up to?

  3. Just This Once?

    Images included! What happens when you ask your shy, pole dancing enthusiast girlfriend to perform during your friends bachelor party?

  4. Sperm Count

    If you haven't visited my profile, let me just tell you that I'm a nurse. This story is based on actual events that occurred in my clinic when a certain guy from my past showed up with a problem. Okay, I might have embellished just a little. These things are a little embarrassing. But hey - he's no longer shooting blanks.

  5. Ruler of the Ring

    You're recruited to Eros, an underground wrestling organization that specializes in sweaty, sexy, dirty matches held in front of a live audience and recorded for online sale. Will you be the Ruler of the Ring, or will you wind up just another cumrag for your betters?

  6. Jumpchain: Journey Through a Curated Multiverse

    To put it simply: "Jumpchain might be described as a “singleplayer, GM-less roleplaying game”. It’s not a CYOA in the traditional sense, where you have a pre-written story and you make choices to go down certain paths. All Jumpchain content is fan-made. You make a character, choose abilities and powers and whatnot, decide on problems and situations for them to face, and then the actual story is made up by you. The basic premise is that the Jumper (who can either be a self-insert of yourself or a separate character) is Jumping from world to world, from one fictional setting to another, making one big Chain of Jumps. Jumps generally last for 10 years, after which you head to another Jump. You are able to purchase things like Perks, Items, and Companions in each Jump, using a points budget. Perks can be things like enhanced skill, powers like flight or magic, or bonuses like enhanced luck. Items are special items, such as an enchanted sword, a spaceship, piles of gold, etc.. Companions are characters that follow you to new Jumps, they can be canon characters who you convince and recruit to join you or original characters that you create. You keep whatever purchases you make as you go through different Jumps, accumulating them over time. If you run out of points and want more, you can take Drawbacks, problems to face, such as being framed and becoming a wanted criminal or losing access to your powers. Drawbacks do not carry over between Jumps. Once the Jump is over, they go away and you are free from them. The documents that detail Perks, Items, Drawbacks, Companions, and so on are generally called Jumpdocs. They are how you play Jumpchain. After making purchases and creating the build for a Jump, the story of what actually happens in the Jump is for you to decide. Jumpchain by itself does not have rules or mechanics dictating what can and cannot happen. It’s totally up to you. You can imagine what you would do in the situations you face and find ways to solve them, make it like a story with plot, add your own rules and mechanics to play it like an normal RPG, or just do a power fantasy or daydream where you use your knowledge of canon and your purchases from Jumps to do whatever you want. The very first Jump ever made was the Pokémon Trainer Jump by someone named Quicksilver. It may be a good introduction and starting-off point if you want to play Jumpchain. It’s linked in the “Main Drive” in the pinned post I mentioned before, under “Quicksilver’s Jumps”. Other important Jumps for starting off are the Body Mod Supplement, which allows you to create a new body for yourself and acts as your base level, and the Cosmic Warehouse Supplement, which gives you a place to store anything you want over the course of your Jumps. Many Jumps will have stuff connecting to your Body Mod and Cosmic Warehouse." - Reddit user Qjvnwocmwkcow Source: https://old.reddit.com/r/JumpChain/comments/kizx1j/what_is_jump_chain/ggudezl/

  7. Renee's Embarrassing Days

    Renee is quite the cutie and popular girl at Oakvale Heights High School. Her biggest fear is everyone seeing her naked body, but that's so irrationally dumb. The amazing cover image provided by MisfitRogueart, who you should check out on X and DA. All AI chapters will be rejected.

  8. Dangers and Desires

    Isabella was raised by her mother to seduce dangerous men and marry one. Instead she ran and built a life in a city split between the triads and the mafia with Marco, a quiet man who belongs to neither. Their love runs on a private game: she goes out with other men, he listens through an earpiece, and she decides when the line goes dark. Then two strangers appear at their door asking for her by name. Hunted by an unknown man Isabella turns the game into a weapon, seducing her way through the city’s underworld one mission at a time while Marco listens, trusts, and waits for the debrief. But every silence on the line hides a little more of her past. When what she’s hiding becomes the thing that could kill them, Marco has to decide how far trust can go before the game stops being one.