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Chapter 34
by youdontknowme87
ONWARD TO ADVENTURE!
Route 4!
While this wasn't Bell's first time stepping onto Route 4, she wasn't just going to be lurking around the entrance, she was going to be heading through and towards the other side. She takes a deep breath and lets it out as a huge smile forms on her face. "Ok, lets do this!"
(Counting this as the start of a New Session, so Mastery Points will refresh. I'll also roll a "Set the Scene" to try and make things a little more interesting. Bell heads to Route 4 after healing up her Pokémon. Does Louis catch up to Her? I'll say unlikely since Bell is actively trying to avoid him. Yes/No[Unlikely]: 1, 2 No, Bell manages to ditch Louis.)
(Set the Scene: Complication [5] All is not as it seems, [6] Altered Scene; Alteration [5]: Add a Pacing Move, Pacing Move[4]: Advance a Threat. Thinking this is a good time to introduce Team Rocket again. With that in mind I'll also be making d100 rolls to determine what Bell encounters as she travels the route. The tables will be at the end.)
(First Area Roll d100: 7 Empty. OR IS IT!!!!??? Yeah, the first space seems like it could/should be empty.) For the first half hour or so everything is quite. Bell literally has time to stop and smell the flowers. Flowers which are populated by Flabebe and pollinated by Vivillon and Combee.
Apparently Bell got too close to one of these Combee, because it decides to attack Bell. (Second Area Roll d100: 46 Monster; d100 6; Combee) "Well, guess I'm doing this. Go Dede!" (Bell Sends out Dede; Init Bell d8 v Wild Combee d6; 2 v 1; Bell goes First) Bell sends out the electric hamster, which immediately notices the hostile flying bug. "Use Discharge!" (Dede uses Discharge+2[Super Effective]+1[Magnet]: 8, 4; Combee at 1/2 wounds) Following Bell's command, Dede sends out a spark of electric energy which strikes the bug. The Combee tries to fight back (combee uses Struggle Bug; 2, 1; Miss), but Dede easily jumps out of the way. "Use Discharge again!" (Dede uses Discharge+2[Super Effective]+1[Magnet]: 4, 8; Wait, is the Combee male or female? 1d10 on a 10 it's a girl; 1. No point in catching a boy. So the male Combee is defeated and runs away) With a loud buzz of anger and fright, the Combee flies away. (Bell gets +1 Pokemon XP) "Well, that was something." Looking down at Dede, both of them smile at each other. "Let's keep going. We should be getting close to the end."
(Third Area Roll d100: Empty AGAIN!: Ok, Now I feel like I should do an "All is not as it seems". Advance a Threat, seems like a good time to introduce Team Rocket. So, what are the doing here? Ten of Diamonds: Bribe or Negotiate with. So Bell now has to Bribe or Negotiate with Team Rocket. The why of this is easy, they are doing a classic Protection Racket.) For a while Bell and Dede continued traveling down the road and she couldn't help but be in a good mood. This route was actually very pretty and it was a beautiful day outside. Except for the occasional territorial Combee nothing seemed to even want to bother her.
"Well, what do we have here?" That was until Bell was stopped by someone wearing a black uniform with a large R on the front. "You know it is dangerous young girls to wander about by themselves." He gives Bell a look that creeps her out, sending a shiver of discomfort up her spine. "But I suppose I could offer some protection, an escort if you will."
(So, Bell has the Gullible Hinderance. So I at least need to roll to see if she considers his offer. Rocket Heart d6 v Bell Heart d8-2Gullible; 7 v 4-2; Well, at least it isn't a CRIT! But damn is our girl dumb...) "Oh, and what exactly are you suggesting." Bell crosses her arms giving the man a skeptical look. "And what is this going to cost me?" After all, nothing is free. But she might as well humor him for a bit. Maybe she can learn something.
Smiling at Bell, the Rocket approaches her. "See, this is a very dangerous place. Not only are there dangerous savage Pokémon, but there are unscrupulous men about. Men who would like nothing more than to get themselves alone with you."
Yeah, men exactly like you she thought to herself. Still, Bell felt personally insulted by the suggestion that she couldn't take care of herself. "I can take care of myself."
"Oh, really? Well how about a Pokémon Battle then? Say, four against four? But if you're not up for it..." The man gives Bell a grin and she finds herself scowling back at him.
Bell's gaze shifts down to Dede and her scowl changes to a smile. Looking at the Rocket Grunt she points a finger at him and says. "Fine, 4 v 4. You're on!"
(Init Rolls: Bell d8 v Rocket d6; 15 v 1; Bell goes first) The Rocket Grunt sends out a Pawniard and for a moment Bell feels a bit of worry. Dede is a Fairy and Pawniard is a steel. But Dede was also an electric type. "Use Discharge!" (Discharge+1Magnet; 6, 2; Pawniard 2/3) Following her command Dede sends a bolt of electricity at the Rocket's Pawniard, landing a solid hit on it.
"Metal Claw!" (Metal Claw+2Supper Effective; 4, 6; Dede 2/3 wounds) The Pawniard launches itself at Dede and while Dede does her best, the attack still lands.
"Push through, Discharge!" (Discharge+1Magnet; 2, 4; Pawniard 1/3) The attack lands and while the Pawniard looks hurt it is still standing.
"Keep it up, Metal Claw!" (Metal Claw+2Supper Effective; 3, 3; Ekans EYES! I'll give Dede a +2 Momentum) To Bell's elation, Dede manages to jump out of the way of the Pawniard's sloppy attack.
"Finish it! Discharge!" (Discharge+1Magnet+2; 8, 6; Pawniard 0/3 faints) Dede sends out one last bolt of Electricity defeating the steel type despite of its type advantage.
Now it is the man's turn to give Bell a scowl. In response Bell can't help but acting a little childish and stick her tongue out at him. He sends out a Croagunk and commands it, "Use Poison Jab!" (Poison Jab+2Super Effective; 5, 5; 1/3 Dede)
Unfortunately, Dede isn't able to dodge the Croagunk. But she isn't out of the fight yet. "Keep it up, Discharge!" (Discharge+1Magnet; 6, 4; 2/3 Croagunk)
Still scowling, the Rocket once more commands the Croagunk to use "Poison Jab!" (Poison Jab+2Super Effective; 7, 6; 0/3 Dede)
Recalling her Pokemon, Bell tells Dede, "You did good Dede." Thinking about it for a moment, Bell decides to send out her Ralts. "Go Rachel, Confusion!" Rachel might be her newest Pokemon, but this seemed like the perfect opportunity to get her some experience. (Confusion+4 Super Effective; 11, 7; Confusion, no Trainer dice for next roll. Rachel doesn't have any Mastery to inflict wounds. 1/3 Croagunk)
What ever joy the man might have experienced disappears once he sees the Ralts. Seeing Rachel's attack connect makes him visibly angry. "Shake it off you damn frog!" (Attempt to remove Confusion; Heart d6; 5; success) "Now use Astonish!" (Astonish+2 Supper Effective; 3, 4; 2/3 Rachel)
Knowing the Croagunk has a Ghost move worries Bell a little bit. "Confusion!" (Confusion+4 Super Effective; 5, 9; 0/3 Croagunk) Worry which is replaced by relief when Rachel manages to defeat the Croagunk. "So, think I'm 'up for it' now?" She couldn't help but taunt the man, a grin on her face.
His anger visibly growing, the man sends out a Litleo, "Litleo, use Echoed Voice!" (Echoed Voice+X for each consecutive use; 4, 3; 1/3 Rachel)
Watching the Litleo's yell loud enough to hurt caused Bell to have to cover her ears, and she wasn't the target. Yelling as loud as she could, Bell cries out "DRAINING KISS!" (Draining Kiss; 1, 2; MISS!) Unfortunately Rachel either doesn't hear Bell, or simply isn't able to catch the Litleo.
"Echoed Voice!" (Echoed Voice+1; 4, 5; 0/3 Rachel) and while Bell could barely hear anything, she was able to see Rachel fall to the little lion cub. (Litleo Moxie, +1 Attack)
Thinking for a moment a horrifying thought occurs to Bell, she doesn't currently have anything that is strong against Fire types. Still, Bunny does know a Ground move. "Go Bunny! Mud Shot!" (Mud Shot+2; 4, 8; 2/3 Litleo)
While the Rocket still seems angry, he doesn't seem AS mad as earlier. "Echoed Voice!" (Echoed Voice+2+1Moxie; 12, 6; Uses 1 Mastery for 2 wounds; 1/3 Bunny)
The Litleo's shout was even louder than before and Bell found herself yelling so loud that it hurt her throat. "MUD SHOT!" (Mud Shot+2; 5, 3; 1/3 Litleo)
To Bell's disappointment, the Litleo is still standing. Disappointment which grows as she watches the little lion yell once more. (Echoed Voice+3+1; 6, 9; 0/3 Bunny; Moxie Activates again)
Starting to grow a little worried, Bell thinks about what she should do. Deciding upon Chester because Rollout will have type advantage, she sends out her grass starter even though he technically has a type advantage. "Go Chester, use Rollout!" (Rollout+2SuperEffective+1HardStone; 4, 10; 0/3 Litleo)
With the battle even, Bell was nervous to think about what the Rocket might send out. But at least she could hear again now that the Litleo wasn't screaming anymore. "Go Scraggy, use CRUNCH!" (Crunch; 11, 1; FLINCH ON CRIT! SPEND MASTER TO INFLICT 2 WOUNDS! Chester 2/4)
Bell had been feeling rather confidant when the Rocket had sent out Scraggy. But when she watched it bite onto Chester with enough **** as to cause her starter to cry out in pain and fear, flinching in response, dread and terror filled her body. "Chester!"
Unable to do anything, Bell was helpless to do anything as the Rocket once again commands the Scraggy, "Use Crunch!" (Crunch; 4, 3; Chester has 5 Toughness so this misses)
To Bell's relief, Chester is able to shake off this attack. "You can do it Chester, use Vine Whip!" (Vine Whip; 5, 7; Scraggy 2/3)
Still, the Rocket is starting to look confidant. "Attack again with Crunch!" (Crunch; 3, 1; miss) But Chester is ready this time, and Chester manages to dodge out of the way of its vicious attack.
"Keep it up, Vine Whip!" (Vice Whip; 4, 6; Scraggy 1/3) Seeing the powerful vines strike the Scraggy, Bell can't help but smile. "What's the matter, upset that you're going to lose to a defenseless girl?"
"Stop holding back and CRUNCH IT!" (Crunch; 7, 4; 1/4 Chester) The man looks at Bell, sweat dripping down his forehead. "Don't get cocky little girl..."
"It's confidence you dolt! Vine Whip!" (Vine Whip+1 Overgrow; 4, 8; Scraggy 0/3) As both of them watched the powerful vines make contact against the Scraggy, both of them stood in silence for a few moments. Silence which was broken by Bell running up to Chester and hugging him while yelling like a little girl on her birthday. "You did it! You did it! I'm so proud of you!" (+1 Pokémon XP)
She was so happy that she hardly noticed the Team Rocket member recall his last Pokémon. "Well, well, looks like I was wrong about you girl..." He looks her over once again, as if seeing her for the first time. "How about a job? Team Rocket is always looking for talented trainers such as yourself."
"Uhm, no..." Seriously, where did this bastard get off. First insulting her and how he was trying to recruit her? FUCK THAT! "Now about you buzz off. I have places to be."
The man gives Bell a smirk of all things. "All right, but this isn't that last time you have seen Team Rocket!" Then he throws down a smoke bomb of all things and like a character out of a movie, disappeared.
Waving away the smoke Bell takes a look at Chester, both of them confused about what just happened. "Well, that was strange. No matter, let's get going." After all, Bell still head to reach the other side.
(Fourth Area Roll d100: 35 Monster; 1 Combee) But as neared the other side of the exit, it seemed as if the wild life had other ideas. "Really, can't you all leave me alone?" Chester was still hurt, so she decided to send out her fire bird. "You got this Frank." (Init: Bell d8 v Wild Combee d6; 4, 4; reroll 6, 4; Frank goes first) "Use Ember!" (Ember+2; 11, 6; Wild Combee is burned; 1/2) This shouldn't take long. But that didn't mean the Combee woudn't try to fight back. (Gust; 2; miss) But Bell honestly wasn't too worried about that. "Ember..." (Ember+2; 6, 5; 0/2 Combee Flees; is it a Girl? d10; 8 no) With one last burst of flame, Frank scares off the Combee. Watching the bug fly away, Bell pats her Pokemon on the head. "Good job, now maybe we can get out of here without anymore trouble."
(Progress Roll d6+2: 5+2=7; Finish and gets an "Inspiration" Point.) Thankfully Bell didn't run into any more delays. She really didn't want to run into any more trainers with most of her team down. But as she walked through the arch which represented the end of Route 4 and stepped into Lumiose City, Bell couldn't help but take a few seconds to stand in awe.
She would never admit it out loud, but Bell was a little intimidated. She was a Small Town Girl entering the Big City for the first time. But one immediate question entered her mind. "So... What now?"
Is it strange that I almost wanted Bell to lose to the Rocket so that she could be tied up and fucked? Owell, I'll just have to figure something else out. Maybe with a Local Antagonist to replace Weevil now that Bell is in a different City :D
These are my notes for the mechanical parts of the game. If you don't find this interesting feel free to ignore these bits.
Bell earned +3 Pokémon XP for her three Pokémon Battles. Spending 2 to increase Frank's Toughness from 4 to 5, and 2 more to increase Dede's Toughness to 5. What can I say, these two get used a lot.
I decided to put these at the end to not clutter up the actual writing. I'm not making Route 4 a "Dungeon", But I did decide to make it a "wilderness" area.
I'll admit that half of the Pokémon picked were because I already have stats for them. Saves me the trouble of having to make more stats.
Since I rolled for Team Rocket, I had to decide WHY the Rocket member was here. I ended up rolling a 10 of Diamonds which is "Bribe or Negotiate With". Negotiations broke down and they had a Pokémon Battle :D
Since Bell spent a long time traveling alone Route 4, I'm going to roll for Pick Up for the Ralts and Bunneary.
Dede and Bunny Pick Up rolls: 53 & 65; Curatives & Battle Items, Disposable; Curative 2, Potion.
Battle Item... FUCK! Guess I have to decide what the possibilities are for THIS! Ok, we have...
Gems (1 for every type), Terrain Seeds(useless for this character but could be sold), DIFFERENT BERRIES (Might not be a bad idea, there are other berries besides what I put onto the current chart). Items like Weakness Policy (also good), niche things like Throat Spray, HERBS (while some herbs just do what Berries do some do other things or are stronger,)
I don't really want to find weird niche things like Throat Sprays or Weakness Policy. Plus there are just too many of those things so I'm just going to have it where I need to BUY things like that. Same with Terrain Seeds. So I'll just roll for Gems, Different Berries & Herbs. For my own Sanity I'll categorize the berries & herbs into the same group.
Gems (1-18), Herbs/Berries: Reduce Damage(19-36), Boost Attack(37-47), Boost Defense(48-58), Negate Attack Down(59-70), Negate Defense Down(71-80), Power Herb (81-89), Mirror Herb (90-00)
Roll 1d100: 66, Negate Defense Down "Herb"
With that, time to move onto Lumiose City!
Small Town Girl in the Big City!
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Updated on Jun 15, 2025
by lady-lux
Created on Jan 26, 2023
by youdontknowme87
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