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Chapter 4
by Progenitor
Character Creation (W/ Stats and Rules)
The Character Sheet
The next chapter will be a blank character sheet you can use for making your characters. Please note that this story will focus way more on the story and random events than it will stat play, so, while being based on D&D 5E and borrowing heavily from that, I'm way more focused on story and will be dumbing down A LOT of stuff. It's also supposed to be hard, so Stats will start very low. You've been warned.
In an effort to promote diversity in characters I've included a large (and growing) list of available races. I've also eliminated Classes and stuff for the time being; you'll be able to determine who your character is and their role in the lands of Impregnatar by adjusting your Stats as you level up.
I request a picture for your Appearance block. Just a reasonable representation of your character. You may give a written appearance if one isn't available. Personality isn't required, and neither is Alignment.
NAME: Self explanatory.
Level: Everyone starts at 1. You gain 2 points per level gained to increase any Stat, including Actions. Leveling Up automatically heals injuries and increases depleted stats back to full as well as resets the Vigor countdown. You may also gain 1 Spell or Ability when you level up, so contact the Game Master to add it! They should be compatible with D&D 5E to best fit the game's mechanics.
XP: Don't worry yourself about XP too much; I'll be generous when I grant it and do the math for you. To give you an idea of how much XP you'll need, it's (Your Level x 100 + 10%). So you need 110 XP to advance to Level 2 and level up. You then need to gain 220 XP more to go to Level 3 (so you'll have 330 XP total when you Level Up to Level 3). You'll gain XP through posting (25 XP per post), surviving encounters (encounter / creature level x 10), random bonuses, and other means. If at any time you gain XP as a decimal percentage it'll automatically round up to the next whole number.
RACE: There are multiple races you can play in Impregnatar. Because of the nature of the game and stat gains you will see there is little difference between races save for the occasional stat boost.
- Human (Hailing from all walks of life, Humans have the versatility and tenacity to excel at whatever they set their minds to. Humans receive an additional 2 points to spend at character creation.)
- Elf (One kind of Elf. Don't complicate this...: - 1 to Evasion/Fleeing/Running rolls because everyone wants to fuck some babies into you.)
- Dwarf (Hardy and resolute people, Dwarven society is based in a rigid caste system. All Dwarves receive a +1 bonus to Vitality, they also choose between +2 to a Combat Stat or Talent.)
- Halfling (Halflings, Hobbits to some, are a cheerful lot, bringing merriment and well intentioned pranks to all they meet. Halflings receive a bonus +1 bonus to Dexterity or Charisma, and have advantage on rolls regarding stealth.)
- Dragonborn (Humanoid dragon being; Start with Firebreath spell, in addition they can fly. (Flight is limited by endurance. Roll one D20+Endurance. Success on 10 - character level. Gain +3 to your speed while flying.), they also gain +1 Mana.)
- Nefilem (Born from the cursed union of demon (or devil) and a mortal, Nefilem have talents in seduction and magic. Nefilem receive a +1 to Charisma, as well as being able to cast spells at one level higher than they should be (thus at level 2 they can cast level 3 spells, at level 3 they can cast level 4, etc.) )
- Nymph (The eerily enchanting and bewildering spirits of the Forest, Nymphs have a higher libido than most creatures, but they can turn that lust into power. In addition to the +2 minimum for Libido, Nymphs are able to convert libido into mana (1 point for every 2 libido, unable to exceed maximum mana). They cannot gain libido from masturbation or by themselves in general, instead losing it, however. )
- Orc (+1 to Strength, regain 1 Vigor anytime it is reduced to 0, however every time they do so, their max vigor goes down by 2 points (has to be at least 2 Vigor to use it, in which case they go down to 1 max and they lose 1 Strength in addition, but can only be used once.) until they get well rested. They can eat raw meat without any bad side effects.)
- Goblin (+1 Evasion and Dexterity, Does not get lost when enslaved. They’re also naturally very elastic.)
- Slime (+1 Strength and Endurance. Being goo throughout (with a solid core floating somewhere within their body, position being wherever they want, making it really hard to capture them, but if the core is captured, they're instantly captured. They roll advantage to grappling dodges.), they can be impregnated by receiving sperm through any orifice. They can also shift parts of their body around slightly, allowing them to change gender at will. (Even without a vagina, they can still be impregnated.) They also cannot be caged.)
- Centaur (+1 to Agility, +1 to any Running/Fleeing/Evasion type roll, in addition they gain +3 to Ranged Combat when using a Bow.)
- Drow (The Drow of the Underdeep are a cruel and sadistic sort, using their powers of manipulation to sway things in their favor. All Drow receive either a +1 to Intelligence or Charisma, can see perfectly in the dark, as well as rolling advantage when defending against magic.)
- Satyr/Faun (Male/Female Satyr: +1 to Virility/Fertility. You roll advantage when defending against spells relating to charming. You also start with the Vicious Mockery cantrip.)
- Gnome (Crafty, and often greedy, Gnomes have a predilection for pranks and shiny objects. Gnomes cannot gain more than 1 HP but they can start with either a cantrip of their choice or a ‘treasure sense’ that makes loot they find roll on a rarity table one step higher than normal. )
- Fairy (Never gain more than 1 HP, add +1 Mana every time you level up. They can revive someone who died within the last 5 minutes by permanently expending 1 point of their max Mana.)
- Harpy (Always lays eggs when impregnated, +1 Speed & Agility and Evasion, They can fly. Flight range based on their Endurance Stat and while flying their Speed & Agility goes up by 2 and Evasion goes up by 1.)
- Lamia/Naga (Lamia are very charming snakepeople. They gain +1 to Charisma. Capable of ingesting a target into their body (vore), 50/50 chance of being impregnated with eggs, they always roll advantage when grappling.
Alternatively you can choose to be a Naga on character select, they’re water versions of Lamia adept in spellcasting. They gain +1 Mana and Intelligence, in addition they can breathe in water, they also roll advantage when grappling.) - Zora (+2 Close Combat when using a spear. Swimming doesn't require Endurance. Breathe in the water, they roll advantage while underwater. They’re actively hunted by horny water monsters...)
- Minotaur (+2 to strength; females and futas are always lactating, Their horns act as a powerful weapon. (1d6+Strength) but it might cause people to crave them...)
- Beastkin (They come in all shapes and forms, whether it be canine, feline, or truly anything in between! Beastkin Wolves receive a +1 bonus to Perception, Neko +1 Speed & Agility, Kitsune +1 Dexterity. They can speak with animals, and tend to give birth in litters. Carnivores can eat raw meat without side effects, but if they eat vegetables.. They gain a random stat debuff until they rest. Herbivores are the reverse. Omnivores are normal.)
- Beastkin Usagi (A Bunny subspecies of Beastkin that live very rough lives. Usagi gain a +1 to Fertility/Virility, Luck, Speed & Agility and Survival. They get hunted by everything and always birth at least triplets. In addition they can speak to animals and tend to birth litters like a regular Beastkin. Also they're Herbivore kinds. (read above for what that means).)
- Vampire (Can start as a Vampire or be turned. Receive bonuses of original race, but also gain the ability to continue functioning while Vitality, Vigor or Endurance are at 0 or negative. While all these stats are at or below 0, all other stats will start to randomly be lost, if all other stats reach 0, they turn to dust and die. Ingesting any sexual fluid will enthrall the vampire to be obedient to the fluid's 'donor'. Vitality, Vigor, Endurance and Mana do not recover with time or rest, but do recover upon ingesting blood or sexual fluids, the same applies to lost stats.)
- Kobolds (Kobolds are the unassuming minions of creatures much larger than them, and are thus used to being on the lower rung of the totem pole in Monster Society. Always lays eggs when impregnated. They do not auto lose once enslaved, as well as having a +1 to armor in part to their scales and they also have claws as a natural weapon. (2d2 damage).)
- Siren (Can breathe in water, +2 Talent, can once a day use a song to entrance someone else for 12 hours. (Charm using a Talent roll against a Constitution roll.).)
- Aasimar (The Angelic cousin of the Nefilem, the Aasimar are a race of godly folk who are the descendents from beings of the Celestial Planes. Aasimar receive a +1 bonus to Charisma or Strength, as well as choosing between a minor healing ability (1d4+1 vigor once per day) or a smite (1d4+1 damage on an attack once per day). )
- Amazon (A Humanoid tribe of only strong, darker skinned women and futas. Receives +1 to Strength and Fertility in addition to a +2 to Close Combat, if their child is a humanoid, they always birth females or futas.)
GENDER: Male, Female, or Futa/Futanari: Be warned, there are situations that can transform you to the opposite sex!
ARMOR: The compound value of what you're wearing (armor included). An enemy must roll higher than your armor to hurt you. Please note that while clothes can be worn with armor, different kinds of armor can't always be worn together.
STATS: Broken into categories- LIVELIHOOD, PHYSICAL, MENTAL, COMBAT, and SKILL. 2 is an average rating for any Stat. 1 is below average. 0 is no proficiency whatsoever but does not mean you lack that Stat; it just means you don't get any sort of bonus to your roll. Each Stat starts at 1. You get an additional 6 points to distribute as you please. You can also lower a Stat to raise another (so lowering Strength to 0 for example to give that point to Vitality).
STAT CAPS: All stats do have a max cap. Normal stats cap at 10, Fertility/Virility caps at 8 and Actions cap at 4 however.
:LIVELIHOOD:
- Vitality: (Basically Hit Points. You DIE when this is reduced to 0)
- Vigor: (Your ability to keep going, a will to survive. You can be Lost when it is reduced to 0 in most cases. You start losing Life in certain circumstances. Lose 1 Vigor every 5 posts if you're not eating / drinking.)
- Mana: (Essentially the number of Spells you can cast. Use 1 Mana to cast one Level 1 Spell. Regain 1 Mana after a Short Rest, and full Mana after a Long Rest.)
- Initiative: (The likelihood that your character will take the initiative and attack first when the opportunity arises.)
- Actions: (The number of actions you may take per post. You are not limited in how you use your actions. Anything can be an action, but most common actions will be Travel (3 miles over land or room to room / street to street in an urban area), Explore, Craft* (details coming soon!), Run (initiated through a Speed & Agility roll), Cast Spell, or Attack
- Libido: (Naturally starts at 0. You gain 1 Libido every day in the game. Libido is essentially horniness and is a penalty against your character when you role to not get charmed / seduced / whatever. It will cause your character to make bad decisions. Masturbation removes 1 Libido. Sex reduces it to 0. Some events will cause you to gain Libido.)
:PHYSICAL:
- Strength (How strong you are. Your ability to lift and carry things.)
- Speed & Agility (Self explanatory. How fast you are and general athleticism. Good when trying to Run.)
- Endurance (How long you can Swim / Fly / Run. Sometimes used for rolling, but generally is treated as a reducible value like Mana. Will regain 1 per short rest or the full amount after a Long Rest.)
- Dexterity (Finger and hand deftness. Really important when pickpocketing, picking locks etc)
- Virility/Fertility: (How easily it is for your character to make babies. This may be a bad thing...)
:MENTAL:
- Intelligence (A general scale of your smarts.)
- Wisdom (A general scale of knowledge from experience.)
- Constitution (Willpower. Sometimes this can save your ass when being mentally manipulated or just when you're too low in Vigor to go any further!)
- Charisma (The ability to charm people, convince, or influence.)
- Perception (Reasoning and observation.)
:COMBAT:
- Close Combat (Bonus to hand to hand combat, knives, swords, and other handheld weapons)
- Ranged Combat (Bonus to Bows, Slings, and other projectile weapons)
:SKILL:
- Luck (Sometimes things are just out of your hands...)
- Evasion (Skill at avoiding someone or something.)
- Survival (Your ability to forage for food, water, and supplies; avoid naturally occurring dangers)
- Talent (Musical talent, ability to make things, entertaining, etc.)
ABILITIES: Characters will have opportunities to gain abilities as they advance either through encounters or learning experiences or as simple rewards. Most characters will not start with any abilities.
SPELLS: Spells are based on DnD 5E, with more homebrew spells coming later. Spell Level is based on your character's level. Spells can be gained by spending 5 Stat Points (by saving them or even spending your starting 5 points) or learned through exploration of the world. Since there are no Classes or Alignments pretty much all spells are game.
INVENTORY: You start with 2 Inventory spaces; your hands. (You are naked, after all...). You gain Inventory spaces by finding equipment that augments your ability to carry supplies.
APPEARANCE: Instead of a lengthy write up, a picture is preferred. It makes for a quick reference and simplifies your application.
STATUS: Special notes on your character, including injuries, pregnancy, etc.
What's next?
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IMPREGNATAR
A KINKY GAME OF SURVIVAL AND IMPREGNATION
An interactive survival story that's like a combination of D&D, Dark Souls, and Zelda, YOU play and write as a character in the video game world of IMPREGNATAR. Your character awakens, spawned into the middle of nowhere in a game world with little memory of who they are, how they got there, and all but the faintest of survival assets. Post by post they will explore their surroundings hoping to gain skills, level up, and survive by avoiding any Bad End scenarios with a horrific (and probably kinky) fate. Each character gets one chance, but meeting a Bad End results in being permanently Lost. In the land of IMPREGNATAR where everything wants to breed you, do you have the skills (and the luck) to survive? Contact me on Discord @Progenitor Rex#0397 for more information!
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Updated on Sep 30, 2024
by SkyDreamer
Created on Jul 8, 2020
by Progenitor
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