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Chapter 20 by Zingiber Zingiber

What happens when you cast CHARM? (choose one and narrate the results)

Fumble! CHARM takes effect on you both.

You catch a gleam of red hair round the side of a pillar, point your wand, and cast CHARM with all your might. Nan shouts a counterspell, and the interaction of your magics crackles in the air for a moment before following the path of least resistance back up your wands and into your bodies.

You feel an electric jolt and a moment of head-spinning confusion. You stand, breathing heavily and trying to collect yourself. Across the dim cellar, you see with Susan's cat's-eye spell that Nan is doing the same.

She shakes her head. "Why are we even fighting?" she says.

"I don't know," you say. Wait, wasn't Nan going to do something to Susan? You wanted to talk her out of it.

Nan kindles a light on her wand. "You're not a spy for the Warden, are you?"

"No, I would never do that to you," you say, believing that earnestly in this moment.

"Who are you?" Nan asks, stepping forward and searching your face. "You're a...girl?"

"I'm Peregrine Poesy, a first-year," you say.

"What were you doing?" she asks, holding up her lit wand. Her long red hair gleams in the witchlight, and her voice gives you lovely shivers. You can't remember when you've felt like that before.

"I, I came to find you," you say.

Your eyes widen, taking her in. You have little flashes of Nan directing the ritual, her tall, imperious presence, her climax in the throes of her boon-sacrifice, taking Bruno's seed in her mouth. You can still perceive a grassy sweetness from Bruno's first eruption, smeared upon her skin.

"Why?" Nan asks. Her eyes meet yours, and you stare into one another's depths.


For game purposes, treat being under the effects of CHARM as a CONSEQUENCE. Take -1 Forward on all rolls until removed, and if appropriate, describe failures or complications as a result of being charmed to be Nan's friend. Because you succeeded in casting CHARM on Nan, treat her as a FRIEND. Take +2 to ENCOUNTER Nan until you roll a Miss, take a Consequence, or have to go to Detention or the Infirmary.

You have +1 XP, you are in female form, you have a CONSEQUENCE (Charmed by Nan), and you have Nan under your Charm (+2 to Encounter Nan).

ENCOUNTER Nan. You may give in to the CHARM's inclination to make friends or get a favor from Nan, or to have sex with her; or you my persist in trying to talk Nan out of her **** against Susan.

Tell Nan what you want, then Roll +Diligence (+3) (+2 Diligence, -1 Consequence, +2 Charm) to ENCOUNTER Nan.

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