What's next?
Spell list (minor spoiler)
A/N: I've been debating for months now whether or not to post this chapter... I guess I'll just say, "Fuck it."..also note, some spells are future planned and have not been learned in story yet.
While working on the upcoming chapter, I found myself contemplating whether to share Jabulani's list of known spells, even if they haven't been featured in the story yet.
General shaman spells
- Nature's Healing Touch: The shaman calls upon the power of nature to heal wounds and ailments, accelerating the body's natural healing processes.
- Spirit Communion: The shaman communicates with spirits and ancestors to gain guidance, wisdom, and insight into the past, present, and future.
- Elemental Manipulation: By channeling the elements (earth, water, fire, air), the shaman can create elemental effects such as summoning a small rainstorm, creating gusts of wind, or conjuring fireballs.
- Ancestral Protection: The shaman invokes the protection of ancestral spirits to shield themselves or others from harm and negative energies.
- Totem Enchantment: The shaman imbues totems or charms with magical properties to enhance abilities or protect against specific threats.
- Nature's Wrath: Drawing on the forces of nature, the shaman can unleash powerful natural disasters, like summoning earthquakes, causing lightning strikes, or triggering a sudden growth of thorny vines.
- Spiritual Cleansing: The shaman purifies an area or person from malevolent spirits, curses, or negative energies.
- Animal Shape-shifting: Through a ritual, the shaman can temporarily take on the form of an animal, gaining its abilities and senses.
- Aura Sight: The shaman can perceive auras, sensing emotions, health, and the general well-being of others.
- Dreamwalking: The shaman ventures into the dream realm, exploring the dreams of others and offering guidance or assistance.
- Plant Growth: The shaman accelerates the growth of plants, creating temporary bridges, barriers, or hiding spots in the wilderness.
- Spirit Animal Summoning: The shaman calls upon a spirit animal to aid them or their allies in battle or on a quest.
- Banishment: The shaman can banish malevolent spirits or entities back to the spirit world.
- Blessing of the Spirits: The shaman bestows blessings upon individuals or groups, providing them with increased strength, courage, or luck.
- Astral Projection: The shaman can separate their spirit from their physical body, allowing them to travel in the spirit realm or observe events from a distance.
- Nature's Embrace: The shaman can manipulate plants and vines to entangle foes, restraining them or creating makeshift barriers.
- Spirit Ward: The shaman erects a protective barrier that repels malevolent spirits and prevents their entry into a designated area.
- Elemental Infusion: The shaman can imbue weapons or objects with the power of the elements, adding elemental damage to attacks.
- Ancestral Recall: The shaman taps into the memories and experiences of their ancestors, gaining knowledge or skills from their lineage.
- Soul Purge: The shaman can cleanse a person's soul, freeing them from spiritual corruption or possession.
- Spirit Walk: The shaman temporarily leaves their physical body to traverse the spirit world, gaining insights or seeking guidance from powerful spirits.
- Nature's Bounty: The shaman blesses an area, causing plants to grow rapidly and providing an abundance of food and resources.
- Totemic Summons: The shaman summons spirit animals or guardians to aid them in combat or perform specific tasks.
- Weather Manipulation: The shaman can influence the weather, creating rainstorms, fog, or powerful gusts of wind.
- Spirit Binding: The shaman can temporarily bind a spirit to an object, using its power for a limited time.
- Protective Aura: The shaman envelops themselves or allies in a radiant aura that grants protection from harm.
- Ancestral Guidance: The shaman seeks counsel from their ancestors, receiving visions or messages that can help in decision-making.
- Nature's Harmony: The shaman brings balance and harmony to a chaotic or corrupted area, restoring its natural state.
- Spirit Migration: The shaman can facilitate the movement of spirits, guiding them to the afterlife or to their intended destinations.
- Elemental Fusion: The shaman can combine two or more elements to create unique and powerful effects, such as creating a fiery whirlwind or a freezing rain.
- Summon Elemental Guardian: The shaman summons a powerful elemental guardian to protect a sacred location or defend against a specific threat.
- Animal Empathy: The shaman can communicate with animals, understanding their needs and desires, and even convincing them to aid the shaman or their allies.
- Spirit Puppetry: The shaman can briefly control the actions of a targeted spirit, forcing it to perform a specific task or leave an area.
- Ancestral Blessing: The shaman invokes the blessings of their ancestors, granting temporary enhancements to their abilities or those of their allies.
Elemental Magic:
Fire:
- Fireball: Conjures a ball of fire that is hurled towards the target, causing immediate burning damage upon impact.
- Flame Burst: Creates a sudden explosion of flames in a localized area, damaging all enemies within its range.
- Ember Blades: Infuses weapons with fiery energy, causing them to deal additional fire damage with each strike.
- Fire Wall: Forms a wall of fire that can be used to block off paths, hinder enemies, or cause continuous damage to anyone who tries to pass through.
- Ignite: Sets the target or object on fire, causing them to take burning damage over time until the flames are extinguished.
- Inferno: Conjures a massive and intense firestorm, engulfing a large area and causing immense damage to all caught within it.
- Fire Shield: Creates a protective barrier of flames around the caster or allies, burning enemies who come into close contact.
- Fire Whip: Summons a whip made of fire that can be used for both combat and utility purposes, such as attacking foes or lighting torches.
- Combustion: Causes a target or object to explode in flames, dealing massive damage and potentially setting nearby objects on fire.
- Heatwave: Emits intense waves of heat, scorching enemies and potentially causing them to overheat or become fatigued.
- Fire Rain: Summons a rain of fire from the sky, pelting the area with fiery projectiles and causing damage to anything below.
- Fire Nova: Releases a powerful shockwave of fire in all directions, damaging and burning enemies in the caster's vicinity.
- Phoenix's Rebirth: Sacrifices a portion of the caster's health to create a massive explosion of fire, dealing significant damage to enemies while also healing the caster.
- Pyrokinetic Flight: Allows the caster to propel themselves through the air using controlled bursts of fire, granting temporary flight.
- Infernal Embrace: Envelops the caster or an ally in a protective cloak of flames, providing resistance to cold-based attacks and environmental hazards.
- Create Flames: Conjuring the Flames of Ignition, the caster beckons the very essence of fire. With an incantation, these mystical flames erupt, dancing and swirling in vibrant hues.
- Control Flames: The Control Flames spell grants the caster mastery over existing fire, transforming them into a pyromantic conductor. With a mere thought, the flames respond, flickering, dimming, or flaring with heightened intensity at the caster's command.
Water:
- Water Bolt: Conjures a high-velocity bolt of water that shoots towards the target with force, capable of piercing through objects and dealing damage on impact.
- Aqua Shield: Creates a protective shield of water around the caster or allies, offering defense against physical and magical attacks.
- Healing Waters: Utilizes the purifying properties of water to heal injuries and cure ailments when applied to wounds or consumed as a potion.
- Water Whip: Forms a whip-like construct made of water that can be used for both combat and utility purposes, such as attacking enemies or reaching distant objects.
- Misty Step: Allows the caster to envelop themselves in a veil of mist and teleport to a nearby location within their line of sight.
- Tidal Surge: Summons a powerful wave or surge of water that crashes into enemies, knocking them off their feet and causing significant damage.
- Aqua Jet: Enables the caster or an ally to propel themselves forward on a stream of water, granting swift movement or even limited flight over water surfaces.
- Drown: Manipulates water to suffocate the target by conjuring a water bubble around their head, cutting off their air supply.
- Water Breathing: Grants the ability to breathe underwater for a period of time, allowing the caster and others to explore aquatic environments.
- Whirlpool: Creates a powerful vortex of water that traps and pulls in anything within its range, causing damage and potentially drowning creatures caught in its grasp.
- Iceberg: Freezes a large volume of water into a massive iceberg, which can be used as a barrier, a stepping stone, or even launched as a projectile.
- Cleansing Rain: Summons a gentle rain that purifies the area it falls upon, dispelling curses, toxins, and malevolent magical effects.
- Frostbite: Uses extremely cold water to freeze and damage the target, potentially slowing their movements and causing frost-related injuries.
- Water Walk: Allows the caster and others to walk on the surface of water as if it were solid ground, making it easier to traverse bodies of water.
- Deluge: Unleashes a torrential downpour, flooding the area and creating hazards like high waters and mud, hindering enemies and slowing their movements.
Ice element spells
- Frostbolt: Conjures a freezing projectile that travels quickly towards the target, causing damage and potentially slowing their movements.
- Ice Armor: Creates a protective layer of ice around the caster or an ally, reducing damage taken and offering resistance against fire-based attacks.
- Icicle Spear: Summons a sharp icicle and hurls it at the enemy, impaling them and causing significant piercing damage.
- Frozen Pathway: Freezes the ground ahead, creating an icy pathway for the caster or allies to move swiftly or trip up pursuing foes.
- Blizzard: Summons a freezing storm of snow and ice, covering a large area and causing damage to enemies caught within it, as well as slowing their movements.
- Frost Nova: Releases a powerful burst of freezing energy from the caster, causing damage and freezing enemies in the immediate vicinity.
- Ice Wall: Constructs a solid wall of ice, which can be used as a barrier for defense, a climbing surface, or even to restrict enemy movements.
- Glacial Spike: Conjures a massive ice spike from the ground to skewer and immobilize a target, causing significant damage and hindering their actions.
- Frozen Time: Temporarily slows down time in a localized area, allowing the caster to maneuver more effectively or giving allies a tactical advantage.
- Ice Shard Volley: Releases a volley of sharp ice shards in multiple directions, hitting multiple targets and dealing piercing damage.
- Frostbite Aura: Envelops the caster with an aura of freezing cold, causing damage over time to enemies who come into close proximity.
- Cryomancy: Manipulates the moisture in the air to create a controlled blizzard, enabling the caster to direct the storm's movement and intensity.
- Glaciate: Creates an intense cold wave that freezes the ground and everything in its path, leaving a frozen trail behind as it moves.
- Frozen Prison: Traps a target in a block of solid ice, rendering them immobile and vulnerable to attack.
- Ice Sculpture: Molds ice into various shapes and forms, which can be used for artistic expression, decoration, or even to create temporary structures.
Air and wind element spells
- Gust: Manipulates the air to create a focused burst of wind, which can be used to push objects, knock back enemies, or extinguish flames.
- Levitate: Enables the target to float or hover slightly above the ground, granting temporary flight or reducing the effects of gravity for ease of movement.
- Whirlwind: Summons a rotating column of wind, creating a mini-tornado that can sweep up and throw objects or enemies caught within its radius.
- Zephyr's Grace: Grants the caster enhanced speed and agility, allowing them to move swiftly and dodge attacks with ease.
- Air Barrier: Creates a shield of compressed air around the caster or allies, providing protection against physical attacks and projectiles.
- Cyclone: Conjures a large and powerful whirlwind that sucks in and damages everything in its path, causing chaos and destruction.
- Feather Fall: Slows the fall of the caster or others, preventing injury from high falls and allowing for graceful landings.
- Air Blade: Forms a sharp blade of compressed air, capable of cutting through objects or enemies with ease.
- Wind Walk: Allows the caster or allies to move at incredible speeds, almost becoming one with the wind, and effectively avoiding obstacles and adversaries.
- Gale Burst: Creates a sudden and forceful blast of wind, blowing away enemies or objects from the caster's vicinity.
- Vacuum Pull: Generates an area of low pressure, drawing objects and enemies towards the caster like a vacuum.
- Air Displacement: Manipulates air to create areas of intense pressure, potentially crushing or immobilizing foes caught within the affected zone.
- Air Tunnel: Forms a tunnel of air in solid structures, such as walls or mountains, providing a secret passage for quick travel or escape.
- Whispering Winds: Utilizes the breeze to carry messages across vast distances, facilitating communication between far-off locations.
- Skyward Surge: Channels the power of the wind to elevate the caster or an ally high into the air, granting them an advantageous vantage point in battle.
Earth element spells
- Stone Barrage: Summons rocks or stones and hurls them towards the target with force, causing blunt damage upon impact.
- Earthen Armor: Creates a protective layer of earth around the caster or allies, providing defense against physical attacks and projectiles.
- Quicksand: Turns the ground beneath the target into unstable, sinking sand, potentially immobilizing them.
- Rock Shield: Raises a barrier of solid rock, acting as a sturdy shield to protect against both physical and magical assaults.
- Earthquake: Causes the ground to shake violently, generating tremors that disrupt enemies and structures within the area of effect.
- Stone Golem: Conjures a temporary earth-based creature to serve as a loyal guardian or ally, aiding in combat or other tasks.
- Burrow: Allows the caster or allies to dig into the ground and move underground, effectively traveling through soil and avoiding obstacles.
- Boulder Toss: Lifts a massive boulder and hurls it at the enemy, dealing heavy damage and potentially causing knockback
- Earth Spike: Causes spikes of earth to erupt from the ground, skewering and damaging enemies within the vicinity.
- Tremor Sense: Description: Enhances the caster's ability to sense vibrations in the earth, allowing them to detect movements or hidden objects in the ground.
- Earthen Grasp: Manipulates the earth to create a hand-like structure that reaches up from the ground and immobilizes the target.
- Stone Skin: Temporarily hardens the caster's or an ally's skin with earth energy, providing enhanced resistance against physical attacks.
- Seismic Rift: Creates a large crack in the ground that stretches out in a line, causing damage and potentially dividing the battlefield.
- Crystalize: Converts ambient minerals in the environment into sharp, crystalline projectiles that can be directed at enemies.
- Terraforming: Channels the power of the earth to reshape the terrain, creating hills, trenches, or other natural obstacles to gain a strategic advantage in battle.
Weather elemental spells
- Storm Summoning:
Description: This spell calls forth a powerful storm, combining rain, thunder, and lightning. The caster can direct the storm's movements and intensity, unleashing lightning bolts and torrential rains upon their enemies.
- Clear Skies:
Description: The opposite of storm summoning, this spell disperses clouds and clears the sky, bringing about fair weather and dispersing atmospheric disturbances.
- Windstorm:
Description: Creates a massive and turbulent windstorm, capable of lifting objects and creatures into the air, causing damage, and disrupting enemy formations.
- Sunburst:
Description: Amplifies the sun's rays to create an intense burst of light and heat, dazzling and potentially blinding enemies within its range.
- Frostwave:
Description: Manipulates the air and temperature to create a wave of freezing cold, causing frost damage and potentially freezing surfaces and enemies caught in its path.
- Hailstorm:
Description: Summons a hailstorm with large, ice-cold hailstones that can cause damage and hinder the movement of those caught in the storm.
- Fog Veil:
Description: Generates a dense and concealing fog, obscuring visibility and making it difficult for enemies to navigate or target accurately.
- Heatwave:
Description: Intensifies the ambient heat in the area, causing sweltering temperatures that can exhaust and weaken opponents.
- Blizzard Avalanche:
Description: Combines the powers of a blizzard and avalanche, creating a deadly storm of snow and ice that can bury enemies and structures under its immense weight.
- Rain of Fire:
Description: Manipulates weather patterns to make raindrops act like molten fire, causing burning damage to everything they touch.
- Thunderclap:
Description: Produces a deafening thunderclap that can stun and disorient nearby foes.
- Earthquake Storm:
Description: Combines the forces of an earthquake with stormy weather, causing widespread destruction and chaos.
- Solar Flare:
Description: Amplifies the sun's energy to create an intense burst of solar radiation, which can scorch and damage enemies within its range.
- Cyclonic Waterspout:
Description: Summons a waterspout, a powerful tornado over water, which can cause destruction and draw water and debris from the surface.
- Elemental Tempest:
Description: An ultimate weather spell that combines various weather phenomena into a cataclysmic event, capable of reshaping the landscape and causing havoc on a massive scale.
Nature spells
- Plant Growth:
Description: Accelerates the growth of plants, making them flourish and grow rapidly. This spell is useful for cultivating crops, creating barriers of thick vegetation, or obstructing paths.
- Healing Touch:
Description: Channels nature's restorative energy to heal wounds and mend injuries, promoting the recovery of the caster or their allies.
- Animal Empathy:
Description: Allows the caster to communicate with animals, gaining their trust and understanding their needs and intentions.
- Entangle:
Description: Manipulates the surrounding vegetation to ensnare and immobilize enemies, creating natural bonds that restrict movement.
- Bark Skin:
Description: Temporarily grants the caster or an ally enhanced resilience by transforming their skin into sturdy, bark-like material, providing additional protection.
- Nature's Ward:
Description: Forms a magical shield around the caster or allies, providing resistance against elemental and environmental hazards.
- Call of the Wild:
Description: Summons nearby animals to aid the caster, creating a temporary group of loyal animal companions.
- Forest's Camouflage:
Description: Allows the caster or allies to blend seamlessly into their surroundings, becoming nearly invisible in natural environments.
- Commune with Nature:
Description: Provides the caster with knowledge and insight about the surrounding environment, such as the presence of natural resources, potential dangers, or hidden paths.
- Photosynthesis:
Description: Draws energy directly from sunlight, allowing the caster to regenerate health or magical power during daylight hours.
- Shapeshift:
Description: Temporarily transforms the caster into an animal form, granting them the abilities and characteristics of the chosen creature.
- Nature's Fury:
Description: Unleashes the wrath of nature, causing the earth to tremble, winds to howl, and plants to attack enemies within the area.
- Growth Spurt:
Description: Rapidly enlarges plants and vegetation, turning them into towering obstacles or creating a natural barrier for defense.
- Harmony of Elements:
Description: Balances the natural elements in the surrounding area, calming storms, extinguishing fires, and restoring harmony to the environment.
- Druid's Awakening:
Description: An ultimate nature spell that channels the power of the entire natural world, bringing forth a tremendous force of rejuvenation and renewal, healing wounds, and revitalizing the land itself.
Magus spells- Adalwolf spellbook
- Arcane Strike: Empowers the magus' weapon with magical energy, allowing them to deal additional damage with each strike.
- Spellblade Ward: Creates a protective barrier around the magus, deflecting incoming spells and projectiles.
- Elemental Blade: Envelops the magus' weapon in elemental energy, adding elemental damage (fire, ice, lightning, etc.) to their attacks.
- Blink Strike: Allows the magus to teleport instantly to their target and deliver a devastating melee attack before returning to their original position.
- Mage Armor: Conjures a magical suit of armor around the magus, enhancing their defenses against physical and magical attacks.
- Arcane Shield: Forms a resilient shield in front of the magus, capable of absorbing and reflecting spells and attacks.
- Dimensional Rift: Opens a temporary rift to another dimension, releasing a surge of energy that damages and disorients nearby enemies.
- Blade Barrier: Creates a swirling barrier of magical blades around the magus, damaging and repelling foes who come too close.
- Siphon Magic: Drains magical energy from the target, weakening their spellcasting abilities and replenishing the magus' own mana.
- Telekinetic Grasp: Allows the magus to manipulate objects and enemies at a distance, lifting, throwing, or immobilizing them with the power of their mind.
- Time Dilation: Temporarily slows down or speeds up time in a localized area, affecting the movement and actions of both allies and enemies.
- Ethereal Form: Transforms the magus into an intangible, ghost-like state, allowing them to pass through obstacles and become immune to physical attacks.
- Enchant Weapon: Enhances the magus' weapon with a specific magical effect, such as life-stealing, freezing, or setting targets on fire.
- Mystic Charge: Channels magical energy into a devastating charge attack, enabling the magus to plow through enemy lines with immense force.
- Arcane Nova: Unleashes a powerful burst of arcane energy, damaging everything in its radius and leaving residual magical effects.
Enchantments
- Flamestrike Blade: Infuses the magus' weapon with fiery energy, causing it to burst into flames upon striking, dealing fire damage to foes.
- Frostbite Edge: Covers the weapon with a chilling frost, causing it to freeze the target on contact, slowing their movements and dealing cold damage.
- Thunderstrike Enhancement: Empowers the weapon with thunderous energy, creating shockwaves upon impact and dealing lightning damage to enemies.
- Venomous Enchantment: Coats the weapon with a deadly poison, causing targets to suffer from poison damage over time.
- Soulbound Edge: Binds the weapon to the magus' soul, allowing it to absorb the life essence of foes upon striking, restoring the magus' health.
- Searing Brand: Imbues the weapon with branding runes that inflict a burning mark on the target, dealing continuous fire damage.
- Icy Whirlwind: Envelops the weapon in an icy whirlwind that creates a freezing aura, slowing and damaging enemies in close proximity.
- Arcane Blade: Surrounds the weapon with a shimmering aura of arcane energy, increasing its effectiveness against magical creatures and barriers.
- Vorpal Edge: Grants the weapon the ability to strike with uncanny precision, increasing the likelihood of critical hits and causing devastating damage.
- Ethereal Laceration: Makes the weapon briefly ethereal upon striking, allowing it to pass through armor and defenses, bypassing resistances.
- Shadowblade: Shrouds the weapon in darkness, making it blend with shadows and granting the magus a chance to land stealthy sneak attacks.
- Disintegration Edge: Temporarily charges the weapon with destructive force, causing it to disintegrate armor and objects on impact.
- Blade of Light: Surrounds the weapon with radiant energy, making it effective against undead and creatures vulnerable to light.
- Sonic Resonance: Infuses the weapon with sonic vibrations, creating deafening shockwaves upon striking that disorient and damage foes.
- Time-Forged Edge: Temporarily imbues the weapon with the flow of time, allowing the magus to slow down or speed up their attacks at will.
What's next?
- No further chapters
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