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Chapter 5 by StabilizerEmerald StabilizerEmerald

Behold, the menagerie!

Nymph

NAME: Nymph | APPEARANCE: a beautiful woman or futa with features related to their natural domain

INVENTORY: 5 days of rations (berries and nuts), knife for harvesting herbs, club

ARMOR: +4

XP GIVEN: 300

FERTILITY: 75 | LIBIDO: 10

HEALTH: 9/9 | STAMINA: 5/5 | WILL: 5/5| MANA: 4/4

STRENGTH: 2 | QUICKNESS: 4 | PRECISION: 7 | KNOWLEDGE: 3 | CAUTION: 0 | SOCIABILITY: 5

ABILITIES:

  • Amphibious: the nymph can breathe air and water
  • Innate spellcasting (see below)
  • Magic resistance
  • Speak with beasts and plants
  • Attack: club. +STR to hit, 1d4 bludgeoning damage
  • Blinding Beauty: If a humanoid starts its turn within 30 feet and can see the nymph, she can **** the creature to make a DC 15 Caution check. On a failed save, the creature is magically blinded. A humanoid that’s surprised can’t avert their eyes.

SPELLS:

  • 0 mana: detect magic, druidcraft, guidance, light
  • 1 mana: cure wounds, goodberry, lesser restoration
  • 2 mana: grasping vine
  • 3 mana: tree stride

Variations

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