Chapter 6
by
SkyDreamer
So what civs are in this game, and can we win a culture victory?
Go-Bold Gamehouse
An underground haven of gambling and debauchery, the Go-Bold Gamehouse is a casino created by an alliance of goblin and kobold tribes.
When a customer enters the establishment, they are given two gambling chips, free of charge. The catch, however, is that the exit costs ten chips to use. Additional chips can be bought with rupees at the counter, and you can also exchange any excess chips for a variety of prizes, ranging from simple stuff like rupees and normal equipment up to rare and legendary objects such as powerful magical items.
They also offer services such as a restaurant, hotel and brothel. Complementary cases are also available for patrons to carry their chips in while inside the Gamehouse.
If a customer loses all of their chips and has no rupees with which to buy more, then all is not lost. There are some games that have a "zero-chip buy-in", which allow patrons to gamble for free to potentially win more chips. Losing these games, however, can carry heavy consequences, such as being impregnated or sold off as a ****.
Another option for no-chip patrons is to work for the Gamehouse directly, performing roles such as bunny girl or living footstool for the chip-holding customers. The salary is usually a meagre 1 chip per week. There is a back room for indentured employees to use for free, where they are provided with the most basic of food for survival and have to sleep in a pile on the small available floor space. They are provided with quality baths though, so as to not disgust the chip-holding customers.
Let's take a closer look at the various attractions, shall we?
IMPREGNATAR | ANARCHY
A FREEFORM GAME OF SURVIVAL AND IMPREGNATION
An anarchy variant of IMPREGNATAR. While the original had a set handful of GMs, a canon timeline and balanced encounters, this version does away with balance by allowing anyone to GM any posts, including their own. This is an interactive survival story that's like a combination of D&D, Dark Souls, and Zelda. Your character awakens spawned into the middle of an unfamiliar forest. They have little memory of who they are or how they got there, and all but the faintest of survival assets. Post by post they will explore their surroundings hoping to gain skills, level up, and survive by avoiding any Bad End scenarios with a horrific (and probably kinky) fate. Or, in this case, probably experience as many Bad Ends as possible as they traverse multiple timelines.
Updated on Jan 1, 2025
by StabilizerEmerald
Created on Jul 26, 2021
by SkyDreamer
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