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Chapter 6 by RejectTed RejectTed

Decision time

Guns Blazzin'

There is no way they will capture you. Remotely, you start your Brut0X's boot up cycle while you pull your jumpsuit up. A brief look over the scans of the vessel reveals no hanger bays but a few bumps that could be shuttles or long-range bombers attached to the hull. You sprint to the armory, grabbing a med-kit and your remote along the way. There is a wide variety of weapons available to you, some confiscated from bounties that have no need for them in their new life. You pull a thick breast plate over your head; it will slow you down, but you will need protection in the destroyer's close quarters. To compromise you leave your long legs bare save for the tight jumpsuit. Making a quick selection from your favorite weapons, you arm yourself to the teeth: a shotgun, an excessively fast Needler, an arc pistol, an **** rifle, as many grenades as you can cram onto your bandoleer, and of course your stun whip. You almost grab your phase blade but decide it is a little to hard to handle and instead strap an energized katana to your back. In the back of your mind you keep a count down of your time remaining.

After setting up the **** rifle's auto-aim, you strap it to a wall behind a corner near your airlock. There it will function as a turret, blind-firing at any intruders and hopefully convincing your enemies you are still on board. Nearer to their entrance you place some pulse mines to slow power armored soldiers. The Breaker's typhoon cannons are programmed to fire randomly at the enemy ship's hull. Lastly, you set the automatic restraint programs in your dungeon to 'entertain' your unwanted guests. If they want you, they're going to have to work.

The enemy ship gives you a final warning that you ignore. At the last moment you remember your bound prize. Despite the excitement Melodia is focused on her task. You remove her armbinder but leave the ballerina heels on. They are better than walking barefoot through broken glass and shrapnel.

"Wait! Where are you taking me? You said you wouldn't deliver me to the syndicate for another two days," she pleads, her voice trembling with sadness. Maybe she isn't as submissive as you thought, or maybe you haven't properly explained the benefits of being a piece of syndicate fuck meat. Either one can be rectified if you get out of this alive.

"Please..." she starts to beg, but you cut her off with a withering glare.

"Shut up and follow me!" you command in a voice that would make most people panic, but, of course, calms the submissive. Grabbing her by the arm, you pull her after you.

External sensors detect charges being placed on The Breaker's outer airlock door. Fortunately The Breaker still has a few surprises. You ready yourself by an alternative exit, clutching your remote, waiting for just the right moment.

A powerful blast echos through your ship; its your cue. The aftershock masks the second blast; a fifteen foot plasma burst that erupts into the vacuum between the two ships and cuts deep into the destroyer. A split second later a formerly hidden tunnel extends and connects to the enemy ship's new hull breach. Finally the hatch in front of you opens, revealing the improvised docking port.

You take one last look at The Breaker, pissed at the cruel luck that threw you into this gravity scoop trap. And now you have to abandon your ship and most of your favorite toys. Forcing the feeling of loss deep down, you put on your helmet and toss in smoke grenades. A shotgun in one hand and **** girl in the other, you step into the breach. Your visor is tuned to the narrow frequency of light not blocked by the engineered smoke.

Given the day's misfortune (and the size difference between the two ships) you half expected to step into a large room full of marines waiting to board The Breaker and delighted you came to them. Fortunately, a hallway extends to your left and right. It's a shiny, dark red, the kind of color that wouldn't stain if it was splattered with iron-based blood. To your left you hear the plinking of your **** rifle trying to kill the first boarder. In response an officer barks "alright bitches, have it your way."

Rumbling across the ship, you hear the impacts of your typhoon cannons. The destroyer's crew would have thought your smaller ship wasn't capable of piercing their armor. Minor explosions indicate that they were wrong. The Breaker will be dust in minutes; its cannons won't come close to killing the destroyer but will hurt it and distract the crew. Your trained ears can still hear the computerized **** rifle's laser fire. Eventually, they will realize your ship is deserted and come looking for you. Fortunately, the corridor is empty, but on the floor you see a rail used to deliver cleaning, repair, or rapid response security drones. These will likely bring automated turrets soon.

Your Brut0X unit has crawled through the small hole after you. It is always a little surprising to the see the eight foot tall robot able to move through the relatively cramped halls of your ship. It's torso, resembling a barrel more than a human chest looked like it wouldn't fit through the narrow hole regardless of the way it was oriented. And yet, it does, another example of how adaptive the Brut0X models are. Yours is, of course, heavily customized; aside from the two large arms it has many little arms and appendages to preform a verity of tasks to subdue a target. And how could you forget the massive ribbed phallus, permanently hard between its two robotic legs, ever ready to **** an orgasm.

You sling your shotgun over your back and pull out your remote. On your command, the Brut0X spluges out a combat adhesive from its cock cannon. It's one of your favorite features, useful for capturing difficult bounties and funny as tits to see the expressions of disbelief, disgust, or arousal across your victims faces. It will certainly gum up any turret that uses these rails. "PREPA--" you silence its booming voice; now is not the time for such tactics.

Based on the lack of a massive staging area and the way the hallway rises an dips for no apparent reason, you suspect this destroyer has the kind of high density construction that has everything twisted around everything else. It makes it a real pit bull in a fight but harder to navigate than an amateur's Shibari attempts. The hallway is free from the pipes and wires running over top of the usually accompanies ships with this design philosophy. In fact, the only features visible on the smooth metal are the previously mentioned rail and a luminous strip along the ceiling directly above it.

You travel one bend down the unknown hallway before you hear the alarms. It could be the boarding party discovered your unauthorized exit or your group had tripped some internal alarm. Either way you were detected and soon the goon squad who makes their living storming enemy ships will be chasing after you. You continue running but soon hear the stomping of heavy metal boots. You don't like these odds; your a good shot but facing down these professionals won't go well for you. Using the remote again, you order your Brut0X to a defensive stance in suitable **** point. Its metal bulk leaves no space to go around, so your pursuers will have to vaporize it.

Taking a random door puts you in an equipment room full of ammo boxes and disassembled heavy weapons. Some of the weapons may be handy in a ship-to-ship **** but most would only be worth deploying in a ground war. Technicians are closely monitoring consoles. Fortunately, the sound of the alarms covers the soft swish of the opening door, allowing you and Melodia to hide behind some crates. Gesturing, you give Melodia the obvious command to not make a noise. Together you creep and crawl around the room. There is an occasional creak from your jumpsuit, but you make it to an open door on the opposite side of the room without being heard.

But then the timed vibrator buried in Melodia's tight pussy starts buzzing. The nearly nude beauty lets out a groan of satisfaction. She realizes her mistake and quickly covers her mouth but the damage is done.

"What was that? Whose there?" one of the technicians asks. Running through the open door you hear him yell "Security! they're here!"

You slam the door shut behind you and lock it with three of your shotgun's inferno blasts. You hear ineffective pounding on the other side and a voice say "forget it, she fused the lock. Epsilon Squad's on their way; they'll make short work of the door."

The room you are in now is a mostly empty storage room with a few de-powered hover bikes. The far door is open, allowing an Oo'lick to enter. An expensive pant suit, white blouse and charcoal jacket-capri combo, hugs her humanoid, feminine figure. The suit is tastefully cut to show hints of her light blue skin. Her hair-like head feathers are slicked back in typical fashion. The alien is elegant (even for an Oo'lick) if a little stiff. She is focused on an old fashioned clip board but asks "what the fuck was all that noise, Adams?"

She looks and discovers you're not Adams just in time to barely avoid an inferno blast. You push Melodia behind a bike, while the executive Oo'lick finds her own cover. The bitch pulls out a small pistol and shoots you in the thigh before you can get behind your own hover-bike. Worse, a rail mounted suppression turret zips through the door she came through. It pours a high volume of low powered laser blasts into the room. As a final twist of the karmic knife, a message from your remote tells you the Brut0X is destroyed. You need to end this fast.

The turret is shooting covering-fire everywhere it thinks you will stick your head out, but you safely toss a tentacle grenade towards the Oo'lick. Initially startled, and then frustrated, screams confirm you only have to worry about the turret. Moving out of cover will probably place you in the path of a more lasers than you'd like, so you instead move the cover. Bracing against the back wall, you place both feet on the bike and kick. The turret adjusts quickly, but only gets a half dozen shots off before your shotgun turns it into a smouldering pile of slag.

You check the damage to your thigh from the Oo'lick's pistol. The dissipation weave in your jumpsuit absorbed the energy and spread it out, but a large hole was burnt away in the process; a gap ringed by wisps of smoke exposes your thigh. The turret was even less effective; of the shots that actually hit, most just left pockmarks across your breast plate, but there are two slowly-growing, small holes over your lower stomach, just south of your armor. This jumpsuit isn't as sturdy as your combat suit, but you are glad to have its laser dissipation weave and glad the destroyer's crew seems to have a preference for lasers so far. Your **** **** thankfully stayed behind cover and is unscathed.

Next you check on the well dressed Oo'lick. She knows nothing about tentacle grenades and is struggling wildly, agitating it further. "What the hell is this?" She demands in a voice that you suspect often commands respect. She looks somewhat less respectful struggling against the genetically engineered tool of capture.

You just smile; the tentacles have already started to rip and worm their way under her pretty suit. Her melons almost look as if the have burst from between the tendrils squeezing her chest. Her blouse is stretched taunt over her generous tits, making the shape of her nipples very visible. More of the fast growing appendages wrap themselves around her legs. She thrashes around, but only succeeds in falling to the floor. The tentacles continue to secure their victim. One tightly grips her crotch, pressing firmly against her pussy through her pants. Another pops some buttons of her blouse as it finds its way to her nipple. The helpless Oo'lick gasps with surprised arousal before a tentacle forces itself inter her mouth. Wishing you could stay and watch her violation, you move on.

You step over the destroyed turret and out into a wide corridor for moving machinery or supplies. You shut the door behind you and once again seal it with your shotgun. The more locked doors between you and this Epsilon Squad the better. As a final surprise, you leave a concussion grenade in front of the door with a proximity detonator. Looking to your left you see a few stacks of metal barrels and some open doors behind them. Good cover and lots of opportunities, it's the smart choice for a stand. You reload your shotgun and toss the spent casings along with a scrap of your damaged jumpsuit towards the barrels. Then, you dash in the opposite direction pulling the confused Melodia along with you. You find a maintenance hatch and duck in.

Wanting to protect the exposed beauty should your subterfuge fail, you shoved Melodia into the tunnel first. This may have been a mistake; the cramped quarters make it hard to see the tunnel beyond her. On the other hand, you do get a great view of her wonderfully heart-shaped ass as she crawls. Still a little red from the spanking you gave her earlier when she said "yes ma'am" too slowly. Or was it too quickly? Her cunt lips and her soft thighs framing them were glistening with her own juices. The vibrator was still persistently humming away. It was held in place by a thong-like metal harness that was almost engulfed by her gorgeous globes of flesh. That ass could mesmerize you for hours if you didn't have a job to do.

You can't just keep running and hope you stumble across an escape pod. Looking around the maintenance tunnel you have two options. Destroyers like this usually have everything the officers need near their quarters. Following the data cables to the bridge would lead you to a shuttle or escape pod. There would be some security stationed there that you would have to defeat before more arrived. Or you could head deeper into the ship. The sections for servicing the main guns should also have escape pods near, in case of an overload. They would be harder to find but those sections should be abandoned.

Where to?

More fun
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