Chapter 8
by Nemo of Utopia
What does she say next?
"-I Am Flattered By Your Suit, But..."
Beatrice is blushing. "Yes, and I am flattered by your suit, but I am not even an Apprentice yet," she says with a tremor in her voice. "I know it will most likely take me some years yet before I achieve the rank of Journeyman and then could wed you, so please, if you love me, accept a pledge of willingness to receive your courtship until the time when I am free to speak of marriage again as I so recently was, but am no longer, and do as I am sure my father has commanded you and be about the Queen's Business. I know you are prudent and skilled, so I am certain you can find your way clear to surviving until I am free to speak of weddings and children once more," Beatrice explains sadly.
Prudence and skill, this it is clear your intended has in abundance. With only a few sentences she has placed you at arms length while simultaneously agreeing to your suit in a backhanded way. She wishes to complete her training, even as you have, and thus meet you on a more equal footing, yet at the same time sends you to be about the queen's business, clearing the castle, tempting fate in the labyrinth, and in all things going about your duty: a call you cannot honorably deny. Yes, she is a skilled negotiator...
The question is, how do you feel about it?
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D&D Dynastic Delving
Welcome to the world of Eva.
You are an adventurer, with longstanding obligations to the Adventurer's Guild of the Queensland of Lore. You are being asked to enter the Labyrinth of Ambuscade, a deadly dungeon from which few return, but those who do come back rich beyond the dreams of kings. Your family has been given exclusive rights to this treasure trove, but it is perilous beyond reckoning, so exploiting it will be the work of generations. Sire or bear children during the downtime segments between 'adventures' to continue the story when your current character dies and invest the gold and gems you bring back in expanding your family's castle built atop the entrance to the Labyrinth to give those children training which gives them the best chances to succeed where 'you' failed. You start out by picking a character from the top list to begin the game as, each time your character 'dies': or at least doesn't come back for about 20 years, there ARE conditions in the story where the current heir can run into and rescue their distant/not-so-distant ancestor(s): their son or daughter starts a new delve into the Labyrinth of Ambuscade, perhaps ending up dead as well or perhaps at last reaching the fabled Glade of the Gloaming where grows the Tree of Immortality whose magical fruit grants eternal life to those who eat it. Not all characters are created equal, in some respects: Female characters, due to the difficulty and risks of having children in those cases and the shier deadliness of the dungeon, start with three daughters to carry on after them, males by contrast do not start with any heirs, they have to create them the old fashioned way. (Inspired by other stories on this site, the Pathfinder Role Playing Game System and the video-game Rogue Legacy.)
Updated on May 6, 2023
by Nemo of Utopia
Created on Aug 5, 2016
by Nemo of Utopia
With every decision at the end of a chapter your score changes. Here are your current variables.
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