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Chapter 19 by Zingiber Zingiber

How do you convince Nan to talk with you?

Cast CHARM: Roll Cunning (+1)

Susan's magical "cats' eyes" spell is a great advantage as you peer across House Beavertail's cellars. A Charm spell ought to do the trick for making Nan willing to talk before she does anything drastic to Susan. You catch a gleam of red hair round the side of a pillar, point your wand, and cast CHARM.

⚅⚀ + 1 = 8.

When you CAST A SPELL, on a 7-9, choose one.

  • The spell is deflected or pre-empted by your opponent. Have a MAGIC DUEL.
  • Fumble-success: The spell takes effect and backfires (as below): Stunned for a turn or drop your wand (either of these gives Nan initiative), damage something or injure a bystander, or perhaps the spell takes effect on you instead or as well.
  • Success by main ****: The spell takes effect, but you take a Consequence or faint.

You have 1 XP, no FRIEND, no FAVOR, nor any CONSEQUENCE.
You are in female form.
Susan's "OCULUS FELINUM" spell helps you see in the dark.

What happens when you cast CHARM? (choose one and narrate the results)

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