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Chapter 7
by
SkyDreamer
Let's take a closer look at the various attractions, shall we?
Services
The Go-Bold Gamehouse offers a variety of services to their clientele in addition to gambling attractions. Many of these services can be accessed in exchange for coupons which can be acquired from the prize counter.
Helping out with these services is often a job given to temporary employees that are working for chips.
Exits
The Gamehouse has two exits, with different tolls to pay to use them. The cheaper one leads into the Lost Woods, while the more expensive one gives people a way out of the Lost Woods by connecting directly to Hyrule Field.
Restaurant
The house employs a selection of professional chefs who can easily make even basic meals seem like indulgences. For premium prices, they will serve extravagant meals that could be mistaken for something out of a five-star restaurant.
Hotel
To encourage their customers to stay and gamble for as long as possible, the Gamehouse is equipped with a substantial amount of bedrooms, of varying quality.
Budget bedrooms are deeper underground than most parts of the house. They are basically just small closets with piles of hay on the ground to sleep on, but being both soft and private makes them preferable to sleeping on the floor in the free backroom that zero-chip employees have to use.
Standard bedrooms are a comfortable size, with a basic double bed, a desk with a chair and an en-suite bathroom.
Luxury bedrooms are the only part of the establishment that is above ground, built into the side of the land-bridge that spans Lake Mekar to connect the Lost Woods to the rest of the Hyrule mainland. This allows for natural light to stream through the windows as the residents look out at the beautiful waters surrounding them. They have a king-sized bed, en-suite with hot tub, and all the other extravagant features that you might expect.
Brothel
Not all of the bedrooms within the Gamehouse are used for sleeping. Some are reserved for sessions of fun with the house's resident prostitutes, many of whom were **** into the job after losing all of their chips.
Prostitutes who have worked with the Gamehouse for a long time and earned the respect of the house may be provided with contraceptives free of charge. In the case of most prostitutes however, as the majority are new faces recently drafted in after losing their chips, they must purchase their own contraceptives with their own chips. The chips which, in most cases, they do not have.
This does create a high risk of pregnancy amongst the prostitutes as a default state. However, if this is not satisfying enough for some customers, then they can purchase the more expensive Impregnation Service. The client's chosen prostitute will be fed a Fertility Mushroom and restrained in a manner suiting the client's tastes. The client will then be able to enjoy having sex with their prostitute for as long as they desire until the house's magical pregnancy tests confirm that conception has occurred.
For an even higher fee, the client can rent (or buy, if they have an obscene amount of chips) total ownership of one of the prostitutes. They can do whatever they desire with them for the agreed time period, including removing them from the Gamehouse. However, once time is up, the prostitute will be magically transported back into the Gamehouse. If the prostitute is dead on return or dies within 24 hours of returning, the client will be summoned and charged a fee for damages to house property.
Other services offered by the house
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IMPREGNATAR | ANARCHY
A FREEFORM GAME OF SURVIVAL AND IMPREGNATION
An anarchy variant of IMPREGNATAR. While the original had a set handful of GMs, a canon timeline and balanced encounters, this version does away with balance by allowing anyone to GM any posts, including their own. This is an interactive survival story that's like a combination of D&D, Dark Souls, and Zelda. Your character awakens spawned into the middle of an unfamiliar forest. They have little memory of who they are or how they got there, and all but the faintest of survival assets. Post by post they will explore their surroundings hoping to gain skills, level up, and survive by avoiding any Bad End scenarios with a horrific (and probably kinky) fate. Or, in this case, probably experience as many Bad Ends as possible as they traverse multiple timelines.
Updated on Jan 1, 2025
by StabilizerEmerald
Created on Jul 26, 2021
by SkyDreamer
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