Chapter 3
by 1Futa1
What's next?
Rules
Muto game
The three categories:
Muto: body transformations
Animus: transformations of the personality and mind
Potentia: adjustments to the rules or mechanics
The resources:
Muto gems (1 or 2 roll)
Animus gems (3 or 4 roll)
Potentia gems(5 or 6 roll)
8 player figures (2 per player)
Slot card (3 slots for players to place their figures, each correlating to one of the gem types).
All muto or animus cards give you a point when played (unless otherwise explained on the card). If you sacrifice another card of the same type the effect is used on you and you gain 2 points instead.
Muto and animus cards cost two of their respective gems whereas Potentia cards cost one potentia gem plus one of the other two gems (either one).
First turn begins with all players receiving two random cards before placing their figure pieces down on the gem slots.
Play begins with the player rolling a d6 to see what gems are picked up that round (1-2 for Muto gems, 3-4 for animus gems, 5-6 for potentia gems). All players pick up their gems if they have any of their figure pieces on the respective gem slots. They can buy a card from the card deck if they have the gems required for it. During this part they can also ask to trade gems with other players if they desire. Then the acting player can use their card action, either playing one card to affect another or using two (one sacrificed) in order to gain two points and to use the effect on themself. Finally before ending their turn they can move one of their figures to another gem slot.
You can trade out one card for another of the same type on your turn if you pay one potentia gem.
Added rule for streamers:
Once all players have completed their turns, a random selection of options will show to the viewers. Some affect all players, others will only affect one, showing who will be targeted if the singular change is selected by the audience. The players will be unaware of the majority of theses kinds of changes. Some of these changes are fairly harmless or have a minor effect on play while others can have a huge impact on the players. The viewer's remain aware of this change.
Once one player has 15 points all other players get one more turn to try and pass them. If no one player has the most points once the turn order gets back around to the person who reached 15 then they go around again. Play continues until someone has more points than everyone else at the beginning of the turn of the player who originally reached 15 points.
What's next?
- No further chapters
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Updated on May 8, 2025
by Willow Tindersmith
Created on Aug 15, 2021
by 1Futa1
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