Skill Level: 10,010

High Level Skills mean high level fun.

Chapter 1 by ReaperofBalance ReaperofBalance

We've all seen or played RPGs where a character has a diverse set of skills or the times players just pump up one skill in particular to give them an edge. Well, in this case you/whichever character have been amping up a skill for a REALLY fucking long time, racking up 10,010 points into that skill (the 10 to make the skill at a base level and then 10,000 points to boost it), and now it's time to enjoy it.

There's a diverse range of skills across the board that can be helpful for what you seek to do.

ALCHEMY: Easy money, whether selling potions or turning metals into solid gold. However, what about love potions? Lust Potions? Endowment increase potions? Mind altering potions? And of course, all those not necessarily being potions, but salves, rubs, oils, waxes to melt, etc. etc. You could poison one person by just letting them take a whiff of a candle and the next one could be turned into a mindless sex toy for you, or someone else if you want to sell out your services.

RUNE CRAFTING: Runes have a diverse set of uses, mastering it can provide many capabilities since many can't even create a rune the size of a door, but mastering it means you can do one the size of a grain of rice. healing, empowering, mind altering, transmutation, the list goes on and on. Plus, the rings of Power were half forged through rune crafting and were done by a fine master, but not someone with over 10,000 points put into that skill, so limits are not a thing.

THE MIND ARTS: Reading the mind, changing the mind, altering the mind, dominating the mind, erasing the mind, warping the mind, all of it is done through the mind arts in some way. You can steal the information from one person, then completely rearrange the mind of another to serve you devotedly, while a third simply has been altered to think of something else. Another example is making your mother, sister, or whoever "forget" things to make life more interesting: Forget why they shouldn't walk around naked or in lingerie while at home, forget why they shouldn't let you look at them naked or feel them up, etc etc.

INTIMIDATION: The art of intimidation is an art in itself, anyone can just have a muscle head storm up and demand something, but being subtle, deliberate, and thorough can do a lot and the fear it brings can give you many doors and opportunities. Women doing as they're told to not be harmed, men doing what is ordered or handing over anything/anyone to you to not face your wrath, and much more.

HAGGLING: The art of business dealing and wheeling with others, but it can be so much more. Haggling can make it so you pay $3 for something worth $20 when you have some points in it, but 10,010? Well, you can get the chef to give you the meal for free and let you fuck his female staff members without breaking a sweat. And if you're a lawyer? you're gonna get a lot of clients and "thank yous" coming your way.

SPEECHCRAFT: A skill to inspire, break the will, motivate, or change the minds of many, a skill many a politician tries to master, especially those of Tamaril and Skyrim, and it can be used for a variety of things.

PERSUASION: The art of convincing someone to seeing things your way. It can be subtle, blunt, harsh, soft, and can be an effective tool to save time, energy, and resources.

GENJUTSU: The art of illusions, but the illusion being so real that person can't distinguish from it can give you total and utter control over the target. The mind makes things real, the mind submits, the mind accepts, the mind obeys to the superior influence.

TECHNOLOGY: Mastering technology can give a wide array of options. Advancing medicine, transport, weapons, armor, and more. However, it also means you can create devices to control others, make them obey, do, or think whatever you want without them even noticing, whether that's programs they see or hear or if a device is put on them, doesn't matter as it can easily be done by you.

AFFECT/DOMINATE MIND: The Jedi and Sith way of controlling and using others through the . Some with strong wills can resist for a while, but will be overwhelmed when hit enough with it. However, so called masters of the at best have a skill 150 in this, so what could you do with a skill of 10,010?

BRIBERY: The art of offering something in exchange for something else on less than... ethical or legal terms. However, a master at bribing knows how to get what they want without giving much in return when seeing who gained what. Some master bribers could even get something for nothing in exchange for a hint of something in the future.

ACTING: While seeming mundane, a skilled actor can make people believe anything they want them to believe. Dedication to the part can help, and in reality it is truly just a deception skill dressed up in a better terminology.

SEDUCTION: The art of seducing can open a lot of doors, people lower their guard, they stop thinking clearly, they do just about anything when properly seduced. With your skill level? You could walk up to a woman and say "Let's fuck" and she'd think you said the greatest pick-up line in history while being sincerely flattering to her.

CRAFTING: A wide range of things for here: Potions, Engineering, Chemistry, forging, Alchemy, making tech, and more fall under this umbrella of a skill and all can benefit from having such a high point amount.

MAGIC: A broad and expansive skill that can help in a variety of ways since many other skills stem from magic: Conjuration, alteration, alchemy, rune crafting, the mind arts, all spells of course, and more.

CHARISMA: the staple of all speech items, the natural swagger to get people to like you, follow you, and obey you. With a high enough point amount put into this, all forms of talking and attitudes can be succeeded. With this all speech/attitude items automatically have a +5,000 to a chance of success (and who has high enough stats to resist that????).

INTELLIGENCE: The staple of many things counting crafting, technology, magic and more giving those specific skills a +5,000 to them just because of the your points in Intelligence.

WISDOM: A key factor in many things and NOT the same as Intelligence. Wisdom modifies and improves the , Magic, knowing when to try something and when not, and can even affect the speech items like Charisma can by knowing what to say and when to say it. Like the previous two, it gives a +5,000 to the skills associated with it right off the bat.

And the list goes on and on.

However, maybe you're a type that didn't spend all 10,000 points into one skill and instead broke it up between a few skills that support each other and thus you do essentially have a 10,000 score in a skill, it just happens to be two or more put together.

So what's it gonna be?

(Public story, so feel free to add chapters as you please and it can be in first, second, or third person)

So who is it and what skill has been chosen?

Want to support CHYOA?
Disable your Ad Blocker! Thanks :)