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Chapter 16 by jealco jealco

Go for your things, or run?

Make a run for it

There's no way you can safely make a grab at any of your things, so you look at the guard with the ax, quickly sizing him up. He's big, and obviously knows how to wield the massive ax in his hands. He is wearing a solid breastplate, with chainmail running down his arms and legs, but is helmetless. As he realizes you're free, he slows, taking a solid combat stance, the ax held roughly horizontally across his body, and continues advancing on you.

Around you, you begin to hear the sound of blades scraping against scabbards, and you realize time is not in your favor. Out of options, and time, you do the one think you can do: Charge! Letting loose a feral scream, you sprint at the ax-wielding guard, covering the distance between him in a flash. Seeing this, he stops, planting his feet and raising the ax subtly, clearly preparing to counter your charge.

You don't let this slow you, though, as you feint low, like you're going to try and take his legs from under him. He lowers the ax slightly, moving to block your blow, and you immediately convert to a flying jump kick. The last you see of his face before your bare heel slams into his jaw is a look of shock beginning to dawn on his face, before he is felled like a tree. You land behind him, with a cat's grace, and begin sprinting towards the street beyond.

Behind you, you can hear someone cry "Stop her! Get your crossbows!', but that isn't what worries you the most. You can also hear several sets of booted feet following you, their heavy strides surprisingly fast for the armor the guards are wearing. Risking a glance over your shoulder, you can see four guards giving chase, their swords drawn. You've got to lose these guys, but how?

How will you lose the guards? Or do you attempt to fight them?

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