Where do you go?
Time For A Detour
You hate being away from your friends but if there's anything that can help you find out what's happening in the house it's probably in Keith's office. You head down the path you remember, hoping this won't backfire on you.
The longer you walk the more convinced you are this is the right path. Eventually you come to the familiar sight of Keith's office and shut yourself within. You begin rifling through your brother's papers in the search for truth, set to the sounds of screaming guests and various monsters.
You read about the house's original owner, his plan to create some kind of device that can manipulate reality to create monsters. It sounds ridiculous but so does everything you've seen in the house so far. You find the most important bit of information too, the location of this 'array'. It seems to stretch throughout the house but it's core is deep in the basement, if it's destroyed that should be the end of this nightmare.
You grab the paper with the location and get ready to leave. As you do you can't help but notice you can hear far fewer guests - and far more monsters. You sprint back the way you came, hoping you'll find your friends soon.
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