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Chapter 2 by synnworld synnworld

What's next?

Spell list (minor spoiler)

A/N: I've been debating for months now whether or not to post this chapter... I guess I'll just say, "Fuck it."..also note, some spells are future planned and have not been learned in story yet.

While working on the upcoming chapter, I found myself contemplating whether to share Jabulani's list of known spells, even if they haven't been featured in the story yet.

General shaman spells

  1. Nature's Healing Touch: The shaman calls upon the power of nature to heal wounds and ailments, accelerating the body's natural healing processes.
  2. Spirit Communion: The shaman communicates with spirits and ancestors to gain guidance, wisdom, and insight into the past, present, and future.
  3. Elemental Manipulation: By channeling the elements (earth, water, fire, air), the shaman can create elemental effects such as summoning a small rainstorm, creating gusts of wind, or conjuring fireballs.
  4. Ancestral Protection: The shaman invokes the protection of ancestral spirits to shield themselves or others from harm and negative energies.
  5. Totem Enchantment: The shaman imbues totems or charms with magical properties to enhance abilities or protect against specific threats.
  6. Nature's Wrath: Drawing on the forces of nature, the shaman can unleash powerful natural disasters, like summoning earthquakes, causing lightning strikes, or triggering a sudden growth of thorny vines.
  7. Spiritual Cleansing: The shaman purifies an area or person from malevolent spirits, curses, or negative energies.
  8. Animal Shape-shifting: Through a ritual, the shaman can temporarily take on the form of an animal, gaining its abilities and senses.
  9. Aura Sight: The shaman can perceive auras, sensing emotions, health, and the general well-being of others.
  10. Dreamwalking: The shaman ventures into the dream realm, exploring the dreams of others and offering guidance or assistance.
  11. Plant Growth: The shaman accelerates the growth of plants, creating temporary bridges, barriers, or hiding spots in the wilderness.
  12. Spirit Animal Summoning: The shaman calls upon a spirit animal to aid them or their allies in battle or on a quest.
  13. Banishment: The shaman can banish malevolent spirits or entities back to the spirit world.
  14. Blessing of the Spirits: The shaman bestows blessings upon individuals or groups, providing them with increased strength, courage, or luck.
  15. Astral Projection: The shaman can separate their spirit from their physical body, allowing them to travel in the spirit realm or observe events from a distance.
  16. Nature's Embrace: The shaman can manipulate plants and vines to entangle foes, restraining them or creating makeshift barriers.
  17. Spirit Ward: The shaman erects a protective barrier that repels malevolent spirits and prevents their entry into a designated area.
  18. Elemental Infusion: The shaman can imbue weapons or objects with the power of the elements, adding elemental damage to attacks.
  19. Ancestral Recall: The shaman taps into the memories and experiences of their ancestors, gaining knowledge or skills from their lineage.
  20. Soul Purge: The shaman can cleanse a person's soul, freeing them from spiritual corruption or possession.
  21. Spirit Walk: The shaman temporarily leaves their physical body to traverse the spirit world, gaining insights or seeking guidance from powerful spirits.
  22. Nature's Bounty: The shaman blesses an area, causing plants to grow rapidly and providing an abundance of food and resources.
  23. Totemic Summons: The shaman summons spirit animals or guardians to aid them in combat or perform specific tasks.
  24. Weather Manipulation: The shaman can influence the weather, creating rainstorms, fog, or powerful gusts of wind.
  25. Spirit Binding: The shaman can temporarily bind a spirit to an object, using its power for a limited time.
  26. Protective Aura: The shaman envelops themselves or allies in a radiant aura that grants protection from harm.
  27. Ancestral Guidance: The shaman seeks counsel from their ancestors, receiving visions or messages that can help in decision-making.
  28. Nature's Harmony: The shaman brings balance and harmony to a chaotic or corrupted area, restoring its natural state.
  29. Spirit Migration: The shaman can facilitate the movement of spirits, guiding them to the afterlife or to their intended destinations.
  30. Elemental Fusion: The shaman can combine two or more elements to create unique and powerful effects, such as creating a fiery whirlwind or a freezing rain.
  31. Summon Elemental Guardian: The shaman summons a powerful elemental guardian to protect a sacred location or defend against a specific threat.
  32. Animal Empathy: The shaman can communicate with animals, understanding their needs and desires, and even convincing them to aid the shaman or their allies.
  33. Spirit Puppetry: The shaman can briefly control the actions of a targeted spirit, forcing it to perform a specific task or leave an area.
  34. Ancestral Blessing: The shaman invokes the blessings of their ancestors, granting temporary enhancements to their abilities or those of their allies.

Elemental Magic:

Fire:

  1. Fireball: Conjures a ball of fire that is hurled towards the target, causing immediate burning damage upon impact.
  2. Flame Burst: Creates a sudden explosion of flames in a localized area, damaging all enemies within its range.
  3. Ember Blades: Infuses weapons with fiery energy, causing them to deal additional fire damage with each strike.
  4. Fire Wall: Forms a wall of fire that can be used to block off paths, hinder enemies, or cause continuous damage to anyone who tries to pass through.
  5. Ignite: Sets the target or object on fire, causing them to take burning damage over time until the flames are extinguished.
  6. Inferno: Conjures a massive and intense firestorm, engulfing a large area and causing immense damage to all caught within it.
  7. Fire Shield: Creates a protective barrier of flames around the caster or allies, burning enemies who come into close contact.
  8. Fire Whip: Summons a whip made of fire that can be used for both combat and utility purposes, such as attacking foes or lighting torches.
  9. Combustion: Causes a target or object to explode in flames, dealing massive damage and potentially setting nearby objects on fire.
  10. Heatwave: Emits intense waves of heat, scorching enemies and potentially causing them to overheat or become fatigued.
  11. Fire Rain: Summons a rain of fire from the sky, pelting the area with fiery projectiles and causing damage to anything below.
  12. Fire Nova: Releases a powerful shockwave of fire in all directions, damaging and burning enemies in the caster's vicinity.
  13. Phoenix's Rebirth: Sacrifices a portion of the caster's health to create a massive explosion of fire, dealing significant damage to enemies while also healing the caster.
  14. Pyrokinetic Flight: Allows the caster to propel themselves through the air using controlled bursts of fire, granting temporary flight.
  15. Infernal Embrace: Envelops the caster or an ally in a protective cloak of flames, providing resistance to cold-based attacks and environmental hazards.
  16. Create Flames: Conjuring the Flames of Ignition, the caster beckons the very essence of fire. With an incantation, these mystical flames erupt, dancing and swirling in vibrant hues.
  17. Control Flames: The Control Flames spell grants the caster mastery over existing fire, transforming them into a pyromantic conductor. With a mere thought, the flames respond, flickering, dimming, or flaring with heightened intensity at the caster's command.

Water:

  1. Water Bolt: Conjures a high-velocity bolt of water that shoots towards the target with ****, capable of piercing through objects and dealing damage on impact.
  2. Aqua Shield: Creates a protective shield of water around the caster or allies, offering defense against physical and magical attacks.
  3. Healing Waters: Utilizes the purifying properties of water to heal injuries and cure ailments when applied to wounds or consumed as a potion.
  4. Water Whip: Forms a whip-like construct made of water that can be used for both combat and utility purposes, such as attacking enemies or reaching distant objects.
  5. Misty Step: Allows the caster to envelop themselves in a veil of mist and teleport to a nearby location within their line of sight.
  6. Tidal Surge: Summons a powerful wave or surge of water that crashes into enemies, knocking them off their feet and causing significant damage.
  7. Aqua Jet: Enables the caster or an ally to propel themselves forward on a stream of water, granting swift movement or even limited flight over water surfaces.
  8. Drown: Manipulates water to suffocate the target by conjuring a water bubble around their head, cutting off their air supply.
  9. Water Breathing: Grants the ability to breathe underwater for a period of time, allowing the caster and others to explore aquatic environments.
  10. Whirlpool: Creates a powerful vortex of water that traps and pulls in anything within its range, causing damage and potentially drowning creatures caught in its grasp.
  11. Iceberg: Freezes a large volume of water into a massive iceberg, which can be used as a barrier, a stepping stone, or even launched as a projectile.
  12. Cleansing Rain: Summons a gentle rain that purifies the area it falls upon, dispelling curses, toxins, and malevolent magical effects.
  13. Frostbite: Uses extremely cold water to freeze and damage the target, potentially slowing their movements and causing frost-related injuries.
  14. Water Walk: Allows the caster and others to walk on the surface of water as if it were solid ground, making it easier to traverse bodies of water.
  15. Deluge: Unleashes a torrential downpour, flooding the area and creating hazards like high waters and mud, hindering enemies and slowing their movements.

Ice element spells

  1. Frostbolt: Conjures a freezing projectile that travels quickly towards the target, causing damage and potentially slowing their movements.
  2. Ice Armor: Creates a protective layer of ice around the caster or an ally, reducing damage taken and offering resistance against fire-based attacks.
  3. Icicle Spear: Summons a sharp icicle and hurls it at the enemy, impaling them and causing significant piercing damage.
  4. Frozen Pathway: Freezes the ground ahead, creating an icy pathway for the caster or allies to move swiftly or trip up pursuing foes.
  5. Blizzard: Summons a freezing storm of snow and ice, covering a large area and causing damage to enemies caught within it, as well as slowing their movements.
  6. Frost Nova: Releases a powerful burst of freezing energy from the caster, causing damage and freezing enemies in the immediate vicinity.
  7. Ice Wall: Constructs a solid wall of ice, which can be used as a barrier for defense, a climbing surface, or even to restrict enemy movements.
  8. Glacial Spike: Conjures a massive ice spike from the ground to skewer and immobilize a target, causing significant damage and hindering their actions.
  9. Frozen Time: Temporarily slows down time in a localized area, allowing the caster to maneuver more effectively or giving allies a tactical advantage.
  10. Ice Shard Volley: Releases a volley of sharp ice shards in multiple directions, hitting multiple targets and dealing piercing damage.
  11. Frostbite Aura: Envelops the caster with an aura of freezing cold, causing damage over time to enemies who come into close proximity.
  12. Cryomancy: Manipulates the moisture in the air to create a controlled blizzard, enabling the caster to direct the storm's movement and intensity.
  13. Glaciate: Creates an intense cold wave that freezes the ground and everything in its path, leaving a frozen trail behind as it moves.
  14. Frozen Prison: Traps a target in a block of solid ice, rendering them immobile and **** to attack.
  15. Ice Sculpture: Molds ice into various shapes and forms, which can be used for artistic expression, decoration, or even to create temporary structures.

Air and wind element spells

  1. Gust: Manipulates the air to create a focused burst of wind, which can be used to push objects, knock back enemies, or extinguish flames.
  2. Levitate: Enables the target to float or hover slightly above the ground, granting temporary flight or reducing the effects of gravity for ease of movement.
  3. Whirlwind: Summons a rotating column of wind, creating a mini-tornado that can sweep up and throw objects or enemies caught within its radius.
  4. Zephyr's Grace: Grants the caster enhanced speed and agility, allowing them to move swiftly and dodge attacks with ease.
  5. Air Barrier: Creates a shield of compressed air around the caster or allies, providing protection against physical attacks and projectiles.
  6. Cyclone: Conjures a large and powerful whirlwind that sucks in and damages everything in its path, causing chaos and destruction.
  7. Feather Fall: Slows the fall of the caster or others, preventing injury from high falls and allowing for graceful landings.
  8. Air Blade: Forms a sharp blade of compressed air, capable of cutting through objects or enemies with ease.
  9. Wind Walk: Allows the caster or allies to move at incredible speeds, almost becoming one with the wind, and effectively avoiding obstacles and adversaries.
  10. Gale Burst: Creates a sudden and forceful blast of wind, blowing away enemies or objects from the caster's vicinity.
  11. Vacuum Pull: Generates an area of low pressure, drawing objects and enemies towards the caster like a vacuum.
  12. Air Displacement: Manipulates air to create areas of intense pressure, potentially crushing or immobilizing foes caught within the affected zone.
  13. Air Tunnel: Forms a tunnel of air in solid structures, such as walls or mountains, providing a secret passage for quick travel or escape.
  14. Whispering Winds: Utilizes the breeze to carry messages across vast distances, facilitating communication between far-off locations.
  15. Skyward Surge: Channels the power of the wind to elevate the caster or an ally high into the air, granting them an advantageous vantage point in battle.

Earth element spells

  1. Stone Barrage: Summons rocks or stones and hurls them towards the target with ****, causing blunt damage upon impact.
  2. Earthen Armor: Creates a protective layer of earth around the caster or allies, providing defense against physical attacks and projectiles.
  3. Quicksand: Turns the ground beneath the target into unstable, sinking sand, potentially immobilizing them.
  4. Rock Shield: Raises a barrier of solid rock, acting as a sturdy shield to protect against both physical and magical assaults.
  5. Earthquake: Causes the ground to shake violently, generating tremors that disrupt enemies and structures within the area of effect.
  6. Stone Golem: Conjures a temporary earth-based creature to serve as a loyal guardian or ally, aiding in combat or other tasks.
  7. Burrow: Allows the caster or allies to dig into the ground and move underground, effectively traveling through soil and avoiding obstacles.
  8. Boulder Toss: Lifts a massive boulder and hurls it at the enemy, dealing heavy damage and potentially causing knockback
  9. Earth Spike: Causes spikes of earth to erupt from the ground, skewering and damaging enemies within the vicinity.
  10. Tremor Sense: Description: Enhances the caster's ability to sense vibrations in the earth, allowing them to detect movements or hidden objects in the ground.
  11. Earthen Grasp: Manipulates the earth to create a hand-like structure that reaches up from the ground and immobilizes the target.
  12. Stone Skin: Temporarily hardens the caster's or an ally's skin with earth energy, providing enhanced resistance against physical attacks.
  13. Seismic Rift: Creates a large crack in the ground that stretches out in a line, causing damage and potentially dividing the battlefield.
  14. Crystalize: Converts ambient minerals in the environment into sharp, crystalline projectiles that can be directed at enemies.
  15. Terraforming: Channels the power of the earth to reshape the terrain, creating hills, trenches, or other natural obstacles to gain a strategic advantage in battle.

Weather elemental spells

  1. Storm Summoning:

Description: This spell calls forth a powerful storm, combining rain, thunder, and lightning. The caster can direct the storm's movements and intensity, unleashing lightning bolts and torrential rains upon their enemies.

  1. Clear Skies:

Description: The opposite of storm summoning, this spell disperses clouds and clears the sky, bringing about fair weather and dispersing atmospheric disturbances.

  1. Windstorm:

Description: Creates a massive and turbulent windstorm, capable of lifting objects and creatures into the air, causing damage, and disrupting enemy formations.

  1. Sunburst:

Description: Amplifies the sun's rays to create an intense burst of light and heat, dazzling and potentially blinding enemies within its range.

  1. Frostwave:

Description: Manipulates the air and temperature to create a wave of freezing cold, causing frost damage and potentially freezing surfaces and enemies caught in its path.

  1. Hailstorm:

Description: Summons a hailstorm with large, ice-cold hailstones that can cause damage and hinder the movement of those caught in the storm.

  1. Fog Veil:

Description: Generates a dense and concealing fog, obscuring visibility and making it difficult for enemies to navigate or target accurately.

  1. Heatwave:

Description: Intensifies the ambient heat in the area, causing sweltering temperatures that can exhaust and weaken opponents.

  1. Blizzard Avalanche:

Description: Combines the powers of a blizzard and avalanche, creating a deadly storm of snow and ice that can bury enemies and structures under its immense weight.

  1. Rain of Fire:

Description: Manipulates weather patterns to make raindrops act like molten fire, causing burning damage to everything they touch.

  1. Thunderclap:

Description: Produces a deafening thunderclap that can stun and disorient nearby foes.

  1. Earthquake Storm:

Description: Combines the forces of an earthquake with stormy weather, causing widespread destruction and chaos.

  1. Solar Flare:

Description: Amplifies the sun's energy to create an intense burst of solar radiation, which can scorch and damage enemies within its range.

  1. Cyclonic Waterspout:

Description: Summons a waterspout, a powerful tornado over water, which can cause destruction and draw water and debris from the surface.

  1. Elemental Tempest:

Description: An ultimate weather spell that combines various weather phenomena into a cataclysmic event, capable of reshaping the landscape and causing havoc on a massive scale.

Nature spells

  1. Plant Growth:

Description: Accelerates the growth of plants, making them flourish and grow rapidly. This spell is useful for cultivating crops, creating barriers of thick vegetation, or obstructing paths.

  1. Healing Touch:

Description: Channels nature's restorative energy to heal wounds and mend injuries, promoting the recovery of the caster or their allies.

  1. Animal Empathy:

Description: Allows the caster to communicate with animals, gaining their trust and understanding their needs and intentions.

  1. Entangle:

Description: Manipulates the surrounding vegetation to ensnare and immobilize enemies, creating natural bonds that restrict movement.

  1. Bark Skin:

Description: Temporarily grants the caster or an ally enhanced resilience by transforming their skin into sturdy, bark-like material, providing additional protection.

  1. Nature's Ward:

Description: Forms a magical shield around the caster or allies, providing resistance against elemental and environmental hazards.

  1. Call of the Wild:

Description: Summons nearby animals to aid the caster, creating a temporary group of loyal animal companions.

  1. Forest's Camouflage:

Description: Allows the caster or allies to blend seamlessly into their surroundings, becoming nearly invisible in natural environments.

  1. Commune with Nature:

Description: Provides the caster with knowledge and insight about the surrounding environment, such as the presence of natural resources, potential dangers, or hidden paths.

  1. Photosynthesis:

Description: Draws energy directly from sunlight, allowing the caster to regenerate health or magical power during daylight hours.

  1. Shapeshift:

Description: Temporarily transforms the caster into an animal form, granting them the abilities and characteristics of the chosen creature.

  1. Nature's Fury:

Description: Unleashes the wrath of nature, causing the earth to tremble, winds to howl, and plants to attack enemies within the area.

  1. Growth Spurt:

Description: Rapidly enlarges plants and vegetation, turning them into towering obstacles or creating a natural barrier for defense.

  1. Harmony of Elements:

Description: Balances the natural elements in the surrounding area, calming storms, extinguishing fires, and restoring harmony to the environment.

  1. Druid's Awakening:

Description: An ultimate nature spell that channels the power of the entire natural world, bringing forth a tremendous **** of rejuvenation and renewal, healing wounds, and revitalizing the land itself.

Magus spells- Adalwolf spellbook

  1. Arcane Strike: Empowers the magus' weapon with magical energy, allowing them to deal additional damage with each strike.
  2. Spellblade Ward: Creates a protective barrier around the magus, deflecting incoming spells and projectiles.
  3. Elemental Blade: Envelops the magus' weapon in elemental energy, adding elemental damage (fire, ice, lightning, etc.) to their attacks.
  4. Blink Strike: Allows the magus to teleport instantly to their target and deliver a devastating melee attack before returning to their original position.
  5. Mage Armor: Conjures a magical suit of armor around the magus, enhancing their defenses against physical and magical attacks.
  6. Arcane Shield: Forms a resilient shield in front of the magus, capable of absorbing and reflecting spells and attacks.
  7. Dimensional Rift: Opens a temporary rift to another dimension, releasing a surge of energy that damages and disorients nearby enemies.
  8. Blade Barrier: Creates a swirling barrier of magical blades around the magus, damaging and repelling foes who come too close.
  9. Siphon Magic: Drains magical energy from the target, weakening their spellcasting abilities and replenishing the magus' own mana.
  10. Telekinetic Grasp: Allows the magus to manipulate objects and enemies at a distance, lifting, throwing, or immobilizing them with the power of their mind.
  11. Time Dilation: Temporarily slows down or speeds up time in a localized area, affecting the movement and actions of both allies and enemies.
  12. Ethereal Form: Transforms the magus into an intangible, ghost-like state, allowing them to pass through obstacles and become immune to physical attacks.
  13. Enchant Weapon: Enhances the magus' weapon with a specific magical effect, such as life-stealing, freezing, or setting targets on fire.
  14. Mystic Charge: Channels magical energy into a devastating charge attack, enabling the magus to plow through enemy lines with immense ****.
  15. Arcane Nova: Unleashes a powerful burst of arcane energy, damaging everything in its radius and leaving residual magical effects.

Enchantments

  1. Flamestrike Blade: Infuses the magus' weapon with fiery energy, causing it to burst into flames upon striking, dealing fire damage to foes.
  2. Frostbite Edge: Covers the weapon with a chilling frost, causing it to freeze the target on contact, slowing their movements and dealing cold damage.
  3. Thunderstrike Enhancement: Empowers the weapon with thunderous energy, creating shockwaves upon impact and dealing lightning damage to enemies.
  4. Venomous Enchantment: Coats the weapon with a deadly poison, causing targets to suffer from poison damage over time.
  5. Soulbound Edge: Binds the weapon to the magus' soul, allowing it to absorb the life essence of foes upon striking, restoring the magus' health.
  6. Searing Brand: Imbues the weapon with branding runes that inflict a burning mark on the target, dealing continuous fire damage.
  7. Icy Whirlwind: Envelops the weapon in an icy whirlwind that creates a freezing aura, slowing and damaging enemies in close proximity.
  8. Arcane Blade: Surrounds the weapon with a shimmering aura of arcane energy, increasing its effectiveness against magical creatures and barriers.
  9. Vorpal Edge: Grants the weapon the ability to strike with uncanny precision, increasing the likelihood of critical hits and causing devastating damage.
  10. Ethereal Laceration: Makes the weapon briefly ethereal upon striking, allowing it to pass through armor and defenses, bypassing resistances.
  11. Shadowblade: Shrouds the weapon in darkness, making it blend with shadows and granting the magus a chance to land stealthy sneak attacks.
  12. Disintegration Edge: Temporarily charges the weapon with destructive ****, causing it to disintegrate armor and objects on impact.
  13. Blade of Light: Surrounds the weapon with radiant energy, making it effective against undead and creatures **** to light.
  14. Sonic Resonance: Infuses the weapon with sonic vibrations, creating deafening shockwaves upon striking that disorient and damage foes.
  15. Time-Forged Edge: Temporarily imbues the weapon with the flow of time, allowing the magus to slow down or speed up their attacks at will.

What's next?

  • No further chapters
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