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Chapter 68 by Jerynboe Jerynboe

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Recap 2

Retinue:

Erich Bismark (Otto of Westfall): Our Hero. Intends to be the savior that Azeroth needs, but he’s not brilliant. Currently he’s gotten a solid grounding in the basics of the priest and warlock classes, and is magically competent at fighting with a sword and torch. Physically he is a huge mountain of a man with short brown hair and eyes; as Otto of Westfall, his most common alias, he has a wiry medium frame and long hair.

Mental shifts: None unless you count all the voices in his head telling him how to be good at things, or the extra set of memories from a native farmer.

Personal Entourage

Lividia: beloved consort and future queen of King Erich Bismark, learning the ways of humans in order to grow in power and intelligence at an accelerated rate. Capable of magnificent acts of mental gymnastics to preserve her ego.

Mental Shifts: feels shame at the thought of embarrassing Erich, feels euphoria when she submits to Erich, feels tranquility when playing the part of submissive arm candy in mixed company. Sees humans as generally superior to dragons morally, culturally, and aesthetically.

Tessa Spaulding: a soldier from the Stormwind army who was serving in the Northshire Abbey garrison. Serves as Erich’s bodyguard; is an excellent but defensively oriented warrior.

Mental shifts: feels deep shame at the thought of disrespecting any of her saviors, feels growing sense of lust when personally serving Erich, feels ashamed when she loses composure, feels affirmation when protecting a member of the retinue. Grows mildly depressed without being near Erich.

Lillibeth- an unseen ghost from Raven Hill. Her senses are cloudy and she has forgotten much of her past life. Is extremely addicted to any kind of physical sensation when possessing a body. Has become proficient at possession of the weak willed and compromised, which can be used to capture some creatures in the right circumstances.

Mental shifts- feels confident and correct when speaking positively of Erich, feels overwhelming pleasure when in sexual or romantic contact with Erich, has a heavy orgasm when consuming Erich’s semen

Mezzo- Imp bound through a magic pact with Erich. An individually small and weak demon, he is an independent sort of demon who avoids contact with the Burning Legion

Mental shifts: mild euphoria when assisting Erich

Rampant Lions

Auffrey Ellerian: Westfall Noble in Exile, founder and proprietor of the Rampant Lions. Modestly talented fire mage, highly trained but with minimal real world experience. Sees Erich primarily as an inexperienced friend with big dreams and talent. Critical of his ability to make and execute plans on a micro level, but believes in his vision and ability to see the big picture.

Mental Shifts: feels shame at the idea of seeking vengeance on the Defias Brotherhood. Feels more confident and secure when acting in accordance with Erich’s stated goals or the general wellbeing of his organization.

Annetta: Sweet, wholesome priestess of Northshire Abbey. From a rural background, has a fairly traditional worldview, at least on the surface. Prone to elaborate fantasies, which have gotten more raunchy and **** as time passes.

Mental shifts: extremely infatuated with Erich as an aftereffect, feels euphoria when acting on his behalf or assisting a fellow member of the retinue

Yanca- a simple farmer’s daughter who joined the rampant lions and lost a hand. Thanks to the power of The Company Erich is able to give her hand back in return for her eternal willing service.

Mental Shifts: trusts Erich Bismark, and feels moderately good when she acts on his behalf.

Drusilla la Salle: The first entry into the harem. A warlock and veteran of the events of Warcraft 1-2, though not a distinguished one on either count. Erich’s first trainer in fel magic, he has reached the point she has nothing left to teach. Has an imp minion by the name of Noktog.

Mental shifts: standard binding, sexual contact with men other than Erich puts her into a clinical emotionally numb state, being called a **** by Erich triggers a massive orgasm

Defias Brotherhood

Vanessa VanCleef- daughter of the Defias Brotherhood’s kingpin and already one of the top ten masters of poison in the world at age 19.

Mental shifts- technically only the base binding, but due to her unique mindset at the time she now believes that the rightful place of women is one entirely subservient to men.

Darcell Torp: Former Defias brotherhood grunt. A basically competent rogue in combat, though improving. Has unflinching trust in Erich, totally buying into him as the rightful ruler of the world who will solve all problems if given enough power. Has been given covert talent and supernatural awareness of other people’s perception, which should allow her to grow in skill rapidly.

Mental shifts: feels emotionally numb if considering putting someone’s needs or orders above Erich’s, gains profound emotional satisfaction from training or practicing a skill

Big Tony: Tall, muscular, and clever, but totally lacking in book smarts. Tony is a big slab of muscles working for the Defias Brotherhood, currently serving as a crew leader at the new base on Stone Cairn Island.

Mental shifts: none, yet

Irma- a frost mage working for the Defias, and the first victim of Vanessa VanCleef’s new “reforms” for the organization.

Has been convinced that acting the part of Erich’s floozy is extremely exciting and fun. Feels tremendous euphoria when directly attending to Erich’s needs, feels pleasure when acting in a subservient or submissive role, validation when pleasing Erich sexually, shame when she is not looking as physically attractive as possible, **** shame when thinking of any personal desire that does not relate to serving Erich.

Other

Keryn Sylvius: former midrange SI:7 operative, now considered to have gone rogue. Highly competent and somewhat arrogant, she has a rather strong swiftthistle tea addiction and tends to work in 3 day bursts with no sleep.

Abby the Embalmer: A powerful self taught necromancer and master alchemist. Formerly a man, she has been turned into a gorgeous blonde. Has an understated cruel and sarcastic streak.

Mental Shifts: entire mind and memories highly mutable through the orb of entrancement. Entire history rewritten so that she has always been a woman, including her wife being recast as a best friend with benefits. In love with Erich, and extremely enthusiastic about his cock, thanks to a brief bout of possession

Eliza- Abercrombie’s wife, reanimated by a twisted and evil ritual that gave her an overwhelming urge to cause deaths among the living. Has been conditioned to desire the role of Erich’s knight more than anything else.

Mental shifts- Euphoria upon obeying an order from Erich, shame and pain upon expressing discontent with Erich, pain upon thinking of Abercrombie as anything but Abby, validation upon accepting Abby’s version of events.

Katarina Eva- A grandmother of two who follows “the old ways,” an ambiguous magical religious tradition that allows the adherent to predict the future, sense danger, and create magical trinkets from the body parts of the dead. Thinks that Erich is an old friend, Abercrombie, who found a source of eternal youth and shared it with her. Is still a lady from a bygone time, but enjoys her newly recovered beauty quite a lot.

Shifts: has no desire to inspect her amulet, enjoys being generous and accommodating for Erich’s retinue, feels deep shame if she ever questions the morals or motives of her fellow members of the retinue

Mary Worthy- a vain woman in life and a tortured ghost in ****, Erich has restored her beauty in return for her utter devotion. She’s happier this way.

Mental Shifts: Seeks to please Erich above all other goals; feels shame at the idea of displeasing him or failing to consider his desires before anyone else’s, Attributes everything good in her life to Erich’s benevolence

Em +6

Three ogres blessed by the chooser dragon, who made them special. Which naturally means marginally bigger and resistant to toxins. They aren’t picky, the chooser dragon made them strong and they will do what he says. Him good chief.

Zelena- a satyr in service to the Burning Legion. A rancher who breeds and trains felsteeds on the planet Xoroth. Attempts to recruit imps as a side job, but believes you catch more flies with honey. Being captured as part of an experiment.

Mental shifts: loses track of any line of thought that would result in her necklace being examined more closely.

Missions

Current minor mission

Missing in Action

Rescue the captured soldier John Keeshan from Renders Rock in the northern Redridge mountains.

Rewards: Mission Ticket, Entrancing Orb

Moderate

For the Crusade

Cause the **** of Kirsta Deepshadow, an alliance agent near Hearthglen. Receive a bonus if you accomplish the goal without actively using any resources allocated to you by the company (you will know if something counts)

Rewards: instant capture of one tier 3 or lower Scarlet Crusader + Body Defense + 1 credit

Bonus: Human-passing members of your retinue will be assumed by the Scarlet Crusade to be low ranking members in good standing unless you dispel that belief.

An Intervention

Convince Bartleby, the Stormwind drunk, to give up **** and do something productive with his life. You will be penalized if you are not the one to convince him.

Reward: Insignia of the Alliance, 1 credit

Insignia of the Alliance: an amulet given to distinguished soldiers of the Alliance. Once per hour, can remove any single effect that reduces control of the wearer’s body or mind.

Mrglrrlglmrr

Harass Urgmrg’ll, a murloc on the SE shore of the swamp of sorrows, until he retaliates with **** or theft. He must retaliate against someone not of your retinue, or you will be penalized.

Reward 1 credit, wild defense

Arathi Basin Resources

Secure and defend one of the five contested bases found in the Arathi Basin in the name of the Alliance for 7 days. If any major raids or assaults on your position go unanswered, you will be penalized.

Reward: 5 credits, disposable company stamp, memory charm, Service’s Reward

Shadowhide Pendants

Gather 20 of the enchanted pendants worn by the leaders of the Shadowhide gnoll packs.

Reward: 1 credit + Seal of Joy + Couples fruit

Major

100 Wolf Moon

Restore sanity to 100 feral worgen of the Nightbane Pack in Duskwood. Gain a bonus if you receive no assistance in doing this from local non-captured humans.

Rewards: 10 credits, Deluxe Mission Ticket, Extra Stock

Bonus: Potpourri

The Fury Runs Deep

Convince Kam Deepfury, a prisoner currently in the Stormwind Stockades, to dedicate his life to repairing the broken bridge in the Thandol Span. If you capture him, you will be penalized.

Reward: 10 credits, pocket apartment

Grand

Livin the Emerald Dream

Gain control of The Cenarian Circle, becoming influential enough to reliably dictate policy relating to the world’s druids through political maneuvering, even if not by raw edict.

Reward: Lesser Insurance Policy- Every 48 hours, you may resurrect a single dead member of your retinue, retrieving them from beyond the veil of **** unharmed and unchanged.

Target: Morbent Fel, Necromancer of Raven Hill Cemetary.

Reward Burial Shroud

Notable items:

13 Credits

2 mission tickets: dismiss one mission with no penalty or reward, allowing it to be replaced

Notable Magic items

Archaeus- powerful blade of the holy knight Morgan Ladimore. Charges itself and releases a blast of arcane **** upon striking every 3-20 seconds depending on the magical talent of the wielder

Holy Vestments- a set of magical padded armor styled as robes, standard issue for priests of the holy light planning on going into war zones. Channels magic energy into the wearer to accelerate mana regeneration slightly

Night Watch Gauntlets- dark enameled chainmail gauntlets. Enhance the strength of the wearer

Arcane Orb- a magic orb that draws in and condenses magic. Once per day can be used to restore about 15% of Erich’s maximum mana.

Ghostflame torch- a magically reinforced torch that glows with eerie blue-white flame. The fire passes through physical objects, only burning the spirit. Particularly effective against spiritual entities.

Ghost hair thread: magical thread which is equally solid to spirits and physical beings.

Prisoners

3 female orc warriors captured in Redridge Mountains

4 female Defias Silk Masks

Company Swag

Lesser Waters of Lethe (12 hours) Erases recent memories

Paralytic Poison (1 hour): renders a biological human sized target completely paralyzed upon entering the bloodstream. Has no side effects, an onset time of seconds, and recovery happens over one minute.

Bottled consent: (25 minutes) for twenty minutes after someone is sprayed with the contents of this perfume bottle, any request made of the target that is not self destructive or amoral in their eyes will be enthusiastically agreed to. Requests that they reject will seem appealing, but not enough to overcome their better judgment. All actions taken will hold up when examined in retrospect, but will not necessarily alter future behavior in different situations.

Tantric Ritual Implement: allows for the formulation and completion of one tantric binding ritual.

Sword and Torch skill upload- can grant a single member of the retinue the combat skills of an average Darkshire Night Watchman

Dark Scroll of Resurrection: Reanimates a corpse as an undead waifu, dedicated to your service. The undead created will be directly proportional to the power of the corpse in life.

Items not in stock

Reward for service: when you do a task which benefits a person or group, you may whisper a reward into the mouth of this horn, and that will be the reward you are given. All involved will accept it as an appropriate reward. The request may be unrealistic or presumptuous, but must be logically connected and at least loosely proportionate. Buy a girl a drink and she will sleep with you (unless she thinks you are a danger), spare an enemy and gain their service until they save your life, save a distressed damsel and win her heart and hand, drive out the invaders and be given lands and a noble title.

Memory charm: replace up to 30 minutes of target’s memory. All memories before and after that point will be altered or rationalized to make those 30 minutes fit. You have control only over the target’s perceptions and actions during those 30 minutes, sufficiently **** rewrites will result in instability.

Deluxe mission ticket: dismiss one moderate or lower mission, receiving rewards as if you completed it with all bonus objectives completed.

Seal of Joy: when this stamp is affixed to an individual, they will become overcome with joy about their current situation. Can last from 1-24 hours depending on how uncharacteristic joy would be.

Couples Fruit: when two individuals share this fruit, they will feel a strong sexual attraction to one another regardless of normal orientation or preferences, and feel drawn to one another emotionally. The effect fades over 30 days.

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