Chapter 7
by
SkyDreamer
Let's take a closer look at the various attractions, shall we?
Zero-chip games
Zero-chip games, or "ZCG", are, in many cases, technically speaking, not zero-chip on all sides. Rather, one side will buy in with chips, and the other side will put their body on the line in order to try and win those chips.
Here are two such types of ZCG: one-on-one showdowns, and group gambles.
In the one-on-one showdowns, the chip holder often stands to receive something from the zero-chip player if the chip holder wins, usually in the form of some sexual favour.
Group gambles are games featuring multiple chip holders and multiple zero-chip players. Both types of players are competing to win the pot of chips on the table. If a chip holder loses, then they just walk away from the table. However, if a zero-chip player loses, then they receive some form of penalty from the house, which the other patrons get to watch and sometimes even participate in.
Let's go into more detail on each type of ZCG
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IMPREGNATAR | ANARCHY
A FREEFORM GAME OF SURVIVAL AND IMPREGNATION
An anarchy variant of IMPREGNATAR. While the original had a set handful of GMs, a canon timeline and balanced encounters, this version does away with balance by allowing anyone to GM any posts, including their own. This is an interactive survival story that's like a combination of D&D, Dark Souls, and Zelda. Your character awakens spawned into the middle of an unfamiliar forest. They have little memory of who they are or how they got there, and all but the faintest of survival assets. Post by post they will explore their surroundings hoping to gain skills, level up, and survive by avoiding any Bad End scenarios with a horrific (and probably kinky) fate. Or, in this case, probably experience as many Bad Ends as possible as they traverse multiple timelines.
Updated on Jan 1, 2025
by StabilizerEmerald
Created on Jul 26, 2021
by SkyDreamer
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