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Chapter 9
by Nemo of Utopia
The question is, how do you feel about it?
Honor Demands That You Accept.
You have made this situation by your own actions.
You were the person who arranged for Miss Beatrice to be retested, you were the one who gave her a letter of recommendation to the Academy of the Open Hand, you were the one who proposed marriage to her, knowing full well that 'apprentices may not marry' and that she had been accepted to the academy; therefore, as you prize your honor at some degree above contempt, you have no real choice but to accept her proposal, though you CAN honorably make a small modification...
"The waiting will be hard for us both," you begin, "but I am confident we can endure if our love is strong enough to be worthy of the wedding." Here you take the Ring you have brought and go down to one knee. "Yet, while truely it is said 'Apprentices may not marry', I know of no restrictions upon their being engaged or betrothed. Miss Beatrice, will you do me the honor of accepting my ring and with it pledge that when you achieve the rank of Journeyman you will hear my proposal of marriage before any other and at that time accept or decline it before you speak to any other potential suitors?" You ask around a lump in your throat.
Beatrice looks appraising and it is at least ten seconds before she makes her answer...
Does She Accept Or Decline?
D&D Dynastic Delving
Welcome to the world of Eva.
You are an adventurer, with longstanding obligations to the Adventurer's Guild of the Queensland of Lore. You are being asked to enter the Labyrinth of Ambuscade, a deadly dungeon from which few return, but those who do come back rich beyond the dreams of kings. Your family has been given exclusive rights to this treasure trove, but it is perilous beyond reckoning, so exploiting it will be the work of generations. Sire or bear children during the downtime segments between 'adventures' to continue the story when your current character dies and invest the gold and gems you bring back in expanding your family's castle built atop the entrance to the Labyrinth to give those children training which gives them the best chances to succeed where 'you' failed. You start out by picking a character from the top list to begin the game as, each time your character 'dies': or at least doesn't come back for about 20 years, there ARE conditions in the story where the current heir can run into and rescue their distant/not-so-distant ancestor(s): their son or daughter starts a new delve into the Labyrinth of Ambuscade, perhaps ending up dead as well or perhaps at last reaching the fabled Glade of the Gloaming where grows the Tree of Immortality whose magical fruit grants eternal life to those who eat it. Not all characters are created equal, in some respects: Female characters, due to the difficulty and risks of having children in those cases and the shier deadliness of the dungeon, start with three daughters to carry on after them, males by contrast do not start with any heirs, they have to create them the old fashioned way. (Inspired by other stories on this site, the Pathfinder Role Playing Game System and the video-game Rogue Legacy.)
Updated on May 6, 2023
by Nemo of Utopia
Created on Aug 5, 2016
by Nemo of Utopia
With every decision at the end of a chapter your score changes. Here are your current variables.
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